HTML 5 Canvas似乎重绘了删除的零件 [英] HTML 5 Canvas seems to redraw removed parts

查看:121
本文介绍了HTML 5 Canvas似乎重绘了删除的零件的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我在 jsfiddle 上创建了以下代码。目标是在画布被点击后从画布中删除一个框。实际发生的是,网格被清除,并完全重新绘制与它的旧地点中删除的框。当所有给定的对象都被删除时,网格将仅显示为空...我很困惑!我做错了什么?

I have created the following code on jsfiddle. The goal is to remove a box from the canvas after it has been clicked. What actually happens is that the grid is cleared and completely redrawn WITH the removed box in it's old spot. The grid will only appear empty when all of the given objects have been removed... I am puzzled! What am I doing wrong?

jQuery(function(){

    GridBox = new GridBox();

    GridBox.init();

    var canvas    = GridBox.canvas;

    canvas.on( 'click', GridBox.clickHandler );

});

function GridBox()
{

    this.target        = { x: 0, y: 0 };
    this.current       = { x: 0, y: 0 };
    this.boxHeight     = 50;
    this.boxWidth      = 50;
    this.width         = 500;
    this.height        = 500;
    this.context       = null;
    this.canvas        = null;

    var self = this,
        init = false,
        bw   = this.width,
        bh   = this.height,
        p    = 0,
        cw   = bw + ( p * 2 ) + 1,
        ch   = bh + ( p * 2 ) + 1;

    /**
     * Array of boxes that are painted on the grid.
     * Each box has its own x and y coordinates.
     */
    this.boxesOnGrid    = [
        { x: 2, y: 2 },
        { x: 9, y: 2 },
        { x: 5, y: 5 }
    ];

    /**
     * Initiate this object
     * @constructor 
     */
    this.init    = function()
    {
        if( !init ) {
            var canvas    = jQuery( '<canvas/>' ).attr({ width: cw, height: ch }).appendTo( 'body' );

            this.canvas     = canvas;
            this.context    = this.canvas.get( 0 ).getContext( '2d' );

            this.createGrid();

            init    = true;

        }
    };

    this.clearGrid        = function()
    {
        alert( 'clearing grid' );
        this.context.clearRect( 0, 0, 500, 500 );
    };

    /**
     * Create the grid 
     */
    this.createGrid        = function()
    {
        for( var x = 0; x <= bw; x += this.boxWidth ) {
            this.context.moveTo( 0.5 + x + p, p );
            this.context.lineTo( 0.5 + x + p, bh + p );
        }

        for( var x = 0; x <= bh; x += this.boxHeight ) {
            this.context.moveTo( p, 0.5 + x + p );
            this.context.lineTo( bw + p, 0.5 + x + p );
        }

        this.context.strokeStyle    = "#aaa";
        this.context.stroke();

        var boxes    = this.boxesOnGrid;

        this.boxesOnGrid    = [];

        for( key in boxes ) {
            var currentBox    = boxes[ key ];
            alert( 'i want to create box ' + currentBox.x + 'x' + currentBox.y );
            this.createBoxAt( currentBox.x, currentBox.y );
        }
    };

    /**
     * Find a suitable path between two boxes
     */
    this.findPath        = function()
    {

    };

    this.clickHandler    = function( event )
    {
        var clickOffset        = {
                x:    event.offsetX,
                y:    event.offsetY
            }, clickedBox    = {
                x:    Math.ceil( clickOffset.x / 50 ),
                y:    Math.ceil( clickOffset.y / 50 )
            };

        for( key in GridBox.boxesOnGrid ) {
            if( GridBox.boxesOnGrid[ key ].x === clickedBox.x && GridBox.boxesOnGrid[ key ].y === clickedBox.y ) {
                GridBox.clearGrid();
                GridBox.removeBox( key );
                GridBox.createGrid();
            }
        }

    };

    /**
     * Remove a box from the grid by removing it from the boxes array
     * and re-drawing the grid.
     */
    this.removeBox        = function( key )
    {
        alert( 'removing box ' + key );
        this.boxesOnGrid.splice( key, 1 );
    };

    /**
     * Create a box at a given coordinate on the grid
     * @param    {int} x
     * @param    {int} y 
     */
    this.createBoxAt    = function( x, y )
    {
        var box    = {
                x:    x * this.boxWidth - this.boxWidth,
                y:    y * this.boxHeight - this.boxHeight
            };

        this.createBox( box.x, box.y );
        this.saveBox( x, y );
    };

    this.createBox    = function( xpos, ypos )
    {
        this.context.rect( xpos, ypos, this.boxWidth, this.boxHeight );
        this.context.fillStyle    = '#444';
        this.context.fill();
    };

    this.saveBox    = function( x, y )
    {
        this.boxesOnGrid.push( { x: x, y: y } );
    };
}​


推荐答案

工作小提琴

Working Fiddle

更改 createBox 到以下内容。

  this.createBox    = function( xpos, ypos )
    {
        this.context.beginPath();
        this.context.rect( xpos, ypos, this.boxWidth, this.boxHeight );
        this.context.fillStyle    = '#444';
        this.context.fill();
        this.context.closePath();
    };

您的开始/结束路径不正确,因此重新绘制时,前一个路径is not清除,再次。另一种方法是改用 fillRect

Your not properly starting/ending paths, so the previous path isnt cleared when you redraw thus filling them all in again. Another way around it is to just use fillRect instead.


创建一个路径调用beginPath方法。在内部,路径被存储为一起形成形状的子路径(线,弧等)的列表。每次调用此方法时,列表都会重置,我们可以开始绘制新的形状。

The first step to create a path is calling the beginPath method. Internally, paths are stored as a list of sub-paths (lines, arcs, etc) which together form a shape. Every time this method is called, the list is reset and we can start drawing new shapes.

进一步阅读

这篇关于HTML 5 Canvas似乎重绘了删除的零件的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆