借鉴螺旋等距点 [英] Draw equidistant points on a spiral
问题描述
我需要一种算法来计算上的螺旋路径点的分布
I need an algorithm to calculate the distribution of points on a spiral path.
该算法的输入参数应该是:
The input parameters of this algorithm should be:
- 宽度循环(从最里面的循环距离)
- 固定点之间的距离
- 在点数画
画螺旋是阿基米德螺线,并获得一定的点数等距从对方。
The spiral to draw is an archimedean spiral and the points obtained must be equidistant from each other.
该算法应该打印出单一的点的直角坐标的序列,例如:
The algorithm should print out the sequence of the Cartesian coordinates of single points, for example:
点1:(0.0) 要点2:(...,...) ........ N点(...,...)
Point 1: (0.0) Point 2: (..., ...) ........ Point N (..., ...)
编程语言并不重要,都有助于大大AP preciated!
The programming language isn't important and all help greatly appreciated!
编辑:
我已经获得和修改这个例子从该网站:
I already get and modify this example from this site:
//
//
// centerX-- X origin of the spiral.
// centerY-- Y origin of the spiral.
// radius--- Distance from origin to outer arm.
// sides---- Number of points or sides along the spiral's arm.
// coils---- Number of coils or full rotations. (Positive numbers spin clockwise, negative numbers spin counter-clockwise)
// rotation- Overall rotation of the spiral. ('0'=no rotation, '1'=360 degrees, '180/360'=180 degrees)
//
void SetBlockDisposition(float centerX, float centerY, float radius, float sides, float coils, float rotation)
{
//
// How far to step away from center for each side.
var awayStep = radius/sides;
//
// How far to rotate around center for each side.
var aroundStep = coils/sides;// 0 to 1 based.
//
// Convert aroundStep to radians.
var aroundRadians = aroundStep * 2 * Mathf.PI;
//
// Convert rotation to radians.
rotation *= 2 * Mathf.PI;
//
// For every side, step around and away from center.
for(var i=1; i<=sides; i++){
//
// How far away from center
var away = i * awayStep;
//
// How far around the center.
var around = i * aroundRadians + rotation;
//
// Convert 'around' and 'away' to X and Y.
var x = centerX + Mathf.Cos(around) * away;
var y = centerY + Mathf.Sin(around) * away;
//
// Now that you know it, do it.
DoSome(x,y);
}
}
但点的配置是错误的,点不相互等距。
But the disposition of point is wrong, the points aren't equidistant from each other.
正确的分布的例子是在左边的图像:
The correct distribution example is is the image on the left:
推荐答案
要第一个近似值 - 这可能是够绘制足够接近块好 - 螺旋是一个圆,由比率和弦/半径
。
To a first approximation - which is probably good enough for plotting blocks close enough - the spiral is a circle and increment the angle by the ratio chord / radius
.
// value of theta corresponding to end of last coil
final double thetaMax = coils * 2 * Math.PI;
// How far to step away from center for each side.
final double awayStep = radius / thetaMax;
// distance between points to plot
final double chord = 10;
DoSome ( centerX, centerY );
// For every side, step around and away from center.
// start at the angle corresponding to a distance of chord
// away from centre.
for ( double theta = chord / awayStep; theta <= thetaMax; ) {
//
// How far away from center
double away = awayStep * theta;
//
// How far around the center.
double around = theta + rotation;
//
// Convert 'around' and 'away' to X and Y.
double x = centerX + Math.cos ( around ) * away;
double y = centerY + Math.sin ( around ) * away;
//
// Now that you know it, do it.
DoSome ( x, y );
// to a first approximation, the points are on a circle
// so the angle between them is chord/radius
theta += chord / away;
}
然而,对于一个宽松的螺旋,你将有更准确地解决路径距离的空间过大,其中以<$比较的的差别远
的连续点是显著C $ C>和弦:
However, for a looser spiral you will have to solve the path distance more accurately as spaces too wide where the difference between away
for successive points is significant compared with chord
:
的第二个版本以上使用基于基于使用平均半径为THETA和θ+增量求解增量的步骤:
The second version above uses a step based on solving for delta based on using the average radius for theta and theta+delta:
// take theta2 = theta + delta and use average value of away
// away2 = away + awayStep * delta
// delta = 2 * chord / ( away + away2 )
// delta = 2 * chord / ( 2*away + awayStep * delta )
// ( 2*away + awayStep * delta ) * delta = 2 * chord
// awayStep * delta ** 2 + 2*away * delta - 2 * chord = 0
// plug into quadratic formula
// a= awayStep; b = 2*away; c = -2*chord
double delta = ( -2 * away + Math.sqrt ( 4 * away * away + 8 * awayStep * chord ) ) / ( 2 * awayStep );
theta += delta;
有关松散螺旋更好的结果,使用数值迭代求解寻找增量的值,其中计算的距离在一个合适的容差。
For even better results on a loose spiral, use a numeric iterative solution to find the value of delta where the calculated distance is within a suitable tolerance.
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