如何在JavaScript中为Canvas启用加速硬件 [英] How to enable accelerated hardware in JavaScript for Canvas
问题描述
如何在JavaScript中为HTML5画布启用硬件加速?或者是不可能在JavaScript?我记得,我读某处使用CSS或Webgl的东西,但我不记得....
如果这是一个坏问题,请不要-rep我,只是告诉我,我会删除它。 / p>
你可能还记得的是CSS的技巧,触发加速显示,即使你不真正做3d自己: / p>
一种常见的方式是使用:
transform:translateZ ;
(如果需要,添加浏览器前缀版本)
请注意,这不是一个官方支持的硬件加速切换方式,它只是一个在一些浏览器中的副作用。
How do I enable hardware acceleration for HTML5 canvas in JavaScript? Or is it not possible in JavaScript? I remember that I read somewhere about doing that using something CSS or Webgl but I dont remember.... If this is a bad question please do not -rep me, just tell me and I'll remove it.
What you probably remember is the CSS 'trick' that triggers accelerated display even if you don't really do 3d yourself:
A common way is using:
transform: translateZ(0);
in your css. (add the browser-prefixed versions if needed)
Please note that this is by no means an officially supported way of switching on hardware acceleration, it's just an (undocumented?) side-effect in some browsers.
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