Delphi7,按向上键进行形状跳转 [英] Delphi7, make a shape jump when pressing Up key

查看:232
本文介绍了Delphi7,按向上键进行形状跳转的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

当玩家按UP键时,我想做一个形状的跳跃,所以我可以想到的是最好的,但是我使用的方法是可怕的和有问题的:

I'd like to make a shape jump when the player presses the UP key, so the best i could think of is this, but the method i used is terrible and problematic:

(形状坐标:shape1.top:=432;)

(shape coordinates: shape1.top:=432;)

procedure TForm1.FormKeyDown(Sender: TObject; var Key: Word;
  Shift: TShiftState);
begin
case key of
vk_up: shape1.top:=shape1.top-40   //so that it jumps to 392
end; 
end;

现在这个计时器:

procedure TForm1.Timer1Timer(Sender: TObject);
begin
timer1.interval:=300
if shape1.Top<400 then      //if shape1.top=392 < 400
begin
shape1.Top:=432;            //move back to 432
end;

end;

问题是玩家可以不断按键UP,我不想要。我知道这种方法是可怕的,所以我希望你有一些比这更好的东西,如果你能与我分享,我将不胜感激。

The problem is that players can constantly press the key UP, which I don't want. I know this method is terrible, so i hope you have something better than this and i would be grateful if you could share it with me.

推荐答案

如果玩家可以按住一个键并且KeyDown反复触发,你可以锁定它。

If the player can hold down a key and KeyDown fires repeatedly, you can lock it.

首先,在名为 FKeyLock的表单上声明一个字段:字节集。 (注意:如果您获得高于255的任何 Key 值,但这种技术将失败,但您可能处理的值不会太高。)

First, declare a field on the form called FKeyLock: set of byte. (Note: this technique will fail if you get any Key values higher than 255, but the ones you're likely to deal with won't be that high.)

procedure TForm1.FormKeyDown(Sender: TObject; var Key: Word;
  Shift: TShiftState);
begin
  if key in FKeyLock then
    Exit;
  case key of
    vk_up:
    begin
      shape1.top:=shape1.top-40;   //so that it jumps to 392
      include(FKeyLock, vk_up);
    end;
  end;
end;

procedure TForm1.FormKeyUp(Sender: TObject; var Key: Word;
  Shift: TShiftState);
begin
   exclude(FKeyLock, key);
end;

这篇关于Delphi7,按向上键进行形状跳转的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆