防止Fabric js对象缩小出画布边界 [英] Prevent Fabric js Objects from scaling out of the canvas boundary
问题描述
我一直试图在边界内保持一个对象(在画布上用布料构建)。它已经在移动和旋转它时实现。我从在画布边界限制内移动对象获得了帮助,以实现此目的。但是当我开始缩放对象时,它只是继续走出边界。我不明白必须做什么才能将它保持在边界内,即使在缩放时也是如此。请帮我一个代码来防止这种行为。如果您也可以附加演示,那就太棒了。
I have been trying to keep an object (constructed in fabric js over a canvas) inside the boundaries at all the times. It has been achieved at moving and rotating it. I took help from Move object within canvas boundary limit for achieving this. But when I start to scale the object, it simply keeps on going out of boundary. I do not understand what has to be done to keep it inside the boundary only, even while scaling. Please help me with a code to prevent this behavior. It would be great if you can attach a demo too.
<html>
<head>
<title>Basic usage</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.3/fabric.min.js"></script>
</head>
<body>
<canvas id="canvas" style= "border: 1px solid black" height= 480 width = 360></canvas>
<script>
var canvas = new fabric.Canvas('canvas');
canvas.add(new fabric.Circle({ radius: 30, fill: '#f55', top: 100, left: 100 }));
canvas.item(0).set({
borderColor: 'gray',
cornerColor: 'black',
cornerSize: 12,
transparentCorners: true
});
canvas.setActiveObject(canvas.item(0));
canvas.renderAll();
canvas.on('object:moving', function (e) {
var obj = e.target;
// if object is too big ignore
if(obj.currentHeight > obj.canvas.height || obj.currentWidth > obj.canvas.width){
return;
}
obj.setCoords();
// top-left corner
if(obj.getBoundingRect().top < 0 || obj.getBoundingRect().left < 0){
obj.top = Math.max(obj.top, obj.top-obj.getBoundingRect().top);
obj.left = Math.max(obj.left, obj.left-obj.getBoundingRect().left);
}
// bot-right corner
if(obj.getBoundingRect().top+obj.getBoundingRect().height > obj.canvas.height || obj.getBoundingRect().left+obj.getBoundingRect().width > obj.canvas.width){
obj.top = Math.min(obj.top, obj.canvas.height-obj.getBoundingRect().height+obj.top-obj.getBoundingRect().top);
obj.left = Math.min(obj.left, obj.canvas.width-obj.getBoundingRect().width+obj.left-obj.getBoundingRect().left);
}
});
</script>
</body>
</html>
我的演示附在此处。 :
https://jsfiddle.net/3v0cLaLk/
My demo is attached here. : https://jsfiddle.net/3v0cLaLk/
推荐答案
您可以设置对象修改的侦听器并检查对象是否超出范围。如果是,则将其恢复到原始状态。
You can set on object modified listener and check if object is out of bounds. If so, then restore it to its original state.
this.canvas.on('object:modified', function (options: any) {
let obj = options.target;
let boundingRect = obj.getBoundingRect(true);
if (boundingRect.left < 0
|| boundingRect.top < 0
|| boundingRect.left + boundingRect.width > scope.canvas.getWidth()
|| boundingRect.top + boundingRect.height > scope.canvas.getHeight()) {
obj.top = obj._stateProperties.top;
obj.left = obj._stateProperties.left;
obj.angle = obj._stateProperties.angle;
obj.scaleX = obj._stateProperties.scaleX;
obj.scaleY = obj._stateProperties.scaleY;
obj.setCoords();
obj.saveState();
}
});
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