窗口小部件必须在GUI线程中创建错误!如何纠正代码? [英] Widgets must be created in the GUI thread Error !. How to correct the code?
问题描述
#include< QApplication>
#include< QWidget>
#include< QBoxLayout>
#include< QGridLayout>
#include< QPushButton>
#include< QSpinBox>
#include< QSlider>
#include< QRadioButton>
#include< QFrame>
#include< QLCDNumber>
#include< QProgressBar>
#includewindows.h
DWORD WINAPI trd1Entry(LPVOID lpParam);
int main(int argc,char ** argv)
{
QApplication app(argc,argv);
QWidget * window = new QWidget();
window-> resize(500,400);
QHBoxLayout * layout0 = new QHBoxLayout();
QGridLayout * layout1 = new QGridLayout();
QVBoxLayout * layout2 = new QVBoxLayout();
QVBoxLayout * layout3 = new QVBoxLayout();
QSlider slider0(Qt ::水平),slider1(Qt :: Horizontal);
QLCDNumber lcd0,lcd1;
QRadioButton rb0,rb1,rb2;
QPushButton pb0(Reset),pb1(Quit);
QProgressBar progress0;
QSpinBox spin0,spin1;
spin0.setRange(-100,100);
spin1.setRange(-100,100);
slider0.setRange(-100,100);
slider1.setRange(-100,100);
rb0.setText(reset first);
rb1.setText(reset second);
rb2.setText(reset both);
layout1-> addWidget(& slider0,0,0);
layout1-> addWidget(& spin0,0,1);
layout1-> addWidget(& spin1,1,0);
layout1-> addWidget(& slider1,1,1);
layout1-> addWidget(& lcd0,2,0);
layout1-> addWidget(& lcd1,2,1);
layout2-> addWidget(& rb0);
layout2-> addWidget(& rb1);
layout2-> addWidget(& rb2);
layout2-> addWidget(& pb0);
layout2-> addWidget(& pb1);
layout0-> addLayout(layout1);
layout0-> addLayout(layout2);
QFrame * frame = new QFrame();
frame-> setLayout(layout0);
layout3-> addWidget(frame);
layout3-> addWidget(& progress0);
frame-> setFrameShape(QFrame :: Box);
frame-> setFrameShadow(QFrame :: Raised);
frame-> setLineWidth(1);
frame-> move(10,10);
progress0.setRange(-200,200);
QObject :: connect(& spin0,SIGNAL(valueChanged(int)),& slider0,SLOT(setValue(int)));
QObject :: connect(& spin1,SIGNAL(valueChanged(int)),& slider1,SLOT(setValue(int)));
QObject :: connect(& slider0,SIGNAL(valueChanged(int)),& spin0,SLOT(setValue(int)));
QObject :: connect(& slider1,SIGNAL(valueChanged(int)),& spin1,SLOT(setValue(int)));
QObject :: connect(& spin0,SIGNAL(valueChanged(int)),& lcd0,SLOT(display(int)));
QObject :: connect(& spin1,SIGNAL(valueChanged(int)),& lcd1,SLOT(display(int)));
QObject :: connect(& pb1,SIGNAL(clicked()),& app,SLOT(quit()));
QObject * objs [3] = {& spin0,& spin1,& progress0};
HANDLE trd1Handle = CreateThread(NULL,0,trd1Entry,objs,0,NULL);
if(trd1Handle == NULL)
ExitProcess(0);
window-> setLayout(layout3);
window-> show();
return app.exec();
}
DWORD WINAPI trd1Entry(LPVOID lpParam)
{
QObject ** objs = static_cast< QObject **>(lpParam);
QSpinBox * spin0 = static_cast< QSpinBox *>(objs [0]);
QSpinBox * spin1 = static_cast< QSpinBox *>(objs [1]);
QProgressBar * progress = static_cast< QProgressBar *>(objs [2]);
HANDLE trd1Handle = GetStdHandle(STD_OUTPUT_HANDLE);
if(trd1Handle == INVALID_HANDLE_VALUE)
return -1;
int total = 0;
while(1)
{
total = spin0-> value()+ spin1-> value();
progress-> setValue(total);
睡眠(100);
}
return 0;
}
解释和解决我的问题。如果这对某人有用,或者您喜欢该方法,我会解决问题,请投票。
main.cpp:
#include< QApplication>
#include< QWidget>
#include< QBoxLayout>
#include< QGridLayout>
#include< QPushButton>
#include< QSpinBox>
#include< QSlider>
#include< QRadioButton>
#include< QFrame>
#include< QLCDNumber>
#include< QProgressBar>
#includeqspinstransmit.h
int main(int argc,char ** argv)
{
QApplication app(argc,argv);
QWidget * window = new QWidget();
window-> resize(500,400);
QHBoxLayout * layout0 = new QHBoxLayout();
QGridLayout * layout1 = new QGridLayout();
QVBoxLayout * layout2 = new QVBoxLayout();
QVBoxLayout * layout3 = new QVBoxLayout();
QSlider slider0(Qt ::水平),slider1(Qt :: Horizontal);
QLCDNumber lcd0,lcd1;
QRadioButton rb0,rb1,rb2;
QPushButton pb0(Reset),pb1(Quit);
QProgressBar progress0;
QSpinBox spin0,spin1;
QSpinsTransmit * transmit = new QSpinsTransmit(& spin0,& spin1);
spin0.setRange(-100,100);
spin1.setRange(-100,100);
slider0.setRange(-100,100);
slider1.setRange(-100,100);
rb0.setText(reset first);
rb1.setText(reset second);
rb2.setText(reset both);
layout1-> addWidget(& slider0,0,0);
layout1-> addWidget(& spin0,0,1);
layout1-> addWidget(& spin1,1,0);
layout1-> addWidget(& slider1,1,1);
layout1-> addWidget(& lcd0,2,0);
layout1-> addWidget(& lcd1,2,1);
layout2-> addWidget(& rb0);
layout2-> addWidget(& rb1);
layout2-> addWidget(& rb2);
layout2-> addWidget(& pb0);
layout2-> addWidget(& pb1);
layout0-> addLayout(layout1);
layout0-> addLayout(layout2);
QFrame * frame = new QFrame();
frame-> setLayout(layout0);
layout3-> addWidget(frame);
layout3-> addWidget(& progress0);
frame-> setFrameShape(QFrame :: Box);
frame-> setFrameShadow(QFrame :: Raised);
frame-> setLineWidth(1);
frame-> move(10,10);
progress0.setRange(-200,200);
QObject :: connect(& spin0,SIGNAL(valueChanged(int)),& slider0,SLOT(setValue(int)));
QObject :: connect(& spin1,SIGNAL(valueChanged(int)),& slider1,SLOT(setValue(int)));
QObject :: connect(& slider0,SIGNAL(valueChanged(int)),& spin0,SLOT(setValue(int)));
QObject :: connect(& slider1,SIGNAL(valueChanged(int)),& spin1,SLOT(setValue(int)));
QObject :: connect(& spin0,SIGNAL(valueChanged(int)),& lcd0,SLOT(display(int)));
QObject :: connect(& spin1,SIGNAL(valueChanged(int)),& lcd1,SLOT(display(int)));
QObject :: connect(& pb1,SIGNAL(clicked()),& app,SLOT(quit()));
QObject :: connect(transmit,SIGNAL(valueChanged(int)),& progress0,SLOT(setValue(int)));
window-> setLayout(layout3);
window-> show();
return app.exec();
}
qspinstransmit.h:
#ifndef QSPINSTRANSMIT_H
#define QSPINSTRANSMIT_H
#include< QSpinBox>
class QSpinsTransmit:public QObject
{
Q_OBJECT
private:
QSpinBox * spin0,* spin1;
public:
QSpinsTransmit(QSpinBox * spin0 = NULL,QSpinBox * spin1 = NULL);
信号:
void valueChanged(int);
public slots:
void valuesSum();
};
#endif // QSPINSTRANSMIT_H
qspinstransmit.cpp:
#includeqspinstransmit.h
QSpinsTransmit :: QSpinsTransmit(QSpinBox * spin0,QSpinBox * spin1)
{
this-> spin0 = spin0;
this-> spin1 = spin1;
connect(spin0,SIGNAL(valueChanged(int)),SLOT(valuesSum()));
connect(spin1,SIGNAL(valueChanged(int)),SLOT(valuesSum()));
}
void QSpinsTransmit :: valuesSum()
{
emit valueChanged(spin0-> value()+ spin1-> value());
}
I have some experience with C++ but I'm a Qt beginner just for a few days. Look at my simple application code below, that is "main.cpp" which is only code file in the project. The problem is that when I try to run the application it returns me error that widgets must be created in the GUI thread. How to go around this ?. Is it possible to write this application that it works as I want without additional thread ?. If Yes then How ?. Please help. I can't get it working by myself.
#include <QApplication>
#include <QWidget>
#include <QBoxLayout>
#include <QGridLayout>
#include <QPushButton>
#include <QSpinBox>
#include <QSlider>
#include <QRadioButton>
#include <QFrame>
#include <QLCDNumber>
#include <QProgressBar>
#include "windows.h"
DWORD WINAPI trd1Entry(LPVOID lpParam) ;
int main(int argc, char **argv)
{
QApplication app(argc, argv) ;
QWidget *window = new QWidget() ;
window->resize(500, 400) ;
QHBoxLayout *layout0 = new QHBoxLayout() ;
QGridLayout *layout1 = new QGridLayout() ;
QVBoxLayout *layout2 = new QVBoxLayout() ;
QVBoxLayout *layout3 = new QVBoxLayout() ;
QSlider slider0(Qt::Horizontal), slider1(Qt::Horizontal) ;
QLCDNumber lcd0, lcd1 ;
QRadioButton rb0, rb1, rb2 ;
QPushButton pb0("Reset"), pb1("Quit") ;
QProgressBar progress0 ;
QSpinBox spin0, spin1 ;
spin0.setRange(-100, 100) ;
spin1.setRange(-100, 100) ;
slider0.setRange(-100, 100) ;
slider1.setRange(-100, 100) ;
rb0.setText("reset first") ;
rb1.setText("reset second") ;
rb2.setText("reset both") ;
layout1->addWidget(&slider0, 0, 0) ;
layout1->addWidget(&spin0, 0, 1) ;
layout1->addWidget(&spin1, 1, 0) ;
layout1->addWidget(&slider1, 1, 1) ;
layout1->addWidget(&lcd0, 2, 0) ;
layout1->addWidget(&lcd1, 2, 1) ;
layout2->addWidget(&rb0) ;
layout2->addWidget(&rb1) ;
layout2->addWidget(&rb2) ;
layout2->addWidget(&pb0) ;
layout2->addWidget(&pb1) ;
layout0->addLayout(layout1) ;
layout0->addLayout(layout2) ;
QFrame *frame = new QFrame() ;
frame->setLayout(layout0) ;
layout3->addWidget(frame) ;
layout3->addWidget(&progress0) ;
frame->setFrameShape(QFrame::Box) ;
frame->setFrameShadow(QFrame::Raised) ;
frame->setLineWidth(1) ;
frame->move(10, 10) ;
progress0.setRange(-200, 200) ;
QObject::connect(&spin0, SIGNAL(valueChanged(int)), &slider0, SLOT(setValue(int))) ;
QObject::connect(&spin1, SIGNAL(valueChanged(int)), &slider1, SLOT(setValue(int))) ;
QObject::connect(&slider0, SIGNAL(valueChanged(int)), &spin0, SLOT(setValue(int))) ;
QObject::connect(&slider1, SIGNAL(valueChanged(int)), &spin1, SLOT(setValue(int))) ;
QObject::connect(&spin0, SIGNAL(valueChanged(int)), &lcd0, SLOT(display(int))) ;
QObject::connect(&spin1, SIGNAL(valueChanged(int)), &lcd1, SLOT(display(int))) ;
QObject::connect(&pb1, SIGNAL(clicked()), &app, SLOT(quit())) ;
QObject *objs[3] = {&spin0, &spin1, &progress0} ;
HANDLE trd1Handle = CreateThread(NULL, 0, trd1Entry, objs, 0, NULL) ;
if(trd1Handle == NULL)
ExitProcess(0) ;
window->setLayout(layout3) ;
window->show() ;
return app.exec() ;
}
DWORD WINAPI trd1Entry(LPVOID lpParam)
{
QObject **objs = static_cast<QObject**>(lpParam) ;
QSpinBox *spin0 = static_cast<QSpinBox*>(objs[0]) ;
QSpinBox *spin1 = static_cast<QSpinBox*>(objs[1]) ;
QProgressBar *progress = static_cast<QProgressBar*>(objs[2]) ;
HANDLE trd1Handle = GetStdHandle(STD_OUTPUT_HANDLE) ;
if(trd1Handle == INVALID_HANDLE_VALUE)
return -1 ;
int total = 0 ;
while(1)
{
total = spin0->value() + spin1->value() ;
progress->setValue(total) ;
Sleep(100) ;
}
return 0 ;
}
Below is the code which fully explain and resolve my problem. If this is usefull for someone or You like the method I resolved the problem then please vote
main.cpp:
#include <QApplication>
#include <QWidget>
#include <QBoxLayout>
#include <QGridLayout>
#include <QPushButton>
#include <QSpinBox>
#include <QSlider>
#include <QRadioButton>
#include <QFrame>
#include <QLCDNumber>
#include <QProgressBar>
#include "qspinstransmit.h"
int main(int argc, char **argv)
{
QApplication app(argc, argv) ;
QWidget *window = new QWidget() ;
window->resize(500, 400) ;
QHBoxLayout *layout0 = new QHBoxLayout() ;
QGridLayout *layout1 = new QGridLayout() ;
QVBoxLayout *layout2 = new QVBoxLayout() ;
QVBoxLayout *layout3 = new QVBoxLayout() ;
QSlider slider0(Qt::Horizontal), slider1(Qt::Horizontal) ;
QLCDNumber lcd0, lcd1 ;
QRadioButton rb0, rb1, rb2 ;
QPushButton pb0("Reset"), pb1("Quit") ;
QProgressBar progress0 ;
QSpinBox spin0, spin1 ;
QSpinsTransmit *transmit = new QSpinsTransmit(&spin0, &spin1) ;
spin0.setRange(-100, 100) ;
spin1.setRange(-100, 100) ;
slider0.setRange(-100, 100) ;
slider1.setRange(-100, 100) ;
rb0.setText("reset first") ;
rb1.setText("reset second") ;
rb2.setText("reset both") ;
layout1->addWidget(&slider0, 0, 0) ;
layout1->addWidget(&spin0, 0, 1) ;
layout1->addWidget(&spin1, 1, 0) ;
layout1->addWidget(&slider1, 1, 1) ;
layout1->addWidget(&lcd0, 2, 0) ;
layout1->addWidget(&lcd1, 2, 1) ;
layout2->addWidget(&rb0) ;
layout2->addWidget(&rb1) ;
layout2->addWidget(&rb2) ;
layout2->addWidget(&pb0) ;
layout2->addWidget(&pb1) ;
layout0->addLayout(layout1) ;
layout0->addLayout(layout2) ;
QFrame *frame = new QFrame() ;
frame->setLayout(layout0) ;
layout3->addWidget(frame) ;
layout3->addWidget(&progress0) ;
frame->setFrameShape(QFrame::Box) ;
frame->setFrameShadow(QFrame::Raised) ;
frame->setLineWidth(1) ;
frame->move(10, 10) ;
progress0.setRange(-200, 200) ;
QObject::connect(&spin0, SIGNAL(valueChanged(int)), &slider0, SLOT(setValue(int))) ;
QObject::connect(&spin1, SIGNAL(valueChanged(int)), &slider1, SLOT(setValue(int))) ;
QObject::connect(&slider0, SIGNAL(valueChanged(int)), &spin0, SLOT(setValue(int))) ;
QObject::connect(&slider1, SIGNAL(valueChanged(int)), &spin1, SLOT(setValue(int))) ;
QObject::connect(&spin0, SIGNAL(valueChanged(int)), &lcd0, SLOT(display(int))) ;
QObject::connect(&spin1, SIGNAL(valueChanged(int)), &lcd1, SLOT(display(int))) ;
QObject::connect(&pb1, SIGNAL(clicked()), &app, SLOT(quit())) ;
QObject::connect(transmit, SIGNAL(valueChanged(int)), &progress0, SLOT(setValue(int))) ;
window->setLayout(layout3) ;
window->show() ;
return app.exec() ;
}
qspinstransmit.h:
#ifndef QSPINSTRANSMIT_H
#define QSPINSTRANSMIT_H
#include <QSpinBox>
class QSpinsTransmit: public QObject
{
Q_OBJECT
private:
QSpinBox *spin0, *spin1 ;
public:
QSpinsTransmit(QSpinBox *spin0 = NULL, QSpinBox *spin1 = NULL) ;
signals:
void valueChanged(int) ;
public slots:
void valuesSum() ;
} ;
#endif // QSPINSTRANSMIT_H
qspinstransmit.cpp:
#include "qspinstransmit.h"
QSpinsTransmit::QSpinsTransmit(QSpinBox *spin0, QSpinBox *spin1)
{
this->spin0 = spin0 ;
this->spin1 = spin1 ;
connect(spin0, SIGNAL(valueChanged(int)), SLOT(valuesSum())) ;
connect(spin1, SIGNAL(valueChanged(int)), SLOT(valuesSum())) ;
}
void QSpinsTransmit::valuesSum()
{
emit valueChanged(spin0->value() + spin1->value()) ;
}
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