基于Web的游戏开发:Flex Builder还是Flash CS3? [英] Web-based Game Development: Flex Builder or Flash CS3?

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问题描述

我正在研究Flash和Flex中的游戏开发。我已经下载了Flex Builder试用版,并使用旧版本的Flash。一般来说,Flex Builder是开发者的工具,Flash是设计者的工具。我不清楚自己是否比其他游戏更适合游戏开发,或者是否有必要同时有效地设计游戏。在我看来,游戏是平等的部分设计/艺术和编程。哪种工具比较常用,或者比较集中,用于游戏开发? Flex builder:比开发/编码环境更好的方法Flash CS3 / CS4 b
$ b

Flash CS3 / CS4:比Flex更好的设计环境 b
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Flash Style应用程序:(Sprites,MovieClips而不是Flex UIComponents)通常对于游戏类型的工作表现更好。

那么如何获得所有这些好处呢?您可以在Flex Builder中制作普通的旧版Flash应用程序,而不必是Flex应用程序(File-> New-> Actionscript Project)。在Flash CS3 / CS4中准备艺术资产,让您在Flex Builder中的所有代码都得到两全其美的效果。


I'm researching game development in Flash and Flex. I've downloaded the Flex Builder trial and have worked with older versions of Flash. I see that generally, Flex Builder is a developer's tool, and Flash is a designer's tool. It's not clear to me whether one is better suited to game development than the other, or if it's necessary to have both to effectively design games. To my mind, games are equal parts design/art and programming. Which tool is more commonly, or more intensively, used for game development?

解决方案

Flex builder: Way better development/coding environment than Flash CS3/CS4

Flash CS3/CS4: Way better design environment than Flex

"Flash Style" application: (Sprites, MovieClips instead of flex UIComponents) Generally better performing for game type work.

So how do you get all those benefits? You can make plain old flash apps in Flex Builder, they don't have to be Flex apps (File->New->Actionscript Project). Prepare art assets in Flash CS3/CS4, do all your code in Flex Builder get the best of both worlds.

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