如何将鼠标改为onclick [英] How to change mouse over to onclick

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本文介绍了如何将鼠标改为onclick的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

如何更改此代码而不是拖动您只需单击两个元素来交换两个元素的位置?我想通过点击一个然后另一个来交换两个瓷砖,但是在这里你需要拖动第一个瓷砖将它带到另一个瓷砖然后它们将交换。

How can I change this code instead of dragging you just click two elements to exchange the position of the two elements? I wanted to exchange two tiles through clicking one then another but instead, in here you need to drag the first tile to bring it to the other then they will exchange.

  function onPuzzleClick(e){
        if(e.layerX || e.layerX == 0){
            _mouse.x = e.layerX - _canvas.offsetLeft;
            _mouse.y = e.layerY - _canvas.offsetTop;
        }
        else if(e.offsetX || e.offsetX == 0){
            _mouse.x = e.offsetX - _canvas.offsetLeft;
            _mouse.y = e.offsetY - _canvas.offsetTop;
        }
        _currentPiece = checkPieceClicked();
        if(_currentPiece != null){
            _stage.clearRect(_currentPiece.xPos,_currentPiece.yPos,pcWidth,pcHeight);
            _stage.save();
            _stage.globalAlpha = .9;
            _stage.drawImage(_img, _currentPiece.sx, _currentPiece.sy, pcWidth, pcHeight, _mouse.x - (pcWidth / 2), _mouse.y - (pcHeight / 2), pcWidth, pcHeight);
            _stage.restore();
            document.onmousemove = updatePuzzle;
            document.onmouseup = pieceDropped;
        }
    }
    function checkPieceClicked(){
        var i;
        var piece;
        for(i = 0;i < _pieces.length;i++){
            piece = _pieces[i];
            if(_mouse.x < piece.xPos || _mouse.x > (piece.xPos + pcWidth) || _mouse.y < piece.yPos || _mouse.y > (piece.yPos + pcHeight)){
                //PIECE NOT HIT
            }
            else{
                return piece;
            }
        }
        return null;
    }
    function updatePuzzle(e){
        _currentDropPiece = null;
        if(e.layerX || e.layerX == 0){
            _mouse.x = e.layerX - _canvas.offsetLeft;
            _mouse.y = e.layerY - _canvas.offsetTop;
        }
        else if(e.offsetX || e.offsetX == 0){
            _mouse.x = e.offsetX - _canvas.offsetLeft;
            _mouse.y = e.offsetY - _canvas.offsetTop;
        }
        _stage.clearRect(0,0,width,height);
        var i;
        var piece;
        for(i = 0;i < _pieces.length;i++){
            piece = _pieces[i];
            if(piece == _currentPiece){
                continue;
            }
            _stage.drawImage(_img, piece.sx, piece.sy, pcWidth, pcHeight, piece.xPos, piece.yPos, pcWidth, pcHeight);
            _stage.strokeRect(piece.xPos, piece.yPos, pcWidth,pcHeight);
            if(_currentDropPiece == null){
                if(_mouse.x < piece.xPos || _mouse.x > (piece.xPos + pcWidth) || _mouse.y < piece.yPos || _mouse.y > (piece.yPos + pcHeight)){
                    //NOT OVER
                }
                else{
                    _currentDropPiece = piece;
                    _stage.save();
                    _stage.globalAlpha = .4;
                    _stage.fillStyle = PUZZLE_HOVER_TINT;
                    _stage.fillRect(_currentDropPiece.xPos,_currentDropPiece.yPos,pcWidth, pcHeight);
                    _stage.restore();
                }
            }
        }
        _stage.save();
        _stage.globalAlpha = .6;
        _stage.drawImage(_img, _currentPiece.sx, _currentPiece.sy, pcWidth, pcHeight, _mouse.x - (pcWidth / 2), _mouse.y - (pcHeight / 2), pcWidth, pcHeight);
        _stage.restore();
        _stage.strokeRect( _mouse.x - (pcWidth / 2), _mouse.y - (pcHeight / 2), pcWidth,pcHeight);
    }
    function pieceDropped(e){
        document.onmousemove = null;
        document.onmouseup = null;
        if(_currentDropPiece != null){
            var tmp = {xPos:_currentPiece.xPos,yPos:_currentPiece.yPos};
            _currentPiece.xPos = _currentDropPiece.xPos;
            _currentPiece.yPos = _currentDropPiece.yPos;
            _currentDropPiece.xPos = tmp.xPos;
            _currentDropPiece.yPos = tmp.yPos;


推荐答案

以下是使用鼠标点击交换件的方法而不是拖动

在鼠标处理程序中:


  • 检查用户是否击中任何一块。

  • Check if the user hit any piece.

如果用户击中了一块并且之前没有选择,则选择此块。

If the user hit a piece and no piece was previously "selected", then "select" this piece.

如果用户点击了一块并且 作为之前的选择,则交换2件并重置这些部分。

If the user hit a piece and there was as previous selection, then swap the 2 pieces and reset the pieces.

如果用户点击所有部分之外,请清除所有选定部分。

If the user clicks outside of all pieces, clear any "selected" piece.

以下是您可以查看的工作代码和小提琴: http:// jsfiddle.net/m1erickson/a75xz/

Here is working code for you to look at and a Fiddle: http://jsfiddle.net/m1erickson/a75xz/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>

<style>
    body{ background-color: ivory; }
    canvas{border:1px solid red;}
</style>

<script>
$(function(){

    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");
    var canvasOffset=$("#canvas").offset();
    var offsetX=canvasOffset.left;
    var offsetY=canvasOffset.top;
    var canvasWidth=canvas.width;
    var canvasHeight=canvas.height;

    // create "pieces"
    var selectedPiece=-1;
    var pieceSize=75;
    var pieces=[];
    pieces.push({x:50,y:30,color:"orange"});
    pieces.push({x:150,y:30,color:"green"});
    pieces.push({x:250,y:30,color:"blue"});
    for(var x=0;x<pieces.length;x++){
        drawPiece(x,false);
    }

    // draw the specified piece
    // stroke it in red if it's selected
    function drawPiece(pieceId,isStroked){
        if(pieceId<0){return;}
        var piece=pieces[pieceId];
        ctx.save();
        ctx.beginPath();
        ctx.fillStyle=piece.color;
        ctx.rect(piece.x,piece.y,pieceSize,pieceSize);
        ctx.fill();
        ctx.strokeStyle=(isStroked ? "red" : "black");
        ctx.lineWidth=6;
        ctx.stroke();
        ctx.fillStyle="white";
        ctx.font = 'italic 18px Calibri';
        ctx.fillText("Box#"+pieceId,piece.x+15,piece.y+25);
        ctx.restore();
    }

    function hitTest(x,y){
        var hit=-1;
        for(var pieceId=0;pieceId<pieces.length;pieceId++){
            piece=pieces[pieceId];
            var isHit=!(x<piece.x || x>(piece.x + pieceSize) || y<piece.y || y>(piece.y + pieceSize));
            if(isHit){
                hit=pieceId;
                break; // Hit! We're outta here...   
            }
        }
        return(hit); // returns piece# if hit else -1 to indicate no hits
    }

    function handleMouseUp(e){
      canMouseX=parseInt(e.clientX-offsetX);
      canMouseY=parseInt(e.clientY-offsetY);

      // de-highlight previous selection, if any
      drawPiece(selectedPiece,false)

      // did we hit a piece?
      var hit=hitTest(canMouseX,canMouseY);

      // if no-hit, the user clicked outside a box
      // so clear the selectedPiece and we're outta here
      if(hit<0){
          drawPiece(selectedPiece,false)
          selectedPiece=-1;
          return;
      }

      // Hit!
      // if no previous selection, 
      // set selectedPiece and highlight selectedPiece
      if(selectedPiece<0){
              selectedPiece=hit;
              drawPiece(selectedPiece,true);
      }
      // else, there was a piece already selected
      // so swap these pieces!
      else{
          var s=pieces[selectedPiece];
          var h=pieces[hit];
          var temp={x:s.x, y:s.y}; 
          s.x=h.x;
          s.y=h.y;
          h.x=temp.x;
          h.y=temp.y;
          drawPiece(selectedPiece,false);
          drawPiece(hit,false);
          selectedPiece=-1; // clear 
      }

    }  // end handleMouseDown()

    $("#canvas").mouseup(function(e){handleMouseUp(e);});


}); // end $(function(){});
</script>

</head>

<body>
    <br/><p>Click once to select a box</p>
    <p>Click a second box to swap the boxes</p>
    <canvas id="canvas" width=400 height=300></canvas>
</body>
</html>

这篇关于如何将鼠标改为onclick的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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