C ++ / SDL使用控制台窗口进行调试 [英] C++ / SDL Debugging with console window

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问题描述

我正在玩一些OpenGL,使用SDL来处理窗口/输入等。目前我正在显示任何信息,我想看到一个HUD。好吧,这是越来越繁琐,我想知道是否有一个简单的方法来打开一个单独的控制台窗口,以向我报告这些信息。

I am playing around with some OpenGL, using SDL to handle the window / input etc. Currently I am displaying any information I want to see to a HUD. Well, this is getting over-cumbersome, and I was wondering if there is a simple way to open up a separate console window to report this information to me. I am still new to C++ so go easy on me if this is an obvious one.

推荐答案

在链接器 - >系统在你的项目的属性,检查子系统是控制台(/ SUBSYSTEM:CONSOLE)。这导致在运行程序时单独启动控制台窗口。如果你当前的入口点不是 main ,那么你需要改变它,如果你这样做。

In Linker -> System in your project's properties, check that the SubSystem is "Console (/SUBSYSTEM:CONSOLE)". That causes a separate console window to be brought up when you run your program. If your current entry point isn't main, then you'll need to change it to that if you do this though.

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