在泛型类中声明静态泛型变量 [英] Declaring static generic variables in a generic class
问题描述
我读过你不能在泛型类中声明静态变量/方法,我真的不知道如何解决我的问题或解决它,所以我请教你的指导。
我想要的是一个通用的索引,我所有的核心类都会扩展。
我创建了一个游戏引擎,一个例子是,我将拥有不同的游戏状态,这些游戏状态均扩展 State
,然后扩展 Nexus< ;状态>
。我想要静态头部和尾部的原因是,我可以保留所有游戏状态的链接列表,因为它们都是在创建时添加到列表中的。
另一个示例是我将拥有不同的gameobjects,它们都扩展 GameObject
,然后扩展 Nexus< GameObject>
。
这是名为 Nexus
的指数:
公共抽象类Nexus< T>
{
private static T head = null;
private static T tail = null;
private T next = null;
private static int num = 0;
保护Nexus(){this.Add((T)this); }
public T Add(T obj)
(
((Nexus)obj).next = null;
if(num ++ == 0)head = tail = obj;
else tail =(tail.next = obj);
return obj;
}
}
另一个解决方案或解决方法我都是耳朵!
尝试这种方法:定义一个 可能存在一些逻辑问题等,但答案的基础在这里(即编译): I've read that you cannot declare static variables/methods inside a generic class and I really have no idea how to solve my problem or work around it so I ask for your guidance. What I want is a generic "index" that all of my core classes will extend.
I'm creating a game-engine and an example is that I will have different gamestates who all extends Another example is that I will have different gameobjects who all extends This is the index called If anyone got another solution or a workaround I'm all ears! Try this approach: Define a There may be some logic issues etc, but the basics of the answer are here (ie this compiles): EDITED: Now delegating to HeadAndTail
这篇关于在泛型类中声明静态泛型变量的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!受保护的摘要
子类实现的方法,用于为 类类返回一个静态
对象。
<编辑:现在授权给HeadAndTail
/ **< T> Nexus * /
抽象类的一个子类Nexus< T扩展了Nexus< T>> {//这个语法可以让你将T限制在Nexus
private T的子类中;
保护Nexus(){
this.add((T)this);
$ b $ public T add(T obj){
//委托给HeadAndTail
return getHeadAndTail()。add(obj);
}
/ ** @return类的静态* /
protected abstract HeadAndTail< T> getHeadAndTail();
}
/ **为简化API * /
类而绑定到一个对象中HeadAndTail< T扩展了Nexus< T>> {
T head = null;
T tail = null;
int num = 0;
public T add(T obj){
obj.next = null;
if(num ++ == 0)
head = tail = obj;
else
tail = tail.next = obj;
return obj;
}
}
类ConcreteNexus扩展了Nexus< ConcreteNexus> {
//这是静态对象所有实例将从方法返回
private static HeadAndTail< ConcreteNexus> headAndTail = new HeadAndTail< ConcreteNexus>();
保护HeadAndTail< ConcreteNexus> getHeadAndTail(){
返回headAndTail; //返回静态
}
}
State
who in turn extends Nexus<State>
. The reason I want the static head and tail is so that I can keep a linked list of all gamestates since they're all added to that list upon creation.GameObject
who in turn extends Nexus<GameObject>
.Nexus
:public abstract class Nexus<T>
{
private static T head = null;
private static T tail = null;
private T next = null;
private static int num = 0;
protected Nexus() { this.Add( (T)this ); }
public T Add( T obj )
{
((Nexus)obj).next = null;
if( num++ == 0 ) head = tail = obj;
else tail = ( tail.next = obj );
return obj;
}
}
protected abstract
method that subclasses implement to return a static
object for their class. /** <T> A subclass of Nexus */
abstract class Nexus<T extends Nexus<T>> { // This syntax lets you confine T to a subclass of Nexus
private T next;
protected Nexus() {
this.add((T) this);
}
public T add(T obj) {
// Delegate to HeadAndTail
return getHeadAndTail().add(obj);
}
/** @return a static for the class */
protected abstract HeadAndTail<T> getHeadAndTail();
}
/** Bundled into one Object for simplicity of API */
class HeadAndTail<T extends Nexus<T>> {
T head = null;
T tail = null;
int num = 0;
public T add(T obj) {
obj.next = null;
if (num++ == 0)
head = tail = obj;
else
tail = tail.next = obj;
return obj;
}
}
class ConcreteNexus extends Nexus<ConcreteNexus> {
// This is the static object all instances will return from the method
private static HeadAndTail<ConcreteNexus> headAndTail = new HeadAndTail<ConcreteNexus>();
protected HeadAndTail<ConcreteNexus> getHeadAndTail() {
return headAndTail; // return the static
}
}