如何更改按钮WinAPI C ++的背景颜色 [英] How can I change the background color of a button WinAPI C++

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本文介绍了如何更改按钮WinAPI C ++的背景颜色的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我已经搜索过这么多次,但我发现的一切都是MFC。我想在C ++ WinAPI。我知道如何改变按钮控件的风格,但我不知道如何使一个按钮是不同的颜色。那么,如何使用C ++更改WinAPI按钮控件的背景颜色?我不想使用资源文件。

I have searched this many times, but everything I find is MFC. I want it in C++ WinAPI. I know how to change the style of a button control, but I cannot find out how to make a button a different color. So, how can I change the background color of a WinAPI button control using C++? I don't want to do this with a resource file.

谢谢!

推荐答案

除了链接,我将使用自定义绘图,类似于 alwayslearningnewstuff 的示例,从我的其他职位发布一个副本:

Instead of a link I'll just post a copy from my other post using custom-drawing, similar to alwayslearningnewstuff example:



第一张图片显示什么都没有选择,当第一个按钮被选择并被按下时,最后一个按钮显示当第二个按钮被按下并且鼠标在它上面时(注意亮度的增加 - cutom hilight)。为了做到这一点,你必须捕捉NM_CUSTOMDRAW消息和油漆按钮自己。这是你怎么做的。还添加了渐变刷功能和一些注释。

First picture shows when nothing is selected, second shows when first button is selected and was pushed and the last one shows when second button was pushed and the mouse is over it (notice the increase of brightness - cutom hilight). In order to do this, you must catch NM_CUSTOMDRAW message and paint button yourself. And this is how you do it. Also added gradient brush function and some comments.

#pragma comment(linker,"\"/manifestdependency:type='win32' \
name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"") 

#include <Windows.h>
#include <Commctrl.h>

#define IDC_EXIT_BUTTON 101
#define IDC_PUSHLIKE_BUTTON 102

HBRUSH CreateGradientBrush(COLORREF top, COLORREF bottom, LPNMCUSTOMDRAW item)
    {
        HBRUSH Brush = NULL;
        HDC hdcmem = CreateCompatibleDC(item->hdc);
        HBITMAP hbitmap = CreateCompatibleBitmap(item->hdc, item->rc.right-item->rc.left, item->rc.bottom-item->rc.top);
        SelectObject(hdcmem, hbitmap);

        int r1 = GetRValue(top), r2 = GetRValue(bottom), g1 = GetGValue(top), g2 = GetGValue(bottom), b1 = GetBValue(top), b2 = GetBValue(bottom);
        for(int i = 0; i < item->rc.bottom-item->rc.top; i++)
        { 
            RECT temp;
            int r,g,b;
            r = int(r1 + double(i * (r2-r1) / item->rc.bottom-item->rc.top));
            g = int(g1 + double(i * (g2-g1) / item->rc.bottom-item->rc.top));
            b = int(b1 + double(i * (b2-b1) / item->rc.bottom-item->rc.top));
            Brush = CreateSolidBrush(RGB(r, g, b));
            temp.left = 0;
            temp.top = i;
            temp.right = item->rc.right-item->rc.left;
            temp.bottom = i + 1; 
            FillRect(hdcmem, &temp, Brush);
            DeleteObject(Brush);
        }
        HBRUSH pattern = CreatePatternBrush(hbitmap);

        DeleteDC(hdcmem);
        DeleteObject(Brush);
        DeleteObject(hbitmap);

        return pattern;
    }

LRESULT CALLBACK MainWindow(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
    static HBRUSH defaultbrush = NULL;
    static HBRUSH hotbrush = NULL;
    static HBRUSH selectbrush = NULL;
    static HBRUSH push_uncheckedbrush = NULL;
    static HBRUSH push_checkedbrush = NULL;
    static HBRUSH push_hotbrush1 = NULL;
    static HBRUSH push_hotbrush2 = NULL;
    switch (msg)
    {
        case WM_CREATE:
            {
                HWND Exit_Button = CreateWindowEx(NULL, L"BUTTON", L"EXIT", 
                                                        WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON, 
                                                        50, 50, 100, 100, hwnd, (HMENU)IDC_EXIT_BUTTON, NULL, NULL);
                if(Exit_Button == NULL)
                    {
                        MessageBox(NULL, L"Button Creation Failed!", L"Error!", MB_ICONEXCLAMATION);
                        exit(EXIT_FAILURE);
                    }

                HWND Pushlike_Button = CreateWindowEx(NULL, L"BUTTON", L"PUSH ME!", 
                                                        WS_VISIBLE | WS_CHILD | BS_AUTOCHECKBOX | BS_PUSHLIKE, 
                                                        200, 50, 100, 100, hwnd, (HMENU)IDC_PUSHLIKE_BUTTON, NULL, NULL);
                if(Pushlike_Button == NULL)
                    {
                        MessageBox(NULL, L"Button Creation Failed!", L"Error!", MB_ICONEXCLAMATION);
                        exit(EXIT_FAILURE);
                    }
            }
        break;
        case WM_COMMAND:
            {
                switch(LOWORD(wParam))
                    {
                        case IDC_EXIT_BUTTON:
                            {
                                SendMessage(hwnd, WM_CLOSE, 0, 0);
                            }
                        break;
                    }
            }
        break;
        case WM_NOTIFY:
        {
            LPNMHDR some_item = (LPNMHDR)lParam;

            if (some_item->idFrom == IDC_EXIT_BUTTON && some_item->code == NM_CUSTOMDRAW)
            {
                LPNMCUSTOMDRAW item = (LPNMCUSTOMDRAW)some_item;

                if (item->uItemState & CDIS_SELECTED)
                {
                    //Select our color when the button is selected
                    if (selectbrush == NULL)
                        selectbrush = CreateGradientBrush(RGB(180, 0, 0), RGB(255, 180, 0), item);

                    //Create pen for button border
                    HPEN pen = CreatePen(PS_INSIDEFRAME, 0, RGB(0, 0, 0));

                    //Select our brush into hDC
                    HGDIOBJ old_pen = SelectObject(item->hdc, pen);
                    HGDIOBJ old_brush = SelectObject(item->hdc, selectbrush);

                    //If you want rounded button, then use this, otherwise use FillRect().
                    RoundRect(item->hdc, item->rc.left, item->rc.top, item->rc.right, item->rc.bottom, 5, 5);

                    //Clean up
                    SelectObject(item->hdc, old_pen);
                    SelectObject(item->hdc, old_brush);
                    DeleteObject(pen);

                    //Now, I don't want to do anything else myself (draw text) so I use this value for return:
                    return CDRF_DODEFAULT;
                    //Let's say I wanted to draw text and stuff, then I would have to do it before return with
                    //DrawText() or other function and return CDRF_SKIPDEFAULT
                }
                else
                {
                    if (item->uItemState & CDIS_HOT) //Our mouse is over the button
                    {
                        //Select our color when the mouse hovers our button
                        if (hotbrush == NULL)
                            hotbrush = CreateGradientBrush(RGB(255, 230, 0), RGB(245, 0, 0), item);

                        HPEN pen = CreatePen(PS_INSIDEFRAME, 0, RGB(0, 0, 0));

                        HGDIOBJ old_pen = SelectObject(item->hdc, pen);
                        HGDIOBJ old_brush = SelectObject(item->hdc, hotbrush);

                        RoundRect(item->hdc, item->rc.left, item->rc.top, item->rc.right, item->rc.bottom, 5, 5);

                        SelectObject(item->hdc, old_pen);
                        SelectObject(item->hdc, old_brush);
                        DeleteObject(pen);

                        return CDRF_DODEFAULT;
                    }

                    //Select our color when our button is doing nothing
                    if (defaultbrush == NULL)
                        defaultbrush = CreateGradientBrush(RGB(255, 180, 0), RGB(180, 0, 0), item);

                    HPEN pen = CreatePen(PS_INSIDEFRAME, 0, RGB(0, 0, 0));

                    HGDIOBJ old_pen = SelectObject(item->hdc, pen);
                    HGDIOBJ old_brush = SelectObject(item->hdc, defaultbrush);

                    RoundRect(item->hdc, item->rc.left, item->rc.top, item->rc.right, item->rc.bottom, 5, 5);

                    SelectObject(item->hdc, old_pen);
                    SelectObject(item->hdc, old_brush);
                    DeleteObject(pen);

                    return CDRF_DODEFAULT;
                }
            }
            else if (some_item->idFrom == IDC_PUSHLIKE_BUTTON && some_item->code == NM_CUSTOMDRAW)
            {
                LPNMCUSTOMDRAW item = (LPNMCUSTOMDRAW)some_item;

                if (IsDlgButtonChecked(hwnd, some_item->idFrom))
                {
                    if (item->uItemState & CDIS_HOT)
                    {

                        if (push_hotbrush1 == NULL)
                            push_hotbrush1 = CreateGradientBrush(RGB(0, 0, 245), RGB(0, 230, 255), item);

                        HPEN pen = CreatePen(PS_INSIDEFRAME, 0, RGB(0, 0, 0));

                        HGDIOBJ old_pen = SelectObject(item->hdc, pen);
                        HGDIOBJ old_brush = SelectObject(item->hdc, push_hotbrush1);

                        RoundRect(item->hdc, item->rc.left, item->rc.top, item->rc.right, item->rc.bottom, 10, 10);

                        SelectObject(item->hdc, old_pen);
                        SelectObject(item->hdc, old_brush);
                        DeleteObject(pen);

                        return CDRF_DODEFAULT;
                    }


                    if (push_checkedbrush == NULL)
                        push_checkedbrush = CreateGradientBrush(RGB(0, 0, 180), RGB(0, 222, 200), item);


                    HPEN pen = CreatePen(PS_INSIDEFRAME, 0, RGB(0, 0, 0));


                    HGDIOBJ old_pen = SelectObject(item->hdc, pen);
                    HGDIOBJ old_brush = SelectObject(item->hdc, push_checkedbrush);


                    RoundRect(item->hdc, item->rc.left, item->rc.top, item->rc.right, item->rc.bottom, 10, 10);


                    SelectObject(item->hdc, old_pen);
                    SelectObject(item->hdc, old_brush);
                    DeleteObject(pen);


                    return CDRF_DODEFAULT;
                }
                else
                {
                    if (item->uItemState & CDIS_HOT)
                    {
                        if (push_hotbrush2 == NULL)
                            push_hotbrush2 = CreateGradientBrush(RGB(255, 230, 0), RGB(245, 0, 0), item);

                        HPEN pen = CreatePen(PS_INSIDEFRAME, 0, RGB(0, 0, 0));

                        HGDIOBJ old_pen = SelectObject(item->hdc, pen);
                        HGDIOBJ old_brush = SelectObject(item->hdc, push_hotbrush2);

                        RoundRect(item->hdc, item->rc.left, item->rc.top, item->rc.right, item->rc.bottom, 10, 10);

                        SelectObject(item->hdc, old_pen);
                        SelectObject(item->hdc, old_brush);
                        DeleteObject(pen);

                        return CDRF_DODEFAULT;
                    }

                    if (push_uncheckedbrush == NULL)
                        push_uncheckedbrush = CreateGradientBrush(RGB(255, 180, 0), RGB(180, 0, 0), item);

                    HPEN pen = CreatePen(PS_INSIDEFRAME, 0, RGB(0, 0, 0));

                    HGDIOBJ old_pen = SelectObject(item->hdc, pen);
                    HGDIOBJ old_brush = SelectObject(item->hdc, defaultbrush);

                    RoundRect(item->hdc, item->rc.left, item->rc.top, item->rc.right, item->rc.bottom, 10, 10);

                    SelectObject(item->hdc, old_pen);
                    SelectObject(item->hdc, old_brush);
                    DeleteObject(pen);

                    return CDRF_DODEFAULT;
                }
            }
            return CDRF_DODEFAULT;
        }
        break;
        case WM_CTLCOLORBTN: //In order to make those edges invisble when we use RoundRect(),
            {                //we make the color of our button's background match window's background
                return (LRESULT)GetSysColorBrush(COLOR_WINDOW+1);
            }
        break;
        case WM_CLOSE:
            {
                DestroyWindow(hwnd);
                return 0;
            }
        break;
        case WM_DESTROY:
            {
                DeleteObject(defaultbrush);
                DeleteObject(selectbrush);
                DeleteObject(hotbrush);
                DeleteObject(push_checkedbrush);
                DeleteObject(push_hotbrush1);
                DeleteObject(push_hotbrush2);
                DeleteObject(push_uncheckedbrush);
                PostQuitMessage(0);
                return 0;
            }
        break;
        default:
            return DefWindowProc(hwnd, msg, wParam, lParam);
    }
    return 0;
}

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
    WNDCLASSEX wc;
    HWND hwnd;
    MSG msg;
    const wchar_t ClassName[] = L"Main_Window";

    wc.cbSize        = sizeof(WNDCLASSEX);
    wc.style         = 0;
    wc.lpfnWndProc   = MainWindow;
    wc.cbClsExtra    = 0;
    wc.cbWndExtra    = 0;
    wc.hInstance     = hInstance;
    wc.hIcon         = LoadIcon(NULL, IDI_APPLICATION);
    wc.hCursor       = LoadCursor(NULL, IDC_ARROW);
    wc.hbrBackground = GetSysColorBrush(COLOR_WINDOW+1);
    wc.lpszMenuName  = NULL;
    wc.lpszClassName = ClassName;
    wc.hIconSm       = LoadIcon(NULL, IDI_APPLICATION);

    if(!RegisterClassEx(&wc))
    {
        MessageBox(NULL, L"Window Registration Failed!", L"Error", MB_ICONEXCLAMATION | MB_OK);
        exit(EXIT_FAILURE);
    }

    hwnd = CreateWindowEx(WS_EX_CLIENTEDGE, ClassName, L"Window", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 368, 248, NULL, NULL, hInstance, NULL);

    if(hwnd == NULL)
    {
        MessageBox(NULL, L"Window Creation Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK);
        exit(EXIT_FAILURE);
    }

    ShowWindow(hwnd, nCmdShow);
    UpdateWindow(hwnd);

    while(GetMessage(&msg, NULL, 0, 0) > 0)
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }

    return msg.message;
}

这篇关于如何更改按钮WinAPI C ++的背景颜色的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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