`类的类型声明的含义是什么? [英] what is the meaning of `Class of ` type declaration?
问题描述
TMyObjectClass = TMyObject的类;
我有点困惑,想知道这个语句的含义是什么。
TMyObjectClass
在语句之上没有声明。
和 TMyObject
的声明如下:
TMyObject = class(TObject)
private
一些私人成员声明
Public
//一些公共变量
end;
是语句的含义
TMyObjectClass = TMyObject类;
和 TMyObjectClass
工程?
我对Delphi有点新,所以请帮我了解这些类型的声明
这是一个类参考。
它们用于处理元类。规范的例子是Delphi流框架,它使用
TComponentClass = TComponent类;
这允许动态绑定到虚拟构造函数。 TComponent
构造函数是 virtual
。流式框架需要实例化从 TComponent
派生的类。它做了这样的事情:
var
ComponentClass:TComponentClass;
组件:TComponent;
....
ComponentClass:= GetComponentClassSomehowDoesntMatterHow;
组件:= ComponentClass.Create(Owner);
现在,因为 TComponent.Create
code> virtual ,这是以多态方式绑定的。如果 TComponentClass
是 TButton
,则会调用 TButton.Create
。如果 TComponentClass
是 TPanel
,则会调用 TPanel.Create
。等等。
最重要的是要实现的是构造的类只在运行时才被确定。注意,许多语言缺乏这种能力,最值得注意的是C ++。
While going through one of my code, I am stuck on one statement which is as below.
TMyObjectClass = class of TMyObject;
I am a bit confused, and wondering what is the meaning of this statement.
As TMyObjectClass
has no declaration above the statement.
and TMyObject
is having declaration as below:
TMyObject = class(TObject)
private
//some private member declaration
Public
// some public variables
end;
So, my question is what is the meaning of the statement
TMyObjectClass = class of TMyObject;
and How TMyObjectClass
works?
I am a bit new to Delphi, so please help me to get some idea about these type of declaration and there workarounds.
This is a Class Reference.
They are used to work with meta classes. The canonical example is the Delphi streaming framework which uses
TComponentClass = class of TComponent;
This allows for dynamic binding to virtual constructors. The TComponent
constructor is virtual
. The streaming framework needs to instantiate classes derived from TComponent
. It does so something like this:
var
ComponentClass: TComponentClass;
Component: TComponent;
....
ComponentClass := GetComponentClassSomehowDoesntMatterHow;
Component := ComponentClass.Create(Owner);
Now, because TComponent.Create
is virtual
, this is bound in a polymorphic fashion. If TComponentClass
is TButton
, then TButton.Create
is called. If TComponentClass
is TPanel
, then TPanel.Create
is called. And so on.
The most important thing to realise is that the class that is constructed is determined only at runtime. Note that many languages lack this capability, most notably C++.
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