在Rectangle中创建字符串 [英] Creating a string inside a Rectangle

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本文介绍了在Rectangle中创建字符串的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

你好,我想在一个矩形里面做一个字符串在java中做自定义菜单我使用一个画布,并执行以下方法,但我似乎无法得到它!

  public void render(Graphics g){
Graphics2D g2d =(Graphics2D)g;
g2d.setColor(Color.WHITE);
Font font = new Font(Verdana,Font.PLAIN,20);
g2d.setFont(font);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
FontMetrics fm = root.getFontMetrics(font);
g2d.drawString(option,(int)getX() - fm.stringWidth(option)/ 2,(int)getY()+ fm.getHeight());
g2d.drawRect((int)getX() - fm.stringWidth(option)/ 2 - 20,(int)getY() - fm.getHeight() - 10,(int)getX stringWidth(option)/ 2 + 40,(int)getY() - fm.getHeight()+ 10);
}


解决方案

你正在使用组件x / y位置,其中 Graphics 上下文已经翻译,因此 0x0 是顶/



  import java.awt.Color; 
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class DrawText {

public static void main(String [] args){
new DrawText();
}

public DrawText(){
EventQueue.invokeLater(new Runnable(){
@Override
public void run(){
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch(ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex){
ex.printStackTrace();
}

JFrame frame = new JFrame(Testing);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}

public class TestPane extends JPanel {

public TestPane(){
setBackground(Color.BLACK);
}

@Override
public Dimension getPreferredSize(){
return new Dimension(200,200);
}

@Override
protected void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2d =(Graphics2D)g.create();
g2d.setColor(Color.RED);
g2d.drawLine(0,getHeight()/ 2,getWidth(),getHeight()/ 2);
g2d.drawLine(getWidth()/ 2,0,getWidth()/ 2,getHeight());
render(g);
g2d.dispose();
}

public void render(Graphics g){
Graphics2D g2d =(Graphics2D)g;
g2d.setColor(Color.WHITE);
Font font = new Font(Verdana,Font.PLAIN,20);
g2d.setFont(font);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
FontMetrics fm = g2d.getFontMetrics();

String option =This is a test;

int x =(getWidth() - fm.stringWidth(option))/ 2;
int y =((getHeight() - fm.getHeight())/ 2);
g2d.drawString(option,x,y + fm.getAscent());
g2d.drawRect(
(int)x - 20,
(int)y - 10,
(int)fm.stringWidth(option)+ 40,
(int)fm.getHeight()+ 20);
}
}

}

...





更新... / p>

如果每个菜单项都打印在单个组件中,则上面提供的概念应该工作。如果您在单个组件中打印多个项目,则可以使用...。



  public void render(Graphics g){
Graphics2D g2d =(Graphics2D)g;
g2d.setColor(Color.WHITE);
Font font = new Font(Verdana,Font.PLAIN,20);
g2d.setFont(font);

int x = 0;
int y = 0;

g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
FontMetrics fm = g2d.getFontMetrics();

String option =This is a test;

while(x< getWidth()){

while(y
int width = fm.stringWidth (选项);
int height = fm.getHeight();

g2d.drawString(option,x + 20,y + fm.getAscent()+ 10);
width + = 40;
height + = 20;
g2d.drawRect(
(int)x,
(int)y,
(int)width,


x + = width;
y + = height;

}

}
}


Hello i'm trying to do a string inside a rectangle to make custom menus in java I'm using a canvas and doing the following method, but I can't seem to get it right!

public void render(Graphics g) {
    Graphics2D g2d = (Graphics2D) g;
    g2d.setColor(Color.WHITE);
    Font font = new Font("Verdana", Font.PLAIN, 20);
    g2d.setFont(font);
    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
            RenderingHints.VALUE_ANTIALIAS_ON);
    FontMetrics fm = root.getFontMetrics(font);
    g2d.drawString(option, (int)getX() - fm.stringWidth(option)/2, (int) getY() + fm.getHeight());
    g2d.drawRect((int)getX() - fm.stringWidth(option)/2 - 20, (int) getY() - fm.getHeight() - 10, (int)getX() - fm.stringWidth(option)/2 + 40 , (int) getY() - fm.getHeight() + 10);
}

解决方案

The basic problem you have is that you are using the components x/y position where the Graphics context is already translated so that 0x0 is the top/left corner of the component.

import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class DrawText {

    public static void main(String[] args) {
        new DrawText();
    }

    public DrawText() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        public TestPane() {
            setBackground(Color.BLACK);
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();
            g2d.setColor(Color.RED);
            g2d.drawLine(0, getHeight() / 2, getWidth(), getHeight() / 2);
            g2d.drawLine(getWidth() / 2, 0, getWidth() / 2, getHeight());
            render(g);
            g2d.dispose();
        }

        public void render(Graphics g) {
            Graphics2D g2d = (Graphics2D) g;
            g2d.setColor(Color.WHITE);
            Font font = new Font("Verdana", Font.PLAIN, 20);
            g2d.setFont(font);
            g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                            RenderingHints.VALUE_ANTIALIAS_ON);
            FontMetrics fm = g2d.getFontMetrics();

            String option = "This is a test";

            int x = (getWidth() - fm.stringWidth(option)) / 2;
            int y = ((getHeight() - fm.getHeight()) / 2);
            g2d.drawString(option, x, y + fm.getAscent());
            g2d.drawRect(
                            (int)x - 20, 
                            (int)y - 10, 
                            (int)fm.stringWidth(option) + 40, 
                            (int)fm.getHeight() + 20);
        }
    }

}

For example...

Updated...

If, each menu item is printed within a single component, then the concept provided above should work. If you are printing multiple items within a single component, you could use something like...

public void render(Graphics g) {
    Graphics2D g2d = (Graphics2D) g;
    g2d.setColor(Color.WHITE);
    Font font = new Font("Verdana", Font.PLAIN, 20);
    g2d.setFont(font);

    int x = 0;
    int y = 0;

    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                    RenderingHints.VALUE_ANTIALIAS_ON);
    FontMetrics fm = g2d.getFontMetrics();

    String option = "This is a test";

    while (x < getWidth()) {

        while (y < getHeight()) {

            int width = fm.stringWidth(option);
            int height= fm.getHeight();

            g2d.drawString(option, x + 20, y + fm.getAscent() + 10);
            width += 40;
            height += 20;
            g2d.drawRect(
                            (int) x,
                            (int) y,
                            (int) width,
                            (int) height);

            x += width;
            y += height;

        }

    }
}

这篇关于在Rectangle中创建字符串的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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