MKPolylineRenderer产生锯齿状,不相等的路径 [英] MKPolylineRenderer produces jagged, unequal paths

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本文介绍了MKPolylineRenderer产生锯齿状,不相等的路径的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在使用iOS 7 MapKit API在地图上生成3D相机移动,该地图显示MKDirectionsRequest生成的路径。该路径由MKOverlayRenderer呈现,如下所示:

I am using the iOS 7 MapKit APIs to produce 3D camera movements on a map that displays an MKDirectionsRequest-produced path. The path is rendered by MKOverlayRenderer like so:

-(void)showRoute:(MKDirectionsResponse *)response
{
for (MKRoute *route in response.routes)
 {
    [self.map
     addOverlay:route.polyline level:MKOverlayLevelAboveRoads];
 }
}

- (MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id < MKOverlay >)overlay
{
 MKPolylineRenderer *renderer =
 [[MKPolylineRenderer alloc] initWithOverlay:overlay];
UIColor *mapOverlayColor = [UIColor colorWithRed:((float)22 / 255.0f) green:((float)126 / 255.0f) blue:((float)251 / 255.0f) alpha:0.8];
 renderer.strokeColor = mapOverlayColor;
 renderer.lineWidth = 13.0;
 return renderer;
}

除一个问题外,它运作良好。当我使用MKMapCameras缩放或平移路径时(如果没有它们,如果我只是以用户身份执行),则路径呈锯齿状,如此屏幕截图所示:

It's working well except for one issue. When I zoom or pan around the path with MKMapCameras (and without them, if I simply do so as the user), the path is jagged as shown in this screenshot:

我测试过是否切换到MKOverlayLevelAboveLabels有所不同,但遗憾的是结果是相同的。

I tested to see if switching to MKOverlayLevelAboveLabels makes a difference but sadly the outcome was the same.

有没有人有关于如何改进渲染的建议?切换到测地路径是否会产生影响?如果是这样,我将如何在此实现?

Does anyone have suggestions as to how to improve the rendering? Does switching to a geodesic path make a difference and if so, how would I implement this here?

推荐答案

子类MKPolylineRenderer并覆盖applyStrokePropertiesToContext :atZoomScale:这样它会忽略比例,并以恒定宽度绘制线条:

Subclass MKPolylineRenderer and override applyStrokePropertiesToContext:atZoomScale: so that it ignores the scale, and draws lines at constant width:

@interface ConstantWidthPolylineRenderer : MKPolylineRenderer
@end

@implementation ConstantWidthPolylineRenderer

- (void)applyStrokePropertiesToContext:(CGContextRef)context
                           atZoomScale:(MKZoomScale)zoomScale
{
    [super applyStrokePropertiesToContext:context atZoomScale:zoomScale];
    CGContextSetLineWidth(context, self.lineWidth);
}

@end

现在使用它并欣赏它平滑渲染:

Now use it and admire its smooth rendering:

- (MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id<MKOverlay>)overlay
{
    MKPolyline *polyline = (MKPolyline *)overlay;
    ConstantWidthPolylineRenderer *renderer = [[ConstantWidthPolylineRenderer alloc] initWithPolyline:polyline];
    renderer.strokeColor = [UIColor redColor];
    renderer.lineWidth = 40;
    return renderer;
}

这篇关于MKPolylineRenderer产生锯齿状,不相等的路径的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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