将Silverlight UserControl自定义属性绑定到其“元素” [英] Binding Silverlight UserControl custom properties to its' elements
问题描述
我想象应该有一个内容的隔间和一个标签(在右上角),可选地包含它的'号码。内容控件可能是一个TextBox,而标签控件可能是一个TextBlock。所以我创建了一个具有这个基本结构的UserControl(这个值在这个阶段被硬编码):
< UserControl x:Class = XWord.Square
xmlns =http://schemas.microsoft.com/winfx/2006/xaml/presentation
xmlns:x =http://schemas.microsoft.com/winfx / 2006 / xaml
FontSize =30
宽度=100高度=100>
< Grid x:Name =LayoutRootBackground =White>
< Grid.ColumnDefinitions>
< ColumnDefinition Width =*/>
< ColumnDefinition Width =Auto/>
< /Grid.ColumnDefinitions>
< Grid.RowDefinitions>
< RowDefinition Height =Auto/>
< RowDefinition Height =*/>
< /Grid.RowDefinitions>
< TextBlock x:Name =LabelGrid.Row =0Grid.Column =1
Text =7/>
< TextBox x:Name =ContentGrid.Row =1Grid.Column =0
Text =A
BorderThickness =0/>
< / Grid>
< / UserControl>
我还在Square类中创建了DependencyProperties,如下所示:
public static readonly DependencyProperty LabelTextProperty;
public static readonly DependencyProperty ContentCharacterProperty;
// ...(具有属性注册的静态构造函数,.NET属性
//为简洁省略)...
现在我想知道如何将Label和Content元素绑定到两个属性。我这样做(在代码隐藏文件中):
Label.SetBinding(TextBlock.TextProperty,new Binding {Source = this,Path = new PropertyPath(LabelText),Mode = BindingMode.OneWay});
Content.SetBinding(TextBox.TextProperty,new Binding {Source = this,Path = new PropertyPath(ContentCharacter),Mode = BindingMode.TwoWay});
这将在XAML中更加优雅。有没有人知道如何完成?
首先,使用{RelativeSource Self}在UserControl上设置DataContext:
< UserControl x:Class =XWord.Square
xmlns =http://schemas.microsoft.com/winfx / 2006 / xaml / presentation
xmlns:x =http://schemas.microsoft.com/winfx/2006/xaml
FontSize =30
宽度=100 Height =100
DataContext ={Binding RelativeSource = {RelativeSource Self}}>
现在您可以将各个元素绑定到usercontrol的属性:
< TextBlock x:Name =LabelGrid.Row =0Grid.Column =1
Text ={Binding LabelText}/>
< TextBox x:Name =ContentGrid.Row =1Grid.Column =0
Text ={Binding ContentCharacter}BorderThickness =0/>
对于SL 2.0,您需要在UserControl的Loaded事件处理程序中设置DataContext。
private void UserControl_Loaded(object sender,RoutedEventArgs e){
LayoutRoot.DataContext = this;
}
I'm trying to make a simple crossword puzzle game in Silverlight 2.0. I'm working on a UserControl-ish component that represents a square in the puzzle. I'm having trouble with binding up my UserControl's properties with its' elements. I've finally (sort of) got it working (may be helpful to some - it took me a few long hours), but wanted to make it more 'elegant'.
I've imagined it should have a compartment for the content and a label (in the upper right corner) that optionally contains its' number. The content control probably be a TextBox, while label control could be a TextBlock. So I created a UserControl with this basic structure (the values are hardcoded at this stage):
<UserControl x:Class="XWord.Square"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
FontSize="30"
Width="100" Height="100">
<Grid x:Name="LayoutRoot" Background="White">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<TextBlock x:Name="Label" Grid.Row="0" Grid.Column="1"
Text="7"/>
<TextBox x:Name="Content" Grid.Row="1" Grid.Column="0"
Text="A"
BorderThickness="0" />
</Grid>
</UserControl>
I've also created DependencyProperties in the Square class like this:
public static readonly DependencyProperty LabelTextProperty;
public static readonly DependencyProperty ContentCharacterProperty;
// ...(static constructor with property registration, .NET properties
// omitted for brevity)...
Now I'd like to figure out how to bind the Label and Content element to the two properties. I do it like this (in the code-behind file):
Label.SetBinding( TextBlock.TextProperty, new Binding { Source = this, Path = new PropertyPath( "LabelText" ), Mode = BindingMode.OneWay } );
Content.SetBinding( TextBox.TextProperty, new Binding { Source = this, Path = new PropertyPath( "ContentCharacter" ), Mode = BindingMode.TwoWay } );
That would be more elegant done in XAML. Does anyone know how that's done?
First, set the DataContext on the UserControl using {RelativeSource Self}:
<UserControl x:Class="XWord.Square"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
FontSize="30"
Width="100" Height="100"
DataContext="{Binding RelativeSource={RelativeSource Self}}">
Now you can bind the individual elements to the properties of the usercontrol:
<TextBlock x:Name="Label" Grid.Row="0" Grid.Column="1"
Text="{Binding LabelText}"/>
<TextBox x:Name="Content" Grid.Row="1" Grid.Column="0"
Text="{Binding ContentCharacter}" BorderThickness="0" />
For SL 2.0, you'll need to set the DataContext on the UserControl's Loaded event handler.
private void UserControl_Loaded( object sender, RoutedEventArgs e ) {
LayoutRoot.DataContext = this;
}
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