编译错误在空cocos2d 2.0(iPhone) [英] Compile error in empty cocos2d 2.0 (iPhone)
问题描述
当我尝试在xcode4中编译新的cocos2d + box2d项目。
我得到错误消息像:
/用户/ bla-bla / Cocos2d测试/ Cocos2d测试/ libs / cocos2d / CCDirector.h:32:9:致命错误:'kazmath / mat4.h'文件找不到[2]
When I try to compile new cocos2d+box2d project in xcode4. I got error message like: /Users/bla-bla/Cocos2d testing/Cocos2d testing/libs/cocos2d/CCDirector.h:32:9: fatal error: 'kazmath/mat4.h' file not found [2]
/ Users / bla-bla / Cocos2d测试/ Cocos2d测试/ libs / cocos2d / CCNode.h:37:9:致命错误:'kazmath /kazmath.h'file not found [2]
/Users/bla-bla/Cocos2d testing/Cocos2d testing/libs/cocos2d/CCNode.h:37:9: fatal error: 'kazmath/kazmath.h' file not found [2]
我检查过的文件有什么问题?
File I checked, what is wrong?
推荐答案
这是因为在您的项目的路径名中有一个空格。要解决此问题,您需要在搜索路径
中的
构建设置
中的项目配置下添加以下内容: / code>,将标题搜索路径
设置为以下值:
This is caused by having a space in the path name to your project. To work around this, you'll need to add the following under your project's configuration... in Build Settings
, in the group of Search Paths
, set the Header Search Paths
to the following value:
"${SRCROOT}/Cocos2d testing/libs/kazmath/include"
以包括双引号。
这篇关于编译错误在空cocos2d 2.0(iPhone)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!