Java:在绘制主画布的类外绘图 [英] Java: Drawing using Graphics outside the class which draws the main canvas
问题描述
我正在尝试使用Graphics开发一个以Java为基础的井字游戏。
我的问题是:我不想在我的Grid.class(绘制3x3行)中添加任何其他方法,但是我想从一个名为Game的类中绘制我的X或O.我的网格类如下所示:
import java.awt.Graphics;
import javax.swing.JPanel;
public class Grid扩展JPanel {
private final int ITEM_WIDTH = 30;
private final int ITEM_HEIGHT = 30;
private final int OUTER_WIDTH = 90;
private final int OUTER_HEIGHT = 90;
public void paintComponent(Graphics g){
super.paintComponent(g);
drawOuter(g);
drawGrid(g);
}
public void drawOuter(Graphics g){
g.drawRect(0,0,OUTER_WIDTH,OUTER_HEIGHT);
$ b $ public void drawGrid(Graphics g){
//Vertikális
for(int i = ITEM_WIDTH; i< OUTER_WIDTH; i + = ITEM_WIDTH){
g.drawLine(i,0,i,OUTER_HEIGHT);
}
//Horizontális
for(int i = ITEM_HEIGHT; i< OUTER_HEIGHT; i + = ITEM_HEIGHT){
g.drawLine(0,i,OUTER_WIDTH,i) ;
$ / code $ / pre
感谢您的帮助
解决方案我的建议是尽量让事情尽可能简单。
- 创建用于保存X和O图像的ImageIcons
- 在上面的JPanel中放置一个JLabel的GridLayout。
- 交换JLabel的ImageIcon当我想显示一个X,一个O或一个空格。
概念代码的证明。单击几次JLabels将显示图标。尽管如此,代码没有井字棋逻辑:
import java.awt.event。*;
import java.awt.image.BufferedImage;
import javax.swing。*;
@SuppressWarnings(serial)
public class XorOorBlank extends JPanel {
private static final int IMG_WIDTH = 100;
private static final颜色背景= Color.LIGHT_GRAY;
private static final Color X_COLOR = Color.red;
private static final Color O_COLOR = Color.blue;
private static final Stroke X_STROKE = new BasicStroke(8f);
private static final int GAP = 8;
private static final int SIDE = 3;
private图标blankIcon = createBlankIcon();
private Icon xIcon = createXIcon();
私有图标oIcon = createOIcon();
public XorOorBlank(){
setBackground(BACKGROUND);
setLayout(新的GridLayout(SIDE,SIDE,GAP,GAP));
MouseListener mouseListener = new MouseAdapter(){
@Override
public void mousePressed(MouseEvent e){
JLabel label =(JLabel)e.getSource();
Icon icon = label.getIcon();
if(icon == blankIcon){
icon = xIcon;
} else if(icon == xIcon){
icon = oIcon;
} else if(icon == oIcon){
icon = blankIcon;
}
label.setIcon(icon);
}
}; (int i = 0; i< SIDE; i ++){
for(int j = 0; j< SIDE; j ++){
JLabel label = new JLabel(blankIcon) ;
label.addMouseListener(mouseListener);
add(label);
$ b private图标createBlankIcon(){
BufferedImage img = new BufferedImage(IMG_WIDTH,IMG_WIDTH,
BufferedImage.TYPE_INT_ARGB );
Graphics2D g2 = img.createGraphics();
g2.setColor(Color.white);
g2.fillRect(0,0,IMG_WIDTH,IMG_WIDTH);
g2.dispose();
ImageIcon icon =新ImageIcon(img);
返回图标;
$ b $ private图标createXIcon(){
BufferedImage img = new BufferedImage(IMG_WIDTH,IMG_WIDTH,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = img.createGraphics();
g2.setColor(Color.white);
g2.fillRect(0,0,IMG_WIDTH,IMG_WIDTH);
g2.setColor(X_COLOR);
g2.setStroke(X_STROKE);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int x1 = GAP;
int y1 = x1;
int x2 = IMG_WIDTH - GAP;
int y2 = x2;
g2.drawLine(x1,y1,x2,y2);
g2.drawLine(x2,y1,x1,y2);
g2.dispose();
ImageIcon icon =新ImageIcon(img);
返回图标;
$ b $ private图标createOIcon(){
BufferedImage img = new BufferedImage(IMG_WIDTH,IMG_WIDTH,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = img.createGraphics();
g2.setColor(Color.white);
g2.fillRect(0,0,IMG_WIDTH,IMG_WIDTH);
g2.setColor(O_COLOR);
g2.setStroke(X_STROKE);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int x1 = GAP;
int y1 = x1;
int x2 = IMG_WIDTH - 2 * GAP;
int y2 = x2;
g2.drawOval(x1,y1,x2,y2);
g2.dispose();
ImageIcon icon =新ImageIcon(img);
返回图标;
private static void createAndShowGui(){
JFrame frame = new JFrame(X or O);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane()。add(new XorOorBlank());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
public static void main(String [] args){
SwingUtilities.invokeLater(new Runnable(){
public void run(){
createAndShowGui();
}
});
}
}
注意:不是要找到的paintComponent方法。 / p>
显示:
I'm trying to develop a Tic Tac Toe game in Java using Graphics. My problem is: I don't want to add any other methods inside my Grid.class (which draws the lines 3x3), but i want to draw my X or O from a class called Game. My grid class looks like the following:
import java.awt.Graphics;
import javax.swing.JPanel;
public class Grid extends JPanel{
private final int ITEM_WIDTH = 30;
private final int ITEM_HEIGHT = 30;
private final int OUTER_WIDTH = 90;
private final int OUTER_HEIGHT = 90;
public void paintComponent(Graphics g){
super.paintComponent(g);
drawOuter(g);
drawGrid(g);
}
public void drawOuter(Graphics g){
g.drawRect(0, 0, OUTER_WIDTH, OUTER_HEIGHT);
}
public void drawGrid(Graphics g){
//Vertikális
for(int i = ITEM_WIDTH; i < OUTER_WIDTH; i += ITEM_WIDTH){
g.drawLine(i, 0, i, OUTER_HEIGHT);
}
//Horizontális
for(int i = ITEM_HEIGHT; i < OUTER_HEIGHT; i += ITEM_HEIGHT){
g.drawLine(0, i, OUTER_WIDTH, i);
}
}
Thank you for your helps
My suggestion would be try to keep things as simple as possible.
- Create ImageIcons that hold your X and O images
- Have a GridLayout of JLabels placed in your JPanel above.
- Swapping the JLabel's ImageIcon when I wanted to display an X, an O, or a blank.
Proof of concept code. Clicking on the JLabels several times will show the icons. The code has no Tic-Tac-Toe logic though:
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
@SuppressWarnings("serial")
public class XorOorBlank extends JPanel {
private static final int IMG_WIDTH = 100;
private static final Color BACKGROUND = Color.LIGHT_GRAY;
private static final Color X_COLOR = Color.red;
private static final Color O_COLOR = Color.blue;
private static final Stroke X_STROKE = new BasicStroke(8f);
private static final int GAP = 8;
private static final int SIDE = 3;
private Icon blankIcon = createBlankIcon();
private Icon xIcon = createXIcon();
private Icon oIcon = createOIcon();
public XorOorBlank() {
setBackground(BACKGROUND);
setLayout(new GridLayout(SIDE, SIDE, GAP, GAP));
MouseListener mouseListener = new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
JLabel label = (JLabel) e.getSource();
Icon icon = label.getIcon();
if (icon == blankIcon) {
icon = xIcon;
} else if (icon == xIcon) {
icon = oIcon;
} else if (icon == oIcon) {
icon = blankIcon;
}
label.setIcon(icon);
}
};
for (int i = 0; i < SIDE; i++) {
for (int j = 0; j < SIDE; j++) {
JLabel label = new JLabel(blankIcon);
label.addMouseListener(mouseListener);
add(label);
}
}
}
private Icon createBlankIcon() {
BufferedImage img = new BufferedImage(IMG_WIDTH, IMG_WIDTH,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = img.createGraphics();
g2.setColor(Color.white);
g2.fillRect(0, 0, IMG_WIDTH, IMG_WIDTH);
g2.dispose();
ImageIcon icon = new ImageIcon(img);
return icon;
}
private Icon createXIcon() {
BufferedImage img = new BufferedImage(IMG_WIDTH, IMG_WIDTH,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = img.createGraphics();
g2.setColor(Color.white);
g2.fillRect(0, 0, IMG_WIDTH, IMG_WIDTH);
g2.setColor(X_COLOR);
g2.setStroke(X_STROKE);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int x1 = GAP;
int y1 = x1;
int x2 = IMG_WIDTH - GAP;
int y2 = x2;
g2.drawLine(x1, y1, x2, y2);
g2.drawLine(x2, y1, x1, y2);
g2.dispose();
ImageIcon icon = new ImageIcon(img);
return icon;
}
private Icon createOIcon() {
BufferedImage img = new BufferedImage(IMG_WIDTH, IMG_WIDTH,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = img.createGraphics();
g2.setColor(Color.white);
g2.fillRect(0, 0, IMG_WIDTH, IMG_WIDTH);
g2.setColor(O_COLOR);
g2.setStroke(X_STROKE);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int x1 = GAP;
int y1 = x1;
int x2 = IMG_WIDTH - 2 * GAP;
int y2 = x2;
g2.drawOval(x1, y1, x2, y2);
g2.dispose();
ImageIcon icon = new ImageIcon(img);
return icon;
}
private static void createAndShowGui() {
JFrame frame = new JFrame("X or O");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new XorOorBlank());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
Note: not a paintComponent method to be found.
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