使用django从客户端保存并加载图像到服务器 [英] Save and load image from client to server with django
本文介绍了使用django从客户端保存并加载图像到服务器的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
以下是我如何从客户端(coffeescript& dajaxice)发送数据:
Here is how I send data from the client (coffeescript & dajaxice):
imageData = canvas.toDataURL("image/png")
Dajaxice.draw.saveImage( @saveImage_callback, {'image': imageData } )
以下是我在服务器上保存图片的方式(取自此答案)
Here is how I save my image on the server (taken from this answer)
@dajaxice_register
def saveImage(request, image):
imageData = re.search(r'base64,(.*)', image).group(1)
output = open('image.png', 'wb')
output.write(imageData.decode('base64'))
output.close()
我想加载图像并发送像这样:
I would like to load the image and send it like so:
inputfile = open('image.png', 'rb')
imageData = inputfile.read().encode('base64')
inputfile.close()
return simplejson.dumps( { 'image': imageData } )
但这不会给我完全相同的数据,我的客户端无法绘制返回的图像。当我写它时,imageData以 2OWn9u2
结束,而当我阅读它时(缺少'9u2'), 2OWn
p>
But this does not give me the exact same data, and my client fails to draw the returned image. imageData ends with 2OWn9u2
when I write it, and 2OWn
when I read it (missing '9u2').
推荐答案
好吧,数据的区别不是问题,它的工作原理。下面是我如何在客户端上绘制返回的图片:
Ok, the difference of data is not a problem, it works. Here is how I draw the returned image on my client:
saveImage_callback: (result)=>
imageData = 'data:image/png;base64,'+result.image
image = new Image()
image.src = imageData
canvas.getContext("2d").drawImage(image, 300, 300, 300, 300)
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