如何获得关于OpenGL上下文的尽可能多的信息 [英] How to get as many information as possible about an OpenGL context

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本文介绍了如何获得关于OpenGL上下文的尽可能多的信息的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述



我正在写一个GTK2 / 3 + OpenGL程序,我有两个版本的程序运行:


  • (a)GTK + 2 + GtkGlext Extention - >很好用! )GTK + 3 + LibX11 - >工作得很好!



除了(a)中的渲染显着更快(b)中的渲染......我不知道为什么。
下面是一些用于创建OpenGL上下文的代码部分示例:


  • (a)

      //创建上下文以及关联的GtkWidget 

    GdkGLConfig * glconfig = gdk_gl_config_new_by_mode(GDK_GL_MODE_RGBA | GDK_GL_MODE_DEPTH | GDK_GL_MODE_DOUBLE);
    GtkWidget * drawing_area = gtk_drawing_area_new();
    gtk_widget_set_gl_capability(drawing_area,glconfig,NULL,TRUE,GDK_GL_RGBA_TYPE);
    g_signal_connect(G_OBJECT(drawing_area),expose-event,G_CALLBACK(on_expose),data);

    //然后使用OpenGL上下文绘制:

    gboolean on_expose(GtkWidget * widg,GdkEvent * event,gpointer data)
    {
    GdkGLContext * glcontext = gtk_widget_get_gl_context(widg);
    GdkGLDrawable * gldrawable = gtk_widget_get_gl_drawable(widg);
    if(gdk_gl_drawable_gl_begin(gldrawable,glcontext))
    {
    // OpenGL指令在此画出!
    gdk_gl_drawable_swap_buffers(view - > gldrawable);
    gdk_gl_drawable_gl_end(view - > gldrawable);
    }
    返回TRUE;


  • (b)

      //创建GtkWidget 

    GtkWidget * drawing_area = gtk_drawing_area_new();
    //需要下一行以避免背景闪烁
    gtk_widget_set_double_buffered(drawing_area,FALSE);
    g_signal_connect(G_OBJECT(drawing_area),实现,G_CALLBACK(on_realize),数据);
    g_signal_connect(G_OBJECT(drawing_area),draw,G_CALLBACK(on_expose),data);

    //创建OpenGL上下文

    GLXContext glcontext;

    G_MODULE_EXPORT void on_realize(GtkWidget * widg,gpointer data)
    {
    GdkWindow * xwin = gtk_widget_get_window(widg);
    GLint attr_list [] = {GLX_DOUBLEBUFFER,
    GLX_RGBA,
    GLX_DEPTH_SIZE,16,
    GLX_RED_SIZE,8,
    GLX_GREEN_SIZE,8,
    GLX_BLUE_SIZE,8,
    无};
    XVisualInfo * visualinfo = glXChooseVisual(GDK_WINDOW_XDISPLAY(xwin),gdk_screen_get_number(gdk_window_get_screen(xwin)),attr_list);
    glcontext = glXCreateContext(GDK_WINDOW_XDISPLAY(xwin),visualinfo,NULL,TRUE);
    xfree(visualinfo);
    }

    //使用OpenGL上下文绘制

    G_MODULE_EXPORT gboolean on_expose(GtkWidget * widg,cairo_t * cr,gpointer data)
    {
    GdkWindow * win = gtk_widget_get_window(widg);
    if(glXMakeCurrent(GDK_WINDOW_XDISPLAY(xwin),GDK_WINDOW_XID(xwin),glcontext))
    {
    // OpenGL指令在此画出!
    glXSwapBuffers(GDK_WINDOW_XDISPLAY(win),GDK_WINDOW_XID(win));
    }
    返回TRUE;
    }




试图理解为什么(a)比(b)更快,我下载了GtkGLext库的源代码,阅读它们,并发现这些命令与X11的调用完全相同。
现在我的想法是(b)中的以下行:

$ p $ gtc_widget_set_double_buffered(drawing_area,FALSE);

乱搞渲染,然后我就无法做到......
或者OpenGL上下文之间存在差异,这可能会解释我注意到的行为。如果我沿着这个方向继续前进,我需要将两个上下文与尽可能多的细节进行比较......到目前为止,我选择了似乎获取一些信息的最常见方式:

  OpenGL版本:3.0 Mesa 12.0.3 
OpenGL供应商:nouveau
OpenGL渲染器:NVCF上的Gallium 0.4
OpenGL渲染版本:1.30

颜色位(R,G,B,A):8,8,8,0
深度位:24
模板位数:0
最大。灯允许:8
最大。纹理尺寸:16384
最大。剪报平面:8
最大。 Modelview矩阵堆栈:32
最大。投影矩阵堆栈:32
最大。属性堆栈:16
最大。纹理堆栈:10

OpenGL扩展的总数:227
扩展列表:
编号1:GL_AMD_conservative_depth
编号2:GL_AMD_draw_buffers_blend
.. 。

但是这两种情况都会返回完全相同的信息...



感谢您到达那里......现在我的问题是:

有没有办法输出尽可能多的有关OpenGL上下文的信息,以及如何?



我欢迎任何其他关于我在做什么的建议!



S。

PS:我正在为GTK3使用GtkGLArea Widget,但正如所述这里我还没有。



一些OpenGL指令:

  // OpenGL指令在此画出! 

glLoadIdentity();
glPushMatrix();
// d是深度...在其他地方计算
glTranslated(0.0,0.0,-d);
//为了清晰起见,跳过旋转部分,我使用四元数
rotate_camera();
// r,g,b和a是GLFloat值
glClearColor(r,g,b,a);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glDisable(GL_LIGHTING);
int i;
// nbds是化学键的数量
GLfloat * lineVertices;
//这是大致我做什么来绘制化学键,给你一个想法
(i = 0; i {
/ / get_bonds(i)返回一个6浮点数组
lineVertices = get_bonds(i);
glPushMatrix();
glLineWidth(1.0);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3,GL_FLOAT,0,lineVertices);
glDrawArrays(GL_LINES,0,2);
glDisableClientState(GL_VERTEX_ARRAY);
glPopMatrix();
}
glEnable(GL_LIGHTING);

[/编辑]

解决方案

感谢您的建议,ApiTrace的想法令人惊叹,不仅我发现了一个很棒的工具,而且帮助我获得了一些关于我的问题的线索。
使用ApiTrace:


  1. 我检查了我的程序的两个版本(a)和(b)都使用完全相同的OpenGL上下文......非常详细和便捷我必须添加...因此错误不是来自上下文初始化。 我发现在(b)版本中,渲染比(a)版本更经常进行5次......对于同一帧,这意味着5次!

我想要的唯一合乎逻辑的结论是GTK +信号在版本2和3之间的差异,在我的程序的版本(a)中,我使用(b)中我使用 draw 事件(新信号用于 > GtkDrawingArea )...显然,GTK +库在版本2和版本3之间的行为在这一点上存在一些差异......我正在寻找解决方法...我会编辑这个答案提供进一步的信息。



Hello world,
回答我自己的问题,希望帮助别人避免我犯的同样的错误。
重新绘制我正在使用的OpenGL窗口:

pre $无效更新(GtkWidget * plot)
{
gtk_widget_hide(plot);
gtw_widget_show(plot);
}

相反,我应该使用:

  gtk_widget_queue_draw(plot); 

所有问题都解决了![/编辑]


Hello world and thanks for taking some time to read this !

I am writing a program in GTK2/3 + OpenGL, I got two versions of the program running:

  • (a) GTK+2 + GtkGlext Extention -> works great !
  • (b) GTK+3 + LibX11 -> works just fine !

Everything looks fine, except that the rendering in (a) is significantly faster that the rendering in (b) ... and I got no clue why. Here are some example of the code parts used to create the OpenGL context:

  • (a)

    // To create the context, and the associated GtkWidget 
    
    GdkGLConfig * glconfig = gdk_gl_config_new_by_mode (GDK_GL_MODE_RGBA | GDK_GL_MODE_DEPTH | GDK_GL_MODE_DOUBLE);
    GtkWidget * drawing_area = gtk_drawing_area_new ();
    gtk_widget_set_gl_capability (drawing_area, glconfig, NULL, TRUE, GDK_GL_RGBA_TYPE);
    g_signal_connect (G_OBJECT (drawing_area), "expose-event", G_CALLBACK (on_expose), data);
    
    // And later on to draw using the OpenGL context: 
    
    gboolean on_expose (GtkWidget * widg, GdkEvent * event, gpointer data)
    {
      GdkGLContext * glcontext  = gtk_widget_get_gl_context (widg);
      GdkGLDrawable * gldrawable = gtk_widget_get_gl_drawable (widg);
      if (gdk_gl_drawable_gl_begin (gldrawable, glcontext))
      {
        // OpenGL instructions to draw here !
        gdk_gl_drawable_swap_buffers (view -> gldrawable);
        gdk_gl_drawable_gl_end (view -> gldrawable);
      }
      return TRUE;
    }
    

  • (b)

    // To create the GtkWidget 
    
     GtkWidget * drawing_area = gtk_drawing_area_new ();
     // Next line is required to avoid background flickering
     gtk_widget_set_double_buffered (drawing_area, FALSE);
     g_signal_connect (G_OBJECT (drawing_area), "realize", G_CALLBACK(on_realize), data);
     g_signal_connect (G_OBJECT (drawing_area), "draw", G_CALLBACK(on_expose), data);
    
    // To create the OpenGL context
    
    GLXContext glcontext;
    
    G_MODULE_EXPORT void on_realize (GtkWidget * widg, gpointer data)
    {
      GdkWindow * xwin = gtk_widget_get_window (widg);
      GLint attr_list[] = {GLX_DOUBLEBUFFER,
                           GLX_RGBA,
                           GLX_DEPTH_SIZE, 16,
                           GLX_RED_SIZE,   8,
                           GLX_GREEN_SIZE, 8,
                           GLX_BLUE_SIZE,  8,
                           None};
       XVisualInfo * visualinfo = glXChooseVisual (GDK_WINDOW_XDISPLAY (xwin), gdk_screen_get_number (gdk_window_get_screen (xwin)), attr_list);
       glcontext = glXCreateContext (GDK_WINDOW_XDISPLAY (xwin), visualinfo, NULL, TRUE);
       xfree (visualinfo);
    }
    
    // To Draw using the OpenGL context
    
    G_MODULE_EXPORT gboolean on_expose (GtkWidget * widg, cairo_t * cr, gpointer data)
    {
      GdkWindow * win = gtk_widget_get_window (widg);
      if (glXMakeCurrent (GDK_WINDOW_XDISPLAY (xwin), GDK_WINDOW_XID (xwin), glcontext))
      {
         // OpenGL instructions to draw here !
         glXSwapBuffers (GDK_WINDOW_XDISPLAY (win), GDK_WINDOW_XID (win));
       }
       return TRUE;
    }
    

Trying to understand why (a) was faster than (b) I downloaded the sources of the GtkGLext library, read them, and find out that the commands were exactly the same with a call to X11. Now my thoughts are either the following line in (b)

gtk_widget_set_double_buffered (drawing_area, FALSE);

Is messing with the rendering, and then there is nothing I can do ... or there is/are difference(s) between the OpenGL contexts that might explain the behavior I noticed, If I follow up in this direction I need to compare both contexts with as many detail as possible ... so far I picked what seems to be the most usual way to get some information:

OpenGL Version                  : 3.0 Mesa 12.0.3
OpenGL Vendor                   : nouveau
OpenGL Renderer                 : Gallium 0.4 on NVCF
OpenGL Shading Version          : 1.30

Color Bits (R,G,B,A)            : 8, 8, 8, 0
Depth Bits                      : 24
Stencil Bits                    : 0
Max. Lights Allowed             : 8
Max. Texture Size               : 16384
Max. Clipping Planes            : 8
Max. Modelview Matrix Stacks    : 32
Max. Projection Matrix Stacks   : 32
Max. Attribute Stacks           : 16
Max. Texture Stacks             : 10

Total number of OpenGL Extensions   : 227
Extensions list:
     N°1    :   GL_AMD_conservative_depth
     N°2    :   GL_AMD_draw_buffers_blend
 ...

But both contexts give back exactly the same information ...

Thanks for getting there already ... now my question is:

Is there a way to output as many information as possible about an OpenGL context, and how ?

I welcome any other suggestion(s) on what I am doing !

S.

PS: I am working on using the GtkGLArea Widget for GTK3, but as stated here I am not there yet.

[EDIT] Some of the OpenGL instructions:

// OpenGL instructions to draw here !

glLoadIdentity (); 
glPushMatrix ();
// d is the depth ... calculated somewhere else
glTranslated (0.0, 0.0, -d); 
// Skipping the rotation part for clarity, I am using a quaternion
rotate_camera (); 
// r, g, b and a are GLFloat values
glClearColor (r,g,b,a); 
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 
glDisable (GL_LIGHTING);
int i;
// nbds is the number of chemical bonds 
GLfloat * lineVertices;
// This is "roughly" what I do to draw chemical bonds, to give you an idea
for (i=0; i<nbds;i++)
{
   // get_bonds (i) gives backs a 6 float array
   lineVertices = get_bonds(i);
   glPushMatrix(); 
   glLineWidth (1.0); 
   glEnableClientState (GL_VERTEX_ARRAY); 
   glVertexPointer (3, GL_FLOAT, 0, lineVertices); 
   glDrawArrays (GL_LINES, 0, 2); 
   glDisableClientState (GL_VERTEX_ARRAY); 
   glPopMatrix();
}
glEnable (GL_LIGHTING);

[/EDIT]

解决方案

thanks for your suggestions, the "ApiTrace" idea was amazing, not only did I discovered a great tool, but it helped me to get some clues about my problem. Using ApiTrace:

  1. I checked that both versions (a) and (b) of my program were using exactly the same OpenGL contexts ... with great details and ease I must add ... and therefore that the error was not coming from the context initialization.
  2. I found out that in version (b) the rendering was done 5 times for more often than in version (a) ... meaning 5 times for the same frame !

The only logical conclusion I am aiming at is the difference in GTK+ signals between version 2 and 3, in version (a) of my program I use an expose-event while in version (b) I use a draw event (new signal for the GtkDrawingArea) ... obviously there are some differences in the behavior of the GTK+ library between version 2 and 3 at this point ... I am working on finding a way around it ... I will edit this answer to provide further information.

[EDIT]Hello world, answering my own question, hopefully to help someone to avoid the same mistake I did. To re-draw my OpenGL window I was using:

void update (GtkWidget * plot)
{
  gtk_widget_hide (plot);
  gtw_widget_show (plot);
}

Instead I should have been using:

gtk_widget_queue_draw (plot);

All problems solved ![/EDIT]

这篇关于如何获得关于OpenGL上下文的尽可能多的信息的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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