使用javascript将图像转换为blob [英] convert image into blob using javascript
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问题描述
我使用promise下载图像并获取图像数据,如:
I use promise to download an image and get the image data like:
promise.downloadFile().then(function(image){
//do something
});
我有图像,如:
<img name="imageXXX" crossorigin="" src="/images/grass.jpg">
如何将图像转换为blob? (类似于下面的代码片段)
how can I convert the image into a blob? (Similar to below snippet)
var blob = new Blob([????], "image/jpg");
如何从图像中获取/访问[????]?我不知道如何获取图像上下文。
how can I get/access the [????] from the image ? I don't know how to get the image context.
推荐答案
你可以用两种方式做到这一点:
You can do this in two ways:
- 使用
XMLHttpRequest()
或fetch()加载图像源
而不是图像元素 - 通过canvas元素转换图像元素。这将重新压缩图像,导致一些质量损失。根据图像包含ICC /伽玛信息和/或浏览器支持该信息,还存在颜色/伽马变化的风险。 IE浏览器。图像与原始图像不完全相同 - 如果您只想将原始图像表示为blob,请使用方法1.
- Load the image source using
XMLHttpRequest()
orfetch()
instead of an image element - Convert image element via a canvas element. This will recompress the image causing some quality loss. There is also the "risk" of color/gamma changes depending of the image contains ICC/gamma information and/or the browser support this information. Ie. the image won't be exact the same as the original - if you just want the original image to be represented as a blob, use method 1.
对于方法一,既然你已经在使用promises,你可以这样做:
For method one and since you're already using promises, you can do:
function loadXHR(url) {
return new Promise(function(resolve, reject) {
try {
var xhr = new XMLHttpRequest();
xhr.open("GET", url);
xhr.responseType = "blob";
xhr.onerror = function() {reject("Network error.")};
xhr.onload = function() {
if (xhr.status === 200) {resolve(xhr.response)}
else {reject("Loading error:" + xhr.statusText)}
};
xhr.send();
}
catch(err) {reject(err.message)}
});
}
然后像这样使用Blob获取图像:
Then get the image as Blob using it like this:
loadXHR("url-to-image").then(function(blob) {
// here the image is a blob
});
或使用 fetch()
>支持的浏览器:
fetch("url-to-image")
.then(function(response) {
return response.blob()
})
.then(function(blob) {
// here the image is a blob
});
另一种方法需要画布:
var img = new Image;
var c = document.createElement("canvas");
var ctx = c.getContext("2d");
img.onload = function() {
c.width = this.naturalWidth; // update canvas size to match image
c.height = this.naturalHeight;
ctx.drawImage(this, 0, 0); // draw in image
c.toBlob(function(blob) { // get content as JPEG blob
// here the image is a blob
}, "image/jpeg", 0.75);
};
img.crossOrigin = ""; // if from different origin
img.src = "url-to-image";
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