使用Swift 3.0实时绘制一条线 [英] Draw a line realtime with Swift 3.0

查看:98
本文介绍了使用Swift 3.0实时绘制一条线的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正试图在UIImageView上绘图。使用Swift 1.2我能够让它工作,但我不得不将其转换为swift 3.0而我无法让它工作。

I'am trying to draw on a UIImageView. With Swift 1.2 I was able to get it to work, but I had to convert it to swift 3.0 and I just can't get it to work.

它需要什么要做的就是用手指画出你在屏幕上绘制的内容。

What it needs to do is draw exactly what you draw on the screen with your finger.

代码没有错误,只是没有显示任何内容。

The codes gives no errors, but just does not display anything.

变量;

var lastPoint = CGPoint.zero
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var brushWidth: CGFloat = 10.0
var opacity: CGFloat = 1.0
var swiped = false

代码;

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    swiped = false
    if let touch = touches.first {
        lastPoint = touch.location(in: self.view)
    }
}

func drawLineFrom(fromPoint: CGPoint, toPoint: CGPoint) {


    imageView.image?.draw(in: CGRect(x: 0, y: 0, width: view.frame.size.width, height: view.frame.size.height))
    UIGraphicsBeginImageContext(self.imageView.bounds.size);
    let context = UIGraphicsGetCurrentContext()

        context?.move(to: fromPoint)
        context?.addLine(to: toPoint)

        context?.setLineCap(CGLineCap.round)
        context?.setLineWidth(brushWidth)
        context?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
        context?.setBlendMode(CGBlendMode.normal)

        imageView.image = UIGraphicsGetImageFromCurrentImageContext()
        imageView.alpha = opacity
        UIGraphicsEndImageContext()

}

override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
    swiped = true
    if let touch = touches.first {
        let currentPoint = touch.location(in: view)
        drawLineFrom(fromPoint: lastPoint, toPoint: currentPoint)

        lastPoint = currentPoint
    }
}

override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
    if !swiped {
                    // draw a single point
        self.drawLineFrom(fromPoint: lastPoint, toPoint: lastPoint)
    }


推荐答案

您必须开始图像上下文:

You have to begin the image context:

UIGraphicsBeginImageContextWithOptions(view.bounds.size, false, 0)

你还必须克服这条道路:

You also have to stroke the path:

context?.strokePath()

您也没有绘制上一张图片:

You also are not drawing the previous image:

imageView.image?.draw(in: view.bounds)

因此:

func drawLine(from fromPoint: CGPoint, to toPoint: CGPoint) {
    UIGraphicsBeginImageContextWithOptions(view.bounds.size, false, 0)

    imageView.image?.draw(in: view.bounds)

    let context = UIGraphicsGetCurrentContext()

    context?.move(to: fromPoint)
    context?.addLine(to: toPoint)

    context?.setLineCap(CGLineCap.round)
    context?.setLineWidth(brushWidth)
    context?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
    context?.setBlendMode(CGBlendMode.normal)
    context?.strokePath()

    imageView.image = UIGraphicsGetImageFromCurrentImageContext()
    imageView.alpha = opacity
    UIGraphicsEndImageContext()
}

这篇关于使用Swift 3.0实时绘制一条线的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆