在平凡的密钥的情况下,是否有使用map over unordered_map的优点? [英] Is there any advantage of using map over unordered_map in case of trivial keys?
问题描述
unordered_map
的讨论让我意识到,对于大多数情况下,我应该使用 unordered_map
之前使用 map
,因为查找的效率(分摊O(1)与 O(log n) )。大多数时候,我使用地图我使用 int
或 std :: strings
作为键,因此我哈希函数的定义没有问题。我想到的越多,我越来越意识到,我找不到任何使用 std :: map
的原因,以便在 unordered_map
- 我看了接口,没有发现会影响我的代码的任何重大差异。 所以问题 - 是否有真正的理由使用 std :: map
over 无序地图
在简单类型如 int
和 std :: string
?
我从一个严格的编程角度来询问 - 我知道这不是完全被认为是标准的,它可能会导致移植问题。
另外,我期望正确的答案之一可能是对于较小的数据集更有效,因为较小的开销这是真的吗?) - 因此,我想将问题限制在密钥数量不重要的情况下(> 1 024)。
编辑: 呃,我忘了这个明显的(感谢GMan!) - 是的,地图当然是有序的 - 我知道,正在寻找其他原因。
不要忘记映射
保留其元素的顺序。如果你不能放弃,显然你不能使用 unordered_map
。
还有什么要保留记住, unordered_map
通常使用更多的内存。一个地图
只是有几个内存指针,然后是每个对象的内存。相反, unordered_map
有一个大数组(这些可以在一些实现中获得相当大的数量),然后为每个对象增加一个内存。如果您需要具有内存感知功能,那么映射
应该证明更好,因为它缺少大数组。
所以,如果你需要纯查询检索,我会说一个 unordered_map
是要走的路。但总是有折衷的,如果你买不起,那么你不能使用它。
从个人经验来看,我发现了一个巨大的进步在主实体查找表中使用 unordered_map
而不是映射
时,性能(测量当然)
另一方面,我发现反复插入和删除元素的速度要慢得多。对于一个相对静态的元素集合来说,这是非常好的,但是如果你做了大量的插入和删除,那么哈希+压缩似乎就加起来了。 (注意,这是多次迭代。)
A recent talk about unordered_map
in C++ made me realize, that I should use unordered_map
for most cases where I used map
before, because of the efficiency of lookup ( amortized O(1) vs. O(log n) ). Most times I use a map I use either int
's or std::strings
as keys, hence I've got no problems with the definition of the hash function. The more I thought about it, the more I came to realize that I can't find any reason of using a std::map
in case of simple types over a unordered_map
-- I took a look at the interfaces, and didn't find any significant differences that would impact my code.
Hence the question - is there any real reason to use std::map
over unordered map
in case of simple types like int
and std::string
?
I'm asking from a strictly programming point of view -- I know that it's not fully considered standard, and that it may pose problems with porting.
Also I expect that one of the correct answers might be "it's more efficient for smaller sets of data" because of a smaller overhead (is that true?) -- hence I'd like to restrict the question to cases where the amount of keys is non-trivial (>1 024).
Edit: duh, I forgot the obvious (thanks GMan!) -- yes, map's are ordered of course -- I know that, and am looking for other reasons.
Don't forget the map
's keep their elements ordered. If you can't give up that, obviously you can't use an unordered_map
.
Something else to keep in mind is that unordered_map
's generally use more memory. A map
just has a few house-keeping pointers then memory for each object. Contrarily, unordered_map
's have a big array (these can get quite big in some implementations) and then additional memory for each object. If you need to be memory-aware, a map
should prove better, because it lacks the large array.
So, if you need pure lookup-retrieval, I'd say an unordered_map
is the way to go. But there are always trade-offs, and if you can't afford them, then you can't use it.
Just from personal experience, I found an enormous improvement in performance (measured, of course) when using an unordered_map
instead of a map
in a main entity look-up table.
On the other hand, I found it was much slower at repeatedly inserting and removing elements. It's great for a relatively static collection of elements, but if you're doing tons of insertions and deletions the hashing + bucketing seems to add up. (Note, this was over many iterations.)
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