Java Graphics2D浮点准确的drawOval替代方案? [英] Java Graphics2D floating point accurate drawOval alternative?

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本文介绍了Java Graphics2D浮点准确的drawOval替代方案?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

所以我试图绘制一个圆弧并围绕它的圆形端点放一个圆,但由于四舍五入到最近的像素,我遇到了问题。这在一些情况下是可见的,但不是所有情况。



有没有办法使用浮点和反走样来消除这个舍入错误? b
$ b

您可以运行此代码来查看问题。为了清楚起见,我绘制了0长度的弧(显示为大点)而不是全弧。

  import java.awt。* ; 
import javax.swing。*;

public class范例扩展JFrame {

private int CENTER = 200;
private static int WINDOW = 400;

private int LEFT = 50;
private int TOP = 50;
private int DIM = 300;
private int DIAMETER = 26;

public示例(){
super();
}

public void paint(Graphics g){
Graphics2D g2 =(Graphics2D)g;

g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);

g2.setStroke(new BasicStroke(16,BasicStroke.CAP_ROUND,BasicStroke.JOIN_MITER));
g2.setColor(new Color(0,0,255));

g2.drawArc(LEFT,TOP,DIM,DIM,0,0);
g2.drawArc(LEFT,TOP,DIM,DIM,32,0);
g2.drawArc(LEFT,TOP,DIM,DIM,115,0);
g2.drawArc(LEFT,TOP,DIM,DIM,200,0);
g2.drawArc(LEFT,TOP,DIM,DIM,331,0);

this.drawCircle(g2,0);
this.drawCircle(g2,32);
this.drawCircle(g2,115);
this.drawCircle(g2,200);
this.drawCircle(g2,331);

g2.setStroke(new BasicStroke(1));
g2.setColor(new Color(0,0,0));
g2.drawLine(0,CENTER,DIM * 2,CENTER);
g2.drawLine(CENTER,0,CENTER,DIM * 2);


private void drawCircle(Graphics2D g,int angle){
g.setStroke(new BasicStroke(3));
g.setColor(new Color(0,0,255));
g.drawOval(
Math.round(CENTER +(float)(Math.cos(Math.toRadians(angle))*(DIM / 2)) - DIAMETER / 2),
Math.round(Center - (float)(Math.sin(Math.toRadians(angle))*(DIM / 2)) - DIAMETER / 2),
DIAMETER,
DIAMETER
) ;


public static void main(String args []){
示例e = new示例();
e.setSize(WINDOW,WINDOW);
e.setVisible(true);
e.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);



解决方案

另一种方法是,考虑

  import java.awt.BasicStroke; 
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;

/ **
* @see https://stackoverflow.com/a/38669048/230513
* /
public class Test {

private void display(){
JFrame f = new JFrame(Test);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new JPanel(){
private static final int N = 8;
private final Ellipse2D ellipse = new Ellipse2D.Float();

@覆盖
protected void paintComponent(Graphics g){
super.paintComponent(g);
Graphics2D g2d =(Graphics2D)g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL,
RenderingHints.VALUE_STROKE_PURE);
g2d.setStroke(new BasicStroke(N));
ellipse.setFrame (N,N,getWidth() - 2 * N,getHeight() - 2 * N);
g2d.draw(ellipse);
}

@Override
public Dimension getPreferredSize(){
return new Dimension(320,240);
}
}) ;
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);


public static void main(String [] args){
EventQueue.invokeLater(new Test():: display);
}
}


So I am trying to draw an arc and put a circle around its round endpoint, but I am having issues due to rounding to the nearest pixel. This is visible in some but not all cases.

Is there a way to draw circles using floating points and anti-aliasing to eliminate this rounding error?

You can run this code to see the problem. I have drawn arcs of 0 length (appearing as large dots) instead of full arcs for clarity.

import java.awt.*;
import javax.swing.*;

public class Example extends JFrame {

    private int CENTER = 200;
    private static int WINDOW = 400;

    private int LEFT = 50;
    private int TOP = 50;
    private int DIM = 300;
    private int DIAMETER = 26;

    public Example () {
        super();
    }

    public void paint (Graphics g) {
        Graphics2D g2 = (Graphics2D) g;

        g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

        g2.setStroke(new BasicStroke(16, BasicStroke.CAP_ROUND, BasicStroke.JOIN_MITER));
        g2.setColor(new Color(0, 0, 255));

        g2.drawArc(LEFT, TOP, DIM, DIM, 0, 0);
        g2.drawArc(LEFT, TOP, DIM, DIM, 32, 0);
        g2.drawArc(LEFT, TOP, DIM, DIM, 115, 0);
        g2.drawArc(LEFT, TOP, DIM, DIM, 200, 0);
        g2.drawArc(LEFT, TOP, DIM, DIM, 331, 0);

        this.drawCircle(g2, 0);
        this.drawCircle(g2, 32);
        this.drawCircle(g2, 115);
        this.drawCircle(g2, 200);
        this.drawCircle(g2, 331);

        g2.setStroke(new BasicStroke(1));
        g2.setColor(new Color(0, 0, 0));
        g2.drawLine(0, CENTER, DIM * 2, CENTER);
        g2.drawLine(CENTER, 0, CENTER, DIM * 2);
    }

    private void drawCircle(Graphics2D g, int angle) {
        g.setStroke(new BasicStroke(3));
        g.setColor(new Color(0, 0, 255));
        g.drawOval(
            Math.round(CENTER + (float)(Math.cos(Math.toRadians(angle)) * (DIM/2)) - DIAMETER/2),
            Math.round(CENTER - (float)(Math.sin(Math.toRadians(angle)) * (DIM/2)) - DIAMETER/2),
            DIAMETER,
            DIAMETER
        );
    }

    public static void main (String args[]) {
        Example e = new Example();
        e.setSize(WINDOW, WINDOW);
        e.setVisible(true);
        e.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }
}

解决方案

As an alternative, consider Ellipse2D with suitable RenderingHints. Typical usage is shown here.

Ellipse2D circle = new Ellipse2D.Float(…);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHints(…);
g2d.fill(circle);

Because various RenderingHints are implementation dependent, the example below will let you evaluate the effects individually.

import java.awt.BasicStroke;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;

/**
 * @see https://stackoverflow.com/a/38669048/230513
 */
public class Test {

    private void display() {
        JFrame f = new JFrame("Test");
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.add(new JPanel() {
            private static final int N = 8;
            private final Ellipse2D ellipse = new Ellipse2D.Float();

            @Override
            protected void paintComponent(Graphics g) {
                super.paintComponent(g);
                Graphics2D g2d = (Graphics2D) g;
                g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                    RenderingHints.VALUE_ANTIALIAS_ON);
                g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL,
                    RenderingHints.VALUE_STROKE_PURE);
                g2d.setStroke(new BasicStroke(N));
                ellipse.setFrame(N, N, getWidth() - 2 * N, getHeight() - 2 * N);
                g2d.draw(ellipse);
            }

            @Override
            public Dimension getPreferredSize() {
                return new Dimension(320, 240);
            }
        });
        f.pack();
        f.setLocationRelativeTo(null);
        f.setVisible(true);
    }

    public static void main(String[] args) {
        EventQueue.invokeLater(new Test()::display);
    }
}

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