保持Java套接字打开? [英] keeping a java socket open?

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问题描述

我正在制作一个会自动更新的节目/游戏。我有更新部分,但没有检查版本。我本以为这很容易。继承人我做了什么。我为游戏写了一个更新程序,我写了一个服务器。每次客户端/更新程序连接时,服务器都会启动一个线程。线程处理一切。游戏更新程序读取名为 version.txt 的文件,并提供版本号(默认值为0.0.1)并将其发送到服务器。服务器确实收到版本,并且 System.out.println(); 如果版本匹配,如果我更改版本,它会更改输出。这部分有效。但就目前而言。该过程的第二部分是服务器然后只发送一个名为 NPS Game.txt 的文本文件(它发送任何东西,但txt很容易测试)和客户端用刚刚发送的新版本替换此文件的旧版本。问题是我一直收到一个错误,说Socket已关闭。我已经尝试使用 socket.setKeepAlive(true); 但这并没有改变任何东西(我把它放在客户端和服务器上)。这是代码:

i'm making a program/game that will update automatically. i have the update part down, but not the checking of the version. i would have thought that it'd be pretty easy. heres what i've done. i wrote an updater for the game, and i wrote a server. the server starts a thread every time a client/updater connects. the thread handles everything. the game updater reads a file called version.txt and that provides the version number (default 0.0.1) and sends it to the server. the server does recieve the version, and will System.out.println(); if the version matches, and if i change the version, it changes the output. so that part works. but that is as far as it goes. the second part of the process is that the server then sends just a text file called NPS Game.txt (it sends anything, but txt was easy to test with) and the client replaces the old version of this file with the new one that just sent. the problem is that i keep getting an error that says the Socket is closed. i've tried using socket.setKeepAlive(true); but that didnt change anything (i put that on both the client and the server). here is the code:

服务器:

package main;

import java.io.*;
import java.net.*;

import javax.swing.JOptionPane;

public class Server {
static ServerSocket serverSocket = null;
static Socket clientSocket = null;
static boolean listening = true;

public static void main(String[] args) throws IOException {
    try {
        serverSocket = new ServerSocket(6987);
    } catch (IOException e) {
        ServerThread.showmsg("Could not use port: 6987");
        System.exit(-1);
    }

    ServerThread.showmsg("server- initialized");
    ServerThread.showmsg("server- waiting...");

    while (listening)
        new ServerThread(serverSocket.accept()).start();
}
}

服务器主题:

package main;

import java.io.*;
import java.net.Socket;
import java.net.SocketException;

import javax.swing.JOptionPane;

public class ServerThread extends Thread {
Socket socket;
ObjectInputStream in;
ObjectOutputStream out;
String version = "0.0.1";

public ServerThread(Socket socket) {
    super("Server Thread");
    this.socket = socket;
}

public void run() {
    showmsg("server- Accepted connection : " + socket);
    getVersion();
    sendFile();
}

public void getVersion() {
    try {
        ObjectInputStream ois = new ObjectInputStream(
                socket.getInputStream());
        try {
            String s = (String) ois.readObject();
            if (s.equals(version)) {
                System.out.println("server- matched version :)");
            } else {
                System.out.println("server- didnt match version :(");
                System.exit(0);
            }
        } catch (ClassNotFoundException e) {
            e.printStackTrace();
        }
        ois.close();
    } catch (IOException e) {
        e.printStackTrace();
    }
}

public void sendFile() {
    // sendfile
    File myFile = new File("C:\\Programming\\NPS\\Files\\bin\\NPS Game.txt");
    byte[] mybytearray = new byte[(int) myFile.length()];
    FileInputStream fis;
    try {
        fis = new FileInputStream(myFile);
        BufferedInputStream bis = new BufferedInputStream(fis);
        bis.read(mybytearray, 0, mybytearray.length);
        OutputStream os = socket.getOutputStream();
        showmsg("server- Sending...");
        os.write(mybytearray, 0, mybytearray.length);
        os.flush();
        socket.close();
    } catch (FileNotFoundException e) {
        e.printStackTrace();
    } catch (IOException e) {
        e.printStackTrace();
    }
}

public static void showmsg(String s) {
    JOptionPane.showMessageDialog(null, s);
}
}

和客户/更新者:

package main;

import java.io.BufferedOutputStream;
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.FileReader;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.Socket;
import java.net.UnknownHostException;

import javax.swing.JOptionPane;

import org.omg.CORBA.portable.InputStream;

public class Connections {
String IP, port;
String message = "";
Socket socket;

public Connections(boolean server, boolean updating, String IP, String port) {
    this.IP = IP;
    this.port = port;
    try {
        socket = new Socket(IP, Integer.parseInt(port));
    } catch (IOException e1) {
        // TODO Auto-generated catch block
        e1.printStackTrace();
    }
    if (!server) {
        if (updating) {
            try {
                sendVersion();
                updating();
            } catch (IOException e) {
                e.printStackTrace();
            }
        } else {
            client();
        }
    }
    if (server) {

    }
}

public void sendVersion() throws IOException {

    FileReader fileReader = new FileReader(
            "C:\\Program Files\\AVTECH\\NPS\\Files\\bin\\version.txt");
    BufferedReader bufferedReader = new BufferedReader(fileReader);

    String stringRead = bufferedReader.readLine();

    bufferedReader.close();

    ObjectOutputStream oos = new ObjectOutputStream(
            socket.getOutputStream());
    oos.writeObject(stringRead);
    oos.flush();
    oos.close();
}

public void updating() throws IOException {
    int filesize = 6022386; // filesize temporary hardcoded

    int bytesRead;
    int current = 0;

    showmsg("client- connected");

    // receive file
    byte[] byteArray = new byte[filesize];
    java.io.InputStream inStream = socket.getInputStream();
    FileOutputStream fileOutStream = new FileOutputStream(
            "C:\\Program Files\\AVTECH\\NPS\\Files\\bin\\NPS Game.txt");
    BufferedOutputStream buffOutStream = new BufferedOutputStream(
            fileOutStream);
    bytesRead = inStream.read(byteArray, 0, byteArray.length);
    current = bytesRead;

    do {
        bytesRead = inStream.read(byteArray, current,
                (byteArray.length - current));
        if (bytesRead >= 0)
            current += bytesRead;
    } while (bytesRead > -1);

    buffOutStream.write(byteArray, 0, current);
    buffOutStream.flush();
    buffOutStream.close();
    inStream.close();
    socket.close();
}

public static void showmsg(String s) {
    JOptionPane.showMessageDialog(null, s);
}
}

我不知道它有什么问题,但它是真的很令人沮丧。如果有人可以提供帮助,我们将不胜感激。我做过的一些事情:谷歌各种问题,尝试实现 socket.setKeepAlive(true); 。另外,我认为可能值得注意的是,在服务器线程中,正好在行 BufferedInputStream bis = new BufferedInputStream(fis); ,我把 System.out.println(socket.isClosed); 并返回true。这就是我的全部。提前谢谢!

i dont know what's wrong with it, but it is really frusturating. if anyone can help, it would be appreciated. some things ive done: google all kinds of questions, tried implementing socket.setKeepAlive(true);. also, i thought it might be of note, in the server thread, right above the line BufferedInputStream bis = new BufferedInputStream(fis);, i put System.out.println(socket.isClosed); and it returned true. thats all i have. thanks in advance!

推荐答案

我认为关闭其中一个流,关闭套接字。因此,尝试在服务器端删除 ois.close()调用 getVersion()方法。还要在客户端的 sendVersion()方法中删除 oos.close()调用。

I think that closing one of both streams, closes the socket. So try to remove the ois.close() call out of your getVersion() method at the server side. Also get rid of the oos.close() call in your sendVersion() method at the client side.

当您构造一个ObjectOutputStream或ObjectInputStream并完成它时,您不应该关闭该流,因为它将关闭底层流,在您的情况下是套接字。

When you construct an ObjectOutputStream or ObjectInputStream and you are done with it, you shouldn't close that stream, because it will close the underlying stream, which is in your case the socket.

这篇关于保持Java套接字打开?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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