Java ImageIO非常慢 [英] Java ImageIO is insanely slow

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本文介绍了Java ImageIO非常慢的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在制作一个程序,将客户端屏幕发送到服务器并显示它,但速度非常慢。一帧需要2-3秒,上传/下载速度不是问题。有什么我做错了/我可以改变什么以加快速度吗?

I'm making a program that sends the clients screen to the server and displays it but it's being extremely slow. It's taking 2-3 seconds for one frame and the upload/download speed is not a problem. Is there anything I'm doing wrong/anything I can change to speed this up?

服务器:

import java.awt.BorderLayout;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.zip.GZIPInputStream;

import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;

public class Server {

    public static void main(String[] args) {
        try {
            JPanel panel = new JPanel();
            panel.setLayout(new BorderLayout());

            JLabel label = new JLabel();
            label.setSize(800, 600);
            label.setVisible(true);

            JScrollPane scroll = new JScrollPane();
            scroll.getViewport().add(label);
            panel.add(scroll, BorderLayout.CENTER);

            JFrame frame = new JFrame();
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.getContentPane().add(panel);
            frame.setSize(800, 600);
            frame.setVisible(true);

            ServerSocket serverSocket = new ServerSocket(25565);
            Socket socket = serverSocket.accept();
            GZIPInputStream in = new GZIPInputStream(socket.getInputStream());
            BufferedImage image = null;
            while(socket.isConnected()) {
                image = ImageIO.read(in);
                if(image != null) {
                    label.setIcon(new ImageIcon(image));
                    label.repaint();

                }
            }
            in.close();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}

客户:

import java.awt.AWTException;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.Toolkit;
import java.io.IOException;
import java.net.Socket;
import java.util.zip.GZIPOutputStream;

import javax.imageio.ImageIO;

public class Client {

    public static void main(String[] args) {
        try {
            Robot robot = new Robot();
            Toolkit toolkit = Toolkit.getDefaultToolkit();
            Rectangle screen = new Rectangle((int) toolkit.getScreenSize().getWidth(), (int) toolkit.getScreenSize().getHeight());
            Socket socket = new Socket("127.0.0.1", 25565);
            GZIPOutputStream out = new GZIPOutputStream(socket.getOutputStream());

            while(socket.isConnected()) {
                ImageIO.write(robot.createScreenCapture(screen), "png", out);
            }
            out.close();
        } catch (AWTException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}


推荐答案

如果您将图像作为 png 发送,则GZIPStream可能是个坏主意。由于png已经具有良好的压缩性,因此不会获得显着的压缩增益。根据图像的类型,您还可以考虑 jpeg 以实现更好的压缩。

If you are sending the image as png the GZIPStream is probable a bad idea. You won't achieve a signicant compression gain as png already has good compression. Depending on the kind of image you can also consider jpeg to achieve better compression.

但可能最重要的是使用BufferedOuputStream包装输出流:

But probably the most important is wrapping the output stream with a BufferedOuputStream:

BufferedOutputStream out = new BufferedOutputStream(socket.getOutputStream());

您可以在输入流中执行相同操作。

You can do the same in the input stream.

这篇关于Java ImageIO非常慢的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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