iPhone - 使用CGContextShowTextAtPoint绘制特殊字符 [英] iPhone - Using CGContextShowTextAtPoint to draw special characters
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问题描述
我正在创建UILabel的子类来调整字符间距。它工作得很好。
但是当我使用特殊字符作为西班牙语或日语,它的不写。只能正确写入英文字符。任何解决方案如何显示它们?
I am creating sub class for UILabel to adjust the character spacing. It works well. But when I use special characters as in Spanish or Japanese language, its not writing. Only english characters are written properly. Any solution on how to display them?
- (void) drawRect:(CGRect)rect
{
// Drawing code
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSelectFont (context, [self.font.fontName cStringUsingEncoding:NSUTF8StringEncoding], self.font.pointSize, kCGEncodingMacRoman);
CGContextSetCharacterSpacing(context, -1);
CGContextSetFillColorWithColor(context, [[UIColor clearColor] CGColor]);
CGAffineTransform myTextTransform = CGAffineTransformScale(CGAffineTransformIdentity, 1.f, -1.f );
CGContextSetTextMatrix (context, myTextTransform);
// draw 1 but invisbly to get the string length.
const char* str = [self.text UTF8String];
CGPoint p = CGContextGetTextPosition(context);
float centeredY = (self.font.pointSize + (self.frame.size.height - self.font.pointSize)/2)-2;
CGContextShowTextAtPoint(context, 0, centeredY, str, [self.text length]);
CGPoint v = CGContextGetTextPosition(context);
float centeredX = 0;
if (self.centered) {
float width = v.x - p.x;
centeredX = (self.frame.size.width- width)/2;
}
// calculate width and draw second one.
CGContextSetFillColorWithColor(context, [self.textColor CGColor]);
CGContextShowTextAtPoint(context, centeredX, centeredY, str, [self.text length]);
}
推荐答案
CGContextShowTextAtPoint
不直接支持这些语言--MacRoman编码可能是一个提示。 CG只有基本的文本布局/绘图。
CGContextShowTextAtPoint
does not directly support those languages -- the MacRoman encoding may have been a hint. CG has only basic text layout/drawing.
两个选择是Cocoa的文本绘图或CoreText。
two alternatives would be Cocoa's text drawing, or CoreText.
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