如何将CCSprite图像转换为UIImage? [英] How to Convert a CCSprite image to UIImage?
本文介绍了如何将CCSprite图像转换为UIImage?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
作为标题,我已经提到了下面的代码
CCSprite * sprite =
CCTexture2D * texture2d = [sprite texture];
如何从sprite获取UIImage * p?
在你的情况下, - (UIImage *)imageFromSprite:(CCSprite *)sprite
{
int tx = sprite.contentSize.width;
int ty = sprite.contentSize.height;
CCRenderTexture * renderer = [CCRenderTexture renderTextureWithWidth:tx height:ty];
sprite.anchorPoint = CGPointZero;
[renderer begin];
[sprite visit];
[renderer end];
return [renderer getUIImage];
}
如何使用:
CCSprite * sprite =(CCSprite *)节点;
UIImage * p = [self imageFromSprite:sprite]
As the title, I have mentioned the code below
CCSprite *sprite = (CCSprite *)node;
CCTexture2D *texture2d = [sprite texture];
How can I get a UIImage *p from sprite?
解决方案
In your case just add next methood into your class:
- (UIImage *) imageFromSprite :(CCSprite *)sprite
{
int tx = sprite.contentSize.width;
int ty = sprite.contentSize.height;
CCRenderTexture *renderer = [CCRenderTexture renderTextureWithWidth:tx height:ty];
sprite.anchorPoint = CGPointZero;
[renderer begin];
[sprite visit];
[renderer end];
return [renderer getUIImage];
}
how to use:
CCSprite *sprite = (CCSprite *)node;
UIImage *p = [self imageFromSprite:sprite]
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