如何将粒子效果添加到iOS应用程序中,而不是使用iOS 7 SpriteKit粒子的游戏? [英] How to add particle effects to an iOS App that is not a game using iOS 7 SpriteKit Particle?
问题描述
我需要为我的应用添加雨粒子效果,我一直很难找到实际执行这个想法的方法。
I need to add a rain particle effect to my app, I have been having a tough time finding ways to actually execute this idea.
I tried following this CALayer approach tutorial : Link but I am not quite sure if this is the best approach, considering the new iOS 7 SpriteKit Particle Emitter available in Xcode 5.
我已经创建了 .sks
文件,它在我的层次结构中,但我仍然无法将其添加到我的故事板/项目中。
I have already created the .sks
file and it's in my Hierarchy, but I am still unable to add it to my storyboard / project.
话虽如此, 我究竟如何在我的视图中添加SpriteKit粒子(sks)?我对SpriteKit框架中的场景,分层等一点都不熟悉,因为我不是游戏开发人员。
我需要尽可能多的详细信息和示例代码,以便我能解决这个问题
With that being said, How exactly do I add a SpriteKit Particle (sks) to my view? I am not at all familiar with scenes, layering , etc in the SpriteKit framework as I am not a game developer. I need the most details and sample code possible so that I can figure this out please
更新:
我按照SO成员答案中提供的指示:AyatollahAndy,请参阅下面的答案。虽然我能够在视图
中显示 SKScene
,但是当收到任何触摸事件时,应用程序会崩溃。我得到以下内容:
UPDATE:
I have followed the direction provided in an answer by fellow SO member: AyatollahAndy, please see his answer below. Although I was able to display the SKScene
in my view
the app crashes when any touch event is received. I get the following:
谢谢
推荐答案
在中创建
添加 SKScene
UIView SKEmitterNode
粒子效果。
Create a SKScene
in your UIView
to add a SKEmitterNode
particle effect.
一种方法:
1.在故事板中(或者以编程方式,如果您愿意)在现有视图的顶部添加View对象,并根据需要调整其大小。
2.将新视图的类更改为 SKView
3.在视图控制器.h文件中创建 SKView
的属性:
1.In storyboard (or programatically if you prefer) add a View object on top of the existing View and resize it to your needs.
2.Change the class of the new view to SKView
3.In your view controller .h file create a property for the SKView
:
@property IBOutlet SKView *skView;
4.在故事板上链接 SKView
到$ sk $属性。
5.创建一个新类,继承 SKScene
。 MyScene.h将如下所示:
4.Link the SKView
on your storyboard to the skView property.
5.Create a new class, subclassing SKScene
. MyScene.h will look like:
#import <SpriteKit/SpriteKit.h>
@interface MyScene : SKScene
@end
下面的MyScene.m包含代码无论何时何地触摸SKView都可以创建粒子效果。
MyScene.m below contains code to create a particle effect whenever and wherever the SKView is touched.
#import "MyScene.h"
@implementation MyScene
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
/* Setup your scene here */
self.backgroundColor = [SKColor colorWithRed:0.15 green:0.15 blue:0.3 alpha:1.0];
SKLabelNode *myLabel = [SKLabelNode labelNodeWithFontNamed:@"Chalkduster"];
myLabel.text = @"Hello, World!";
myLabel.fontSize = 30;
myLabel.position = CGPointMake(CGRectGetMidX(self.frame),
CGRectGetMidY(self.frame));
[self addChild:myLabel];
}
return self;
}
//particle explosion - uses MyParticle.sks
- (SKEmitterNode *) newExplosion: (float)posX : (float) posy
{
SKEmitterNode *emitter = [NSKeyedUnarchiver unarchiveObjectWithFile:[[NSBundle mainBundle] pathForResource:@"MyParticle" ofType:@"sks"]];
emitter.position = CGPointMake(posX,posy);
emitter.name = @"explosion";
emitter.targetNode = self.scene;
emitter.numParticlesToEmit = 1000;
emitter.zPosition=2.0;
return emitter;
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
/* Called when a touch begins */
for (UITouch *touch in touches) {
CGPoint location = [touch locationInNode:self];
//add effect at touch location
[self addChild:[self newExplosion:location.x : location.y]];
}
}
-(void)update:(CFTimeInterval)currentTime {
/* Called before each frame is rendered */
}
@end
6.在主视图控制器中,包含你的场景类:
6.In your main view controller, include your scene class:
#import "MyScene.h"
并将代码添加到viewDidLoad以初始化SKView:
and add code to viewDidLoad to initialise the SKView:
- (void)viewDidLoad
{
[super viewDidLoad];
// Configure the SKView
SKView * skView = _skView;
skView.showsFPS = YES;
skView.showsNodeCount = YES;
// Create and configure the scene.
SKScene * scene = [MyScene sceneWithSize:skView.bounds.size];
scene.scaleMode = SKSceneScaleModeAspectFill;
// Present the scene.
[skView presentScene:scene];
}
你应该有一个工作 SKScene
在主 UIView
中。
You should then have a working SKScene
within your main UIView
.
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