GlView导致OpenGL错误 [英] GlView causes OpenGL error
问题描述
我是新的cocos2d.I使用uiview与cocos2d(3.0测试版)平台的游戏。我在自定义viewcontroller设置一个GLView。下面是我的代码。
I am new in cocos2d.I am making a gaming with uiview with cocos2d(3.0 Beta) platform.I set a GLView in custom viewcontroller. Below is my code.
- (void)setupCocos2D {
CCGLView *glView = [CCGLView viewWithFrame:self.view.bounds pixelFormat:kEAGLColorFormatRGB565 depthFormat:0];**
glView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
[self.view insertSubview:glView atIndex:0];
[[CCDirector sharedDirector] setView:glView];**
}
它工作正常。但当我们把对象,然后给我以下内存工作。
It's working fine.But when we put on object then give me Following Memory worning.
OpenGL error 0x0506 in -[CCSprite draw] 544
OpenGL error 0x0502 in -[CCGLView swapBuffers] 287**
我想当我们调用([[CCDirector sharedDirector] setView:glView])
setView方法找不到CCDirector方法但是UIView方法。我无法访问CCDirector方法。方法我也不能调用AppDelegate类。
I think when we call ([[CCDirector sharedDirector] setView:glView])
setView method it's not find CCDirector method but UIView method.I can't Access the CCDirector method.Same Method I also can't call in AppDelegate class.
- (void)applicationWillTerminate:(UIApplication *)application {
CCDirector *director = [CCDirector sharedDirector];
//openGLView is now (setView in Latest version).It's Can't Access here.**
[[director openGLView] removeFromSuperview];
[director end];
}
推荐答案
您在setupCocos2D
You use below Code in setupCocos2D
- (void)setupCocos2D
{
[[CCDirector sharedDirector] end];
UIWindow *window_ = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[window_ setBackgroundColor:[UIColor whiteColor]];
CCGLView *glView = [CCGLView viewWithFrame:[window_ bounds]
pixelFormat:kEAGLColorFormatRGB565
depthFormat:0
preserveBackbuffer:NO
sharegroup:nil
multiSampling:NO
numberOfSamples:0];
director_ = (CCDirectorIOS*) [CCDirector sharedDirector];
director_.wantsFullScreenLayout = YES;
// Display FSP and SPF
[director_ setDisplayStats:NO];
// set FPS at 60
[director_ setAnimationInterval:1.0/60];
// attach the openglView to the director
[director_ setView:glView];
// 2D projection
[director_ setProjection:kCCDirectorProjection2D];
// [director setProjection:kCCDirectorProjection3D];
// Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
if( ! [director_ enableRetinaDisplay:YES] )
CCLOG(@"Retina Display Not supported");
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change this setting at any time.
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
CCFileUtils *sharedFileUtils = [CCFileUtils sharedFileUtils];
[sharedFileUtils setEnableFallbackSuffixes:NO]; // Default: NO. No fallback suffixes are going to be used
[sharedFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"]; // Default on iPhone RetinaDisplay is "-hd"
[sharedFileUtils setiPadSuffix:@"-ipad"]; // Default on iPad is "ipad"
[sharedFileUtils setiPadRetinaDisplaySuffix:@"-ipadhd"]; // Default on iPad RetinaDisplay is "-ipadhd"
// Assume that PVR images have premultiplied alpha
[CCTexture2D PVRImagesHavePremultipliedAlpha:YES];
}
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