从2个位置获得角度 [英] Get angle from 2 positions
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问题描述
我有两个对象,当我移动一个,我想从另一个角度。
I have got 2 objects and when i move one I want to get the angle from the other.
例如
Object1X = 211.000000, Object1Y = 429.000000
Object2X = 246.500000, Object2Y = 441.500000
我已经尝试了以下和每个变化under the sun
I have tried the following and every variation under the sun
double radians = ccpAngle(Object1,Object2);
double degrees = ((radians * 180) / Pi);
但我只是得到2.949023返回,我想要45度等等
But I just get 2.949023 returned where I want something like 45 degrees etc
请帮助
感谢
Jonathan
推荐答案
此解答是否有帮助?
我写这样:
- (CGFloat) pointPairToBearingDegrees:(CGPoint)startingPoint secondPoint:(CGPoint) endingPoint
{
CGPoint originPoint = CGPointMake(endingPoint.x - startingPoint.x, endingPoint.y - startingPoint.y); // get origin point to origin by subtracting end from start
float bearingRadians = atan2f(originPoint.y, originPoint.x); // get bearing in radians
float bearingDegrees = bearingRadians * (180.0 / M_PI); // convert to degrees
bearingDegrees = (bearingDegrees > 0.0 ? bearingDegrees : (360.0 + bearingDegrees)); // correct discontinuity
return bearingDegrees;
}
运行代码:
CGPoint p1 = CGPointMake(10, 10);
CGPoint p2 = CGPointMake(20,20);
CGFloat f = [self pointPairToBearingDegrees:p1 secondPoint:p2];
这会返回45。
这有助于。
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