的Soundpool样品未准备好 [英] Soundpool sample not ready
问题描述
我有,我想在我的游戏中使用,目前我加载在的onCreate()
游戏中的每一个活动的声音.wav文件。
I have a .wav file that I'd like to use across my game, currently I am loading the sound in onCreate()
of each activity in the game.
soundCount = soundpool.load(this,R.raw.count, 1);
在活动开始的声音将被播放。
The sound will be played once the activity starts.
soundpool.play(soundCount, 0.9f, 0.9f, 1, -1, 1f);
但问题是,有时我会打的误差样本x未准备好
。
是否有可能在开始游戏加载.wav文件一次,并保持它在内存中,以后使用它在整个游戏?或者是有可能要等待1-2秒的声音加载完成?
Problem is at times I will hit the error "sample x not ready"
.
Is it possible to load the .wav file once upon starting the game and keep it in memory and use it later across the game? Or is it possible to wait for 1-2 seconds for the sound to load finish?
推荐答案
您需要等待它经由 SoundPool.setOnLoadCompleteListener
添加一个监听器完成。
You'll need to wait for it to finish by adding a listener via SoundPool.setOnLoadCompleteListener
.
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