THREE.js JSONLoader回调 [英] THREE.js JSONLoader callback

查看:337
本文介绍了THREE.js JSONLoader回调的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

在THREE.js中,如果我有多次调用JSONLoader来加载多个对象(简单示例):

  function init(){
var loader = new THREE.JSONLoader();
loader.load(mesh1.js,createScene);
loader.load(mesh2.js,createScene);

$ b函数createScene(geometry){
if(geometry.filename ==mesh1.js){
mesh1 = new THREE.Mesh(geometry,材料);
scene.add(mesh1);
} else if(geometry.filename ==mesh2.js){
mesh2 = new THREE.Mesh(geometry,material);
scene.add(mesh2);


$ / code>

如何确定回调函数返回的网格,特别是当他们经常出现乱序?



我试图用一个通用的回调函数来处理多个返回的网格物体。在返回的几何体中是否有一些属性指示我可以测试的原始文件名?



或者有更优雅的方法吗?也许为每个调用创建一个新的THREE.JSONLoader对象可以帮助回调函数确定哪个网格已经到达?



感谢任何帮助/想法!谢谢!

解决方案

那么WestLangley提出了一个更通用的方法。

  loader.load(mesh1.js,meshloader(mesh1.js)); 
loader.load(mesh2.js,meshloader(mesh2.js));

然后

  function meshloader(fileName){
return function(geometry){
...
}
}

这样,您可以在每个加载的文件上添加一个标识符。


In THREE.js, if I have multiple calls to the JSONLoader to load multiple objects like this (simplified example):

function init() {    
  var loader = new THREE.JSONLoader();    
  loader.load("mesh1.js", createScene);    
  loader.load("mesh2.js", createScene);
}    

function createScene( geometry ) {    
  if (geometry.filename == "mesh1.js") {    
    mesh1 = new THREE.Mesh( geometry, material );
    scene.add( mesh1 );    
  } else if (geometry.filename == "mesh2.js") {    
    mesh2 = new THREE.Mesh( geometry, material );
    scene.add( mesh2 );
  }
}

How can I determine which mesh has been returned on callback, especially when they frequently arrive out of order?

I'm trying to handle multiple returned meshes with a single generic callback function. Is there some property in the returned geometry that indicates the original filename that I can test against?

Or perhaps there's a more elegant way? Perhaps creating a new THREE.JSONLoader object for each call would help the callback function determine which mesh has arrived?

I appreciate any help/ideas! Thanks!

解决方案

well there is a more generic way then what WestLangley proposes.

loader.load( "mesh1.js", meshloader("mesh1.js")); 
loader.load( "mesh2.js", meshloader("mesh2.js"));

then

function meshloader(fileName){
    return function(geometry){
        ...
    }
}

This way, you can add a identifier on each loaded file.

这篇关于THREE.js JSONLoader回调的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆