iOS:如何以编程方式更改应用程序语言而不重新启动应用程序? [英] iOS: How to change app language programmatically WITHOUT restarting the app?

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问题描述

当我在设备语言上单独更改应用程序使用的语言时,只有关闭应用程序并重新启动它才会生效。如何不重新启动应用程序,以便根据所选语言再次加载所有nib文件和.strings文件?

When I change the app used language independently on the device language it doesn't take effect until I close the app and restart it. How to not require app to be restarted for loading all nib files and .strings files again depending on the selected language?

我在运行时使用它来更改语言:

I use this to change language at runtime:

NSArray* languages = [NSArray arrayWithObjects:@"ar", @"en", nil]; 
[[NSUserDefaults standardUserDefaults] setObject:languages forKey:@"AppleLanguages"];


推荐答案

我对Kiosk模式iPad应用程序有类似的要求使用选项卡式导航。该应用程序不仅需要支持即时语言更改,而且还必须这样做,因为知道大多数选项卡已经从笔尖加载,因为应用程序仅在每周一次重新启动(平均)时大约一次版本已加载。

I had a similar requirement for a Kiosk mode iPad app with tabbed navigation. Not only did the app need to support on-the-fly language changes, but had to do so knowing that most of the tabs were already loaded from the nibs since the app was only restarted (on average) about once a week when a new version was loaded.

我尝试了几个建议来利用现有的Apple本地化机制,它们都有严重的缺点,包括在XCode 4.2中对本地化笔尖的支持 - 我的IBoutlet连接变量似乎在IB中正确设置,但在运行时它们通常为空!?

I tried several suggestions to leverage the existing Apple localization mechanisms and they all had serious drawbacks, including wonky support in XCode 4.2 for localized nibs -- my IBoutlet connection variables would appear to be set correctly in IB, but at runtime they would often be null!?

我最终实现了一个模仿Apple NSLocalizedString类的类,但是可以处理运行时更改,每当用户进行语言更改时,我的类都会发布通知。需要本地化字符串(和图像)更改的屏幕声明了一个handleLocaleChange方法,该方法在viewDidLoad中调用,并且每当发布LocaleChangedNotification时。

I wound up implementing a class that mimicked the Apple NSLocalizedString class but which could handle runtime changes, and whenever a language change was made by a user my class posted a notification. Screens that needed localized strings (and images) to change declared a handleLocaleChange method, which was called at viewDidLoad, and whenever the LocaleChangedNotification was posted.

我的所有按钮和图形都设计为与语言无关,但标题文本和标签文本通常会根据区域设置更改进行更新。如果我必须更改图像,我可以在每个屏幕的handleLocaleChange方法中完成,我想。

All of my buttons and graphics were designed to be language independent, although the title text and label text was typically updated in response to locale changes. If I had to change images, I could have done so in the handleLocaleChange methods for each screen, I suppose.

这是代码。它包括对nib / bundle路径的一些支持,我实际上在最终项目中没有使用它。

Here is the code. It includes some support for nib/bundle paths which I actually don't use in the final project.

MyLanguage.h
//
/ / MyLanguage.h
//
//

MyLanguage.h // // MyLanguage.h // //

#import <Foundation/Foundation.h>

#define DEFAULT_DICTIONARY_FOR_STRINGS                      @""
#define ACCESSING_ALTERNATE_DICTIONARY_SETS_DEFAULT         1

#define LANGUAGE_ENGLISH_INT  0
#define LANGUAGE_SPANISH_INT  1
#define LANGUAGE_ENGLISH_SHORT_ID  @"en"
#define LANGUAGE_SPANISH_SHORT_ID  @"es"

#define LANGUAGE_CHANGED_NOTIFICATION   @"LANGUAGE_CHANGED"


@interface MyLanguage : NSObject
{
    NSString        *currentLanguage;    
    NSDictionary    *currentDictionary;
    NSBundle        *currentLanguageBundle;
}

+(void) setLanguage:(NSString *)languageName;


+(NSString *)stringFor:(NSString *)srcString forLanguage:(NSString *)languageName;
+(NSString *)stringFor:(NSString *)srcString;

+ (MyLanguage *)singleton;

@property (nonatomic, retain) NSBundle        *currentLanguageBundle;
@property (nonatomic, retain) NSString        *currentLanguage;    
@property (nonatomic, retain) NSDictionary    *currentDictionary;

@end

MyLanguage.m:
//
// MyLanguage.m

MyLanguage.m: // // MyLanguage.m

#import "MyLanguage.h"
#import "Valet.h"

#define GUI_STRING_FILE_POSTFIX   @"GUIStrings.plist"

@implementation MyLanguage

@synthesize currentLanguage;   
@synthesize currentDictionary;
@synthesize currentLanguageBundle;

+(NSDictionary *)getDictionaryNamed:(NSString *)languageName
{
    NSDictionary *results = nil;

    // for now, we store dictionaries in a PLIST with the same name.
    NSString *dictionaryPlistFile = [languageName stringByAppendingString:GUI_STRING_FILE_POSTFIX];

    NSString *plistBundlePath = [Valet getBundlePathForFileName:dictionaryPlistFile];

    if ( [[NSFileManager defaultManager] fileExistsAtPath:plistBundlePath] )
    {
        // read it into a dictionary
        NSDictionary *newDict = [NSDictionary dictionaryWithContentsOfFile:plistBundlePath]; 
        results = [newDict valueForKey:@"languageDictionary"];

    }// end if

    return results;
}

+(NSString *)stringFor:(NSString *)srcString forDictionary:(NSString *)languageName;
{
    MyLanguage *gsObject = [MyLanguage singleton];

    // if default dictionary matches the requested one, use it.
    if ([gsObject.currentLanguage isEqualToString:languageName])
    {
        // use default
        return [MyLanguage stringFor:srcString];
    }// end if
    else
    {
        // get the desired dictionary
        NSDictionary *newDict = [MyLanguage getDictionaryNamed:languageName];

        // default is not desired!
        if (ACCESSING_ALTERNATE_DICTIONARY_SETS_DEFAULT)
        {
            gsObject.currentDictionary = newDict;
            gsObject.currentLanguage = languageName;
            return [MyLanguage stringFor:srcString];
        }// end if
        else
        {
            // use current dictionary for translation.
            NSString *results = [gsObject.currentDictionary valueForKey:srcString];

            if (results == nil)
            {
                return srcString;
            }// end if

            return results;
        }
    }

}

+(void) setLanguage:(NSString *)languageName;
{
    MyLanguage *gsObject = [MyLanguage singleton];

    // for now, we store dictionaries in a PLIST with the same name.
    // get the desired dictionary
    NSDictionary *newDict = [MyLanguage getDictionaryNamed:languageName];

    gsObject.currentDictionary = newDict;
    gsObject.currentLanguage = languageName;   


    // now set up the bundle for nibs
    NSString *shortLanguageIdentifier = @"en";
    if ([languageName contains:@"spanish"] || [languageName contains:@"espanol"] || [languageName isEqualToString:LANGUAGE_SPANISH_SHORT_ID])
    {
        shortLanguageIdentifier = LANGUAGE_SPANISH_SHORT_ID;
    }// end if
    else
        shortLanguageIdentifier = LANGUAGE_ENGLISH_SHORT_ID;

//    NSArray *languages = [NSArray arrayWithObject:shortLanguageIdentifier];
//    [[NSUserDefaults standardUserDefaults] setObject:languages forKey:@"AppleLanguages"]; 
//    
    NSString *path= [[NSBundle mainBundle] pathForResource:shortLanguageIdentifier ofType:@"lproj"];
    NSBundle *languageBundle = [NSBundle bundleWithPath:path];
    gsObject.currentLanguageBundle = languageBundle;


    [[NSNotificationCenter defaultCenter] postNotificationName:LANGUAGE_CHANGED_NOTIFICATION object:nil];

}


+(NSString *)stringFor:(NSString *)srcString;
{
    MyLanguage *gsObject = [MyLanguage singleton];
    // default is to do nothing.
    if (gsObject.currentDictionary == nil || gsObject.currentLanguage == nil || [gsObject.currentLanguage isEqualToString:DEFAULT_DICTIONARY_FOR_STRINGS] )
    {
        return srcString;
    }// end if

    // use current dictionary for translation.
    NSString *results = [gsObject.currentDictionary valueForKey:srcString];

    if (results == nil)
    {
        return srcString;
    }// end if


    return results;
}



#pragma mark -
#pragma mark Singleton methods

static MyLanguage *mySharedSingleton = nil;

-(void) lateInit;
{

}

// PUT THIS METHOD DECLARATION INTO THE HEADER
+ (MyLanguage *)singleton;
{
    if (mySharedSingleton == nil) {
        mySharedSingleton = [[super allocWithZone:NULL] init];
        [mySharedSingleton lateInit];
    }
    return mySharedSingleton;
}

+ (id)allocWithZone:(NSZone *)zone
{    return [[self singleton] retain]; }

- (id)copyWithZone:(NSZone *)zone
{    return self; }

- (id)retain
{    return self; }

- (NSUInteger)retainCount //denotes an object that cannot be released
{    return NSUIntegerMax;  }

- (oneway void)release    //do nothing
{   }

- (id)autorelease
{     return self; }


@end

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