如何重置以标识“当前变换矩阵”有一些CGContext函数? [英] How to reset to identity the "current transformation matrix" with some CGContext function?

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问题描述

我在CTM上做了一系列翻译和旋转,在某些时候,我需要重置它以进行身份​​验证,然后再进行转换。

I'm doing a series of translations and rotations on the CTM and at some point I need to reset it to identity before going further with transformations.

(显然,应该有一个名为CGContextSetCTM的函数),因为效率是关键,我不想使用CGContextSaveGState / CGContextRestoreGState ...

I can't find any proper way to do it (obviously, there should have been a function named CGContextSetCTM or so) and since efficiency is the key, I don't want to use CGContextSaveGState/CGContextRestoreGState...

推荐答案

通过 CGContextGetCTM ,将其转换为 CGAffineTransformInvert ,并将当前矩阵乘以倒数(这很重要!)与 CGContextConcatCTM 。 CTM现在是身份。

Get current transformation matrix via CGContextGetCTM, invert it with CGAffineTransformInvert and multiply the current matrix by the inverted one (that's important!) with CGContextConcatCTM. CTM is now identity.

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