指向一个类成员的函数 - glfw setKeycallback [英] Pointing to a function that is a class member - glfw setKeycallback
问题描述
我在写一个glfw应用程序,其中我将函数callse包装到一个简单的类中。我有设置键回调的麻烦。
我的类被定义为:
I'm writing a glfw app, in which I've wrapped the function callse into a simple class. Im having trouble setting the key callback. My class is defined as:
class GAME
{
private:
bool running;
public:
GAME();
int execute();
void events(int, int);
int loop();
int render();
};
执行函数为:
int GAME::execute()
{
glfwOpenWindow(640, 320, 8, 8, 8, 8, 0, 0, GLFW_WINDOW);
glfwSetWindowTitle("Viraj");
glfwSetKeyCallback(events);
running = true;
while(glfwGetWindowParam(GLFW_OPENED))
{
glfwPollEvents();
loop();
render();
}
return 0;
}
在Visual Studio 2010上编译以下代码时出现错误:
Compiling the following code on Visual Studio 2010, gives the error:
错误C3867:'GAME :: events':函数调用缺少参数列表;
error C3867: 'GAME::events': function call missing argument list; use '&GAME::events' to create a pointer to member
使用& GAME :: events可以创建指向成员的指针
Using &GAME::events gives:
错误C2664:'glfwSetKeyCallback':无法将参数1从'void(__thiscall GAME :: *)(int,int)'转换为'GLFWkeyfun'
1>没有可以进行这种转换的上下文。
error C2664: 'glfwSetKeyCallback' : cannot convert parameter 1 from 'void (__thiscall GAME::* )(int,int)' to 'GLFWkeyfun'
1> There is no context in which this conversion is possible
推荐答案
有一个C ++语法指向类成员方法,但是你不能将它们传递给C风格的API。 C理解函数调用和每个非静态对象方法,以你的事件
为例,看起来像这样思考C: void events(void * this,int,int);
意味着除了标准参数之外的每个方法还会获得这个
指针静默传递。
There is a C++ syntax for pointing to class member methods but you cannot pass them to a C style API. C understands function calls and every non-static object method, taking your events
as an example, looks like this thinking in C terms: void events(void* this, int, int);
meaning that every method apart from the standard arguments also gets a this
pointer silently passed.
要使事件
C兼容,使它 static void events(int,int);
。这样,它将遵循C调用语义 - 它不需要这个
指针得到传递。你还必须以某种方式将你的对象传递给这个回调函数(如果你在回调函数中需要这个对象的数据)。
To make your events
C compatible make it static void events(int, int);
. This way it will follow the C calling semantics - it will not require a this
pointer getting passed. You have to also somehow pass your object to this callback in some other manner (if you need this object's data in the callback).
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