如何获得一个UInt64的价值,只有toString的方法? [英] How to get value of a UInt64, toString only way?
问题描述
我有这个:
ctypes.UInt64(7)
返回这个:
$ p $ var chars = SendMessage(hToolbar,TB_GETBUTTONTEXTW,local_tbb.idCommand,ctypes.voidptr_t(0));
所以
console.log('chars =',chars,chars.toString(),uneval(chars));
给出
所以我可以通过去 chars.toString()
来获取值,但是我必须运行一个 parseInt $ c $就这点而言,有没有把它看作一个财产?像
chars.UInt64
?
64位整数在js-ctypes中是Javascript缺乏兼容的类型。所有的Javascript编号都是IEEE双精度浮点数( double
),这些可以表示 53位整数。所以你甚至不应该试图自己解析int,除非你知道结果符合 double
。例如。你不能知道这个指针。
例如,考虑以下几点:$ b
$ b
// 6 * 8-bit = 48 bit; 48℃ 53,所以这是OK
((parseInt(0xffffffffffff,16)+ 2)== parseInt(0xffffffffffff,16))== false
//然而,7 * 8位= 56位; 56 < 53,所以这是不正确
((parseInt(0xffffffffffffff,16)+ 2)== parseInt(0xffffffffffffff,16))== true
//糟糕,比较相等,因为双精度浮点数
//不能实际保存parseInt结果,这仍然远低于64位!
让我们正确处理JS中的64位整数...
如果您只是想进行比较,请使用 UInt64.compare()
/ Int64.compare()$ c $例如
//数字==另一个数字
ctypes.UInt64.compare(ctypes.UInt64( 7),ctypes.UInt64(7))== 0
// number!=另一个数字
ctypes.UInt64.compare(ctypes.UInt64(7),ctypes.UInt64 6))!= 0
// number>另一个数字
ctypes.UInt64.compare(ctypes.UInt64(7),ctypes.UInt64(6))> 0
//数字<另一个数字
ctypes.UInt64.compare(ctypes.UInt64(7),ctypes.UInt64(8))< 0
如果您需要结果,但不确定它是否为32位无符号整数,可以检测你是否处理32位无符号整数,这些整数只是打包到 Uint64
中:
ctypes.UInt64.compare(ctypes.UInt64(7),ctypes.UInt64(0xffffffff))< 0
以及 Int64 $中32位有符号整数的模拟c code>,但你需要比较最小值和最大值:
ctypes.Int64.compare(ctypes.Int64(7 ),ctypes.Int64(2147483647))< 0&&
ctypes.Int64.compare(ctypes.Int64(7),ctypes.Int64( - 2147483648))> 0
因此,一旦您知道或检测到JS 双
,可以很安全地调用 parseInt
。
$ b
var number = ...;
if(ctypes.UInt64.compare(number,ctypes.UInt64(0xffffffff))> 0){
throw错误(哎呀,我们的代码无法正确处理的意外的大数值) ;
}
chars = parseInt(chars.toString(),10);
(为了完整起见,还有 UInt64.hi()
/ Int64.hi()
和 UInt64.lo()
/ Int64.lo()
得到真正的64位整数的高低32位,并自己做64位整数数学(问题/ 1652654 /添加-64-bit-numbers-using-32-bit-arithmetic>例如),但要小心头号。 PS: SendMessage
的返回值是 intptr_t
不是 uintptr_t
,因为 SendMessage(hwnd,TB_GETBUTTONTEXT,...)
可能在失败时返回 -1
! / b>
所以把所有这些放在一起(未经测试):
$ p $ var $ SendMessage = user32.declare(
'SendMessageW',
ctypes.winapi_abi,
ctypes.intptr_t,
ctypes.voidptr_t,// HWND
ctypes.uint32_t,// MSG
ctypes.uintptr_t,// WPARAM
ctypes.intptr_t // LPARAM
);
// ...
var chars = SendMessage(hToolbar,TB_GETBUTTONTEXTW,local_tbb.idCommand,ctypes.voidptr_t(0));
if(ctypes.Int64.compare(chars,ctypes.Int64(0))<0){
throw new Error(TB_GETBUTTONTEXT returned a failure(negative value));
if(ctypes.Int64.comare(chars,ctypes.Int64(32768))> 0){
throw new错误(TB_GETBUTTONTEXT返回不合理的大数目> 32KiB );
}
chars = parseInt(chars.toString());
I have this:
"ctypes.UInt64("7")"
It is returned by this:
var chars = SendMessage(hToolbar, TB_GETBUTTONTEXTW, local_tbb.idCommand, ctypes.voidptr_t(0));
so
console.log('chars=', chars, chars.toString(), uneval(chars));
gives
'chars=' 'UInt64 { }' "7" 'ctypes.UInt64("7")'
So I can get the value by going chars.toString()
, but I have to run a parseInt
on that, is there anyway to read it like a property? Like chars.UInt64
?
The problem with 64-bit integers in js-ctypes is that Javascript lacks a compatible type. All Javascript numbers are IEEE double precision floating point numbers (double
), and those can represent 53-bit integers at most. So you shouldn't even be trying to parse the int yourself, unless you know for a fact that the result would fit into a double
. E.g. You cannot know this for pointers.
E.g. consider the following:
// 6 * 8-bit = 48 bit; 48 < 53, so this is OK
((parseInt("0xffffffffffff", 16) + 2) == parseInt("0xffffffffffff", 16)) == false
// However, 7 * 8-bit = 56 bit; 56 < 53, so this is not OK
((parseInt("0xffffffffffffff", 16) + 2) == parseInt("0xffffffffffffff", 16)) == true
// Oops, that compared equal, because a double precision floating point
// cannot actual hold the parseInt result, which is still well below 64-bit!
Lets deal with 64-bit integers in JS properly...
If you just want to comparisons, use UInt64.compare()
/Int64.compare()
, e.g.
// number == another number
ctypes.UInt64.compare(ctypes.UInt64("7"), ctypes.UInt64("7")) == 0
// number != another number
ctypes.UInt64.compare(ctypes.UInt64("7"), ctypes.UInt64("6")) != 0
// number > another number
ctypes.UInt64.compare(ctypes.UInt64("7"), ctypes.UInt64("6")) > 0
// number < another number
ctypes.UInt64.compare(ctypes.UInt64("7"), ctypes.UInt64("8")) < 0
If you need the result, but are not sure it is a 32-bit unsigned integer, you can detect if you're dealing with 32 bit unsigned integers that are just packed into Uint64
:
ctypes.UInt64.compare(ctypes.UInt64("7"), ctypes.UInt64("0xffffffff")) < 0
And the analog for 32-bit signed integers in Int64
, but you need to compare minimum and maximum:
ctypes.Int64.compare(ctypes.Int64("7"), ctypes.Int64("2147483647")) < 0 &&
ctypes.Int64.compare(ctypes.Int64("7"), ctypes.Int64("-2147483648")) > 0
So, once you know or detected that something will fit into a JS double
, it is safe to call parseInt
on it.
var number = ...;
if (ctypes.UInt64.compare(number, ctypes.UInt64("0xffffffff")) > 0) {
throw Error("Whoops, unexpectedly large value that our code would not handle correctly");
}
chars = parseInt(chars.toString(), 10);
(For the sake of completeness, there is also UInt64.hi()
/Int64.hi()
and UInt64.lo()
/Int64.lo()
to get the high and low 32-bits for real 64-bit integers and do 64-bit integer math yourself (e.g.), but beware of endianess).
PS: The return value of SendMessage
is intptr_t
not uintptr_t
, which is important here because SendMessage(hwnd, TB_GETBUTTONTEXT, ...)
may return -1
on failure!
So putting all this together (untested):
var SendMessage = user32.declare(
'SendMessageW',
ctypes.winapi_abi,
ctypes.intptr_t,
ctypes.voidptr_t, // HWND
ctypes.uint32_t, // MSG
ctypes.uintptr_t, // WPARAM
ctypes.intptr_t // LPARAM
);
// ...
var chars = SendMessage(hToolbar, TB_GETBUTTONTEXTW, local_tbb.idCommand, ctypes.voidptr_t(0));
if (ctypes.Int64.compare(chars, ctypes.Int64("0")) < 0) {
throw new Error("TB_GETBUTTONTEXT returned a failure (negative value)");
}
if (ctypes.Int64.comare(chars, ctypes.Int64("32768")) > 0) {
throw new Error("TB_GETBUTTONTEXT returned unreasonably large number > 32KiB");
}
chars = parseInt(chars.toString());
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