当摄像头打开时,如何绘制网格线avcapturemanager [英] how to draw grid lines when camera is open avcapturemanager

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问题描述

我想显示网格线,就像打开相机时出现的那样。我使用的是AVCaptureManager。我应该使用核心图形来绘制网格线吗?这些网格线的大小是多少?



感谢

解决方案

确实可以将自定义视图添加为相机视图上的叠加层使用QuartzCore绘制网格。



这就是我在我的应用程序Subvision中做的:


我用它来绘制它的代码( 请注意:我的网格可调,因此它可以是10x10,2x2等):

  //  - -------------------------------------------------- ---------------------------- 
//用于绘制视图端口上的网格
// -------------------------------------------------- -----------------------------
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGe tCurrentContext();
CGContextSetLineWidth(context,0.5);
CGContextSetStrokeColorWithColor(context,[UIColor whiteColor] .CGColor);

// ---------------------------
//绘制列线
// ---------------------------

//计算列宽
CGFloat columnWidth = self .frame.size.width /(self.numberOfColumns + 1.0);

for(int i = 1; i <= self.numberOfColumns; i ++)
{
CGPoint startPoint;
CGPoint endPoint;

startPoint.x = columnWidth * i;
startPoint.y = 0.0f;

endPoint.x = startPoint.x;
endPoint.y = self.frame.size.height;

CGContextMoveToPoint(context,startPoint.x,startPoint.y);
CGContextAddLineToPoint(context,endPoint.x,endPoint.y);
CGContextStrokePath(context);
}

// ---------------------------
//绘图行行
// ---------------------------

//计算行高
CGFloat rowHeight = self.frame.size.height /(self.numberOfRows + 1.0);

for(int j = 1; j <= self.numberOfRows; j ++)
{
CGPoint startPoint;
CGPoint endPoint;

startPoint.x = 0.0f;
startPoint.y = rowHeight * j;

endPoint.x = self.frame.size.width;
endPoint.y = startPoint.y;

CGContextMoveToPoint(context,startPoint.x,startPoint.y);
CGContextAddLineToPoint(context,endPoint.x,endPoint.y);
CGContextStrokePath(context);




$ b $ p
$ b在我的GridView类中,我定义了2个属性numberOfRows和numberOfColumns:

  #import< UIKit / UIKit.h> 

@interface GridView:UIView

@property(nonatomic,assign)int numberOfColumns;
@property(nonatomic,assign)int numberOfRows;

@end

这样做意味着我可以修改这两个值并拥有无限可调的网格细分。


I want to display grid line like the one which appears when a camera is open.I am using AVCaptureManager.Should i use core graphics to draw grid lines?what is the size of those grid lines?

thanks

解决方案

You can indeed add a custom view as an overlay over your camera view to draw the grid using QuartzCore.

That is how I did it in my app Subvision:

The code I use to draw it (note: my grid is adjustable so it's can be 10x10, 2x2 etc):

// -------------------------------------------------------------------------------
// Used for drawing the grids ontop of the view port
// -------------------------------------------------------------------------------
- (void)drawRect:(CGRect)rect
{
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSetLineWidth(context, 0.5);
    CGContextSetStrokeColorWithColor(context, [UIColor whiteColor].CGColor);

    // ---------------------------
    // Drawing column lines
    // ---------------------------

    // calculate column width
    CGFloat columnWidth = self.frame.size.width / (self.numberOfColumns + 1.0);

    for(int i = 1; i <= self.numberOfColumns; i++)
    {
        CGPoint startPoint;
        CGPoint endPoint;

        startPoint.x = columnWidth * i;
        startPoint.y = 0.0f;

        endPoint.x = startPoint.x;
        endPoint.y = self.frame.size.height;

        CGContextMoveToPoint(context, startPoint.x, startPoint.y);
        CGContextAddLineToPoint(context, endPoint.x, endPoint.y);
        CGContextStrokePath(context);
    }

    // ---------------------------
    // Drawing row lines
    // ---------------------------

    // calclulate row height
    CGFloat rowHeight = self.frame.size.height / (self.numberOfRows + 1.0);

    for(int j = 1; j <= self.numberOfRows; j++)
    {
        CGPoint startPoint;
        CGPoint endPoint;

        startPoint.x = 0.0f;
        startPoint.y = rowHeight * j;

        endPoint.x = self.frame.size.width;
        endPoint.y = startPoint.y;

        CGContextMoveToPoint(context, startPoint.x, startPoint.y);
        CGContextAddLineToPoint(context, endPoint.x, endPoint.y);
        CGContextStrokePath(context);
    }
}

In my GridView class, I have defined 2 properties numberOfRows and numberOfColumns:

#import <UIKit/UIKit.h>

@interface GridView : UIView

@property (nonatomic, assign) int numberOfColumns;
@property (nonatomic, assign) int numberOfRows;

@end

Doing so means I can modify these two values and have infinitely adjustable grid subdivisions.

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