CCJumpBy在sprite上 [英] CCJumpBy on a sprite

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本文介绍了CCJumpBy在sprite上的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

这是我的第一个Cocos2D项目,我试图使一个sprite在触摸时在同一个地方跳跃,但我不能让它响应,因为我不知道如何设置触摸sprite上的动作。
下面是代码:

   - (void)spriteEffect 
{
CCSprite * actionEffect = avatar;
id jump = [CCJumpBy actionWithDuration:1 position:ccp(0,0)height:50 jumps:2];
id sequence = [CCSequence actions:jump,nil];
[actionEffect runAction:sequence];

return yes
}

p>

   - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event 
解决方案

谢谢!

code> avatar 是一个sprite数组,帮助澄清为什么你看不到任何效果。尝试做如下操作:

   - (void)spriteEffect 
{
CCSprite * actionEffect =<从头像数组获取精灵> ;;
id jump = [CCJumpBy actionWithDuration:1 position:ccp(0,0)height:50 jumps:2];
[actionEffect runAction:jump];

}



我不知道什么样的数组 avatar 是,所以我不能提供访问它的元素的语法。如果 avatar NSArray ,您可以使用以下命令跳转所有sprite:

   - (void)spriteEffect 
{
foreach(CCSprite * actionEffect in avatar){
id jump = [CCJumpBy actionWithDuration :1 position:ccp(0,0)height:50 jumps:2];
[actionEffect runAction:jump];
}

}


These are my first Cocos2D projects, I'm trying to make a sprite jump in the same place when touched, but I can't make it response because I don't know how to set touch actions on sprites. Here is the code :

-(void) spriteEffect
{
    CCSprite *actionEffect = avatar;
    id jump = [CCJumpBy actionWithDuration:1 position: ccp(0, 0) height:50 jumps:2];
    id sequence = [CCSequence actions: jump, nil];
    [actionEffect runAction:sequence];

    return yes
}

Should I use a

- (BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event

Thanks!

解决方案

Your comment that avatar is an array of sprites helps clarifying why you don't see any effects. Try to do something like:

-(void) spriteEffect
{
 CCSprite *actionEffect = <get a sprite from avatar array>;
 id jump = [CCJumpBy actionWithDuration:1 position: ccp(0, 0) height:50 jumps:2];
 [actionEffect runAction:jump];

}

I don't know what kind of array avatar is, so I can't provide syntax for accessing its elements. If avatar is an NSArray, you can make all of your sprites jump by using:

-(void) spriteEffect
{
   foreach (CCSprite* actionEffect in avatar) {
     id jump = [CCJumpBy actionWithDuration:1 position: ccp(0, 0) height:50 jumps:2];
     [actionEffect runAction:jump];
   }

}

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