界面{}的含义是什么? [英] What's the meaning of interface{}?
问题描述
我不熟悉接口并尝试通过 github 执行SOAP请求
我不明白
Msg界面{}
在此代码中:
type Envelope struct {
Body`xml:soap:``
}
类型体struct {
Msg interface {}
}
我在
fmt.Println
但不明白 $ b
界面{}
您可以参考文章如何使用Go中的接口(基于 Russ Cox对接口的描述 ):
< blockquote>
什么是是界面?
一个接口是两件事:
由于没有implements关键字,所有类型都至少实现零方法,并且自动满足一个接口,所有类型满足空接口。
这意味着如果您编写的函数将接口{}
值作为参数,那么您可以使用任何值。
(这就是 Msg
代表你的问题:任何值)
$ b
func DoSomething(v interface {}){
// ...
}
以下是令人困惑的地方:
DoSomething
函数中的
,什么是
v
的类型
初学者地鼠相信
v
是任何类型,但这是错误的。
v
不是任何t YPE; 它是界面{}
类型。
$ b当将值传递给
(必要时),然后将将值转换为DoSomething
函数时,Go运行时将执行类型转换界面{}
值。
所有值都只有一个值在运行时键入,并且v
的一个静态类型是interface {}
。
接口值由两个数据字构成:
- 一个字是用于指向该值的基础类型的方法表,
- 另一个词用于指向该值所保存的实际数据。
附录:这是Russ的文章是关于接口结构相当完整:
$ b
类型Stringer接口{
String()string
}
接口值表示为一个双字pair给出一个指针,指向存储在接口中的类型的信息和一个指向相关数据的指针。
将b指定给Stringer类型的接口值设置接口值的两个字。
接口值中的第一个单词指向我称之为接口表或itable (发音为i-table;在运行时源中,C实现名称为Itab)。
它可以从一些关于所涉及类型的元数据开始,然后成为函数指针。
请注意,itable对应于接口类型,而不是动态类型。
就我们的示例而言,适用于Stringer
保存类型Binary列出了用于满足Stringer的方法,它只是String
:Binary的其他方法(获取
)不会在itable
中出现。
在界面值中的单词指向实际数据,在这种情况下是
b
的副本。
T他赋值var s Stringer = b
复制了b
而不是指向b
,原因与var c uint64 = b
复制相同:ifb
,s
和c
应该具有原始值,而不是新的值。
存储在接口中的值可能是任意大的,但只有一个字专用于保存接口结构中的值,因此分配会在堆上分配一块内存,并将指针记录在单字槽中。
I'm new to interfaces and trying to do SOAP request by github
I don't understand the meaning of
Msg interface{}
in this code:
type Envelope struct {
Body `xml:"soap:"`
}
type Body struct {
Msg interface{}
}
I've observed the same syntax in
fmt.Println
but don't understand what's being achieved by
interface{}
You can refer to the article "How to use interfaces in Go" (based on "Russ Cox’s description of interfaces"):
What is an interface?
An interface is two things:
- it is a set of methods,
- but it is also a type
The
interface{}
type, the empty interface is the interface that has no methods.Since there is no implements keyword, all types implement at least zero methods, and satisfying an interface is done automatically, all types satisfy the empty interface.
That means that if you write a function that takes aninterface{}
value as a parameter, you can supply that function with any value.
(That is what Msg
represents in your question: any value)
func DoSomething(v interface{}) {
// ...
}
Here’s where it gets confusing:
inside of the
DoSomething
function, what isv
's type?Beginner gophers are led to believe that "
v
is of any type", but that is wrong.
v
is not of any type; it is ofinterface{}
type.When passing a value into the
DoSomething
function, the Go runtime will perform a type conversion (if necessary), and convert the value to aninterface{}
value.
All values have exactly one type at runtime, andv
's one static type isinterface{}
.An interface value is constructed of two words of data:
- one word is used to point to a method table for the value’s underlying type,
- and the other word is used to point to the actual data being held by that value.
Addendum: This is were Russ's article is quite complete regarding an interface structure:
type Stringer interface {
String() string
}
Interface values are represented as a two-word pair giving a pointer to information about the type stored in the interface and a pointer to the associated data.
Assigning b to an interface value of type Stringer sets both words of the interface value.
The first word in the interface value points at what I call an interface table or itable (pronounced i-table; in the runtime sources, the C implementation name is Itab).
The itable begins with some metadata about the types involved and then becomes a list of function pointers.
Note that the itable corresponds to the interface type, not the dynamic type.
In terms of our example, the itable forStringer
holding type Binary lists the methods used to satisfy Stringer, which is justString
: Binary's other methods (Get
) make no appearance in theitable
.The second word in the interface value points at the actual data, in this case a copy of
b
.
The assignmentvar s Stringer = b
makes a copy ofb
rather than point atb
for the same reason thatvar c uint64 = b
makes a copy: ifb
later changes,s
andc
are supposed to have the original value, not the new one.
Values stored in interfaces might be arbitrarily large, but only one word is dedicated to holding the value in the interface structure, so the assignment allocates a chunk of memory on the heap and records the pointer in the one-word slot.
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