IOS UISlider非连续近似值 [英] IOS UISlider non continuos approximate value

查看:165
本文介绍了IOS UISlider非连续近似值的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有一个UISlider,其值介于10和100之间。我的工作非常好。



除了我希望能够将值增加5而不是1比1。



现在,如果我移动幻灯片,则值会增加线性:10,11,12,13 ...... ....



我希望能够在移动滑块时将值增加5:10,15,20,25 ...... ....



<这可能吗?



非常感谢!

解决方案

这里是一些代码,基于某处的stackoverflow帖子...

   - (IBAction)terrainValueChanged:(id)sender {

float newStep = roundf((terrainSlider.value)/ self.stepValue);
self.terrainSlider.value = newStep * self.stepValue;
int intValue = self.terrainSlider.value;
terrainRating = intValue;

}

初始化:

  stepValue = 1; 
self.terrainStep =(self.terrainSlider.value)/ self.terrainStep;


I have a UISlider with value between 10 and 100. I works very well.

Except I'd like to be able to increase the values by 5 rather than 1 by 1.

Now, if I move the slide the values are increasing linear: 10, 11, 12, 13, ....

I want to be able when moving the slider the values to increase by 5: 10, 15, 20, 25, ....

Is this possible?

Many thanks!

解决方案

Here's some code for you, base on a stackoverflow post somewhere...

- (IBAction)terrainValueChanged:(id)sender {

    float newStep = roundf((terrainSlider.value) / self.stepValue);
    self.terrainSlider.value = newStep * self.stepValue;
    int intValue = self.terrainSlider.value;
    terrainRating = intValue;

}

Initialize with this:

    stepValue = 1;
    self.terrainStep = (self.terrainSlider.value) / self.terrainStep;

这篇关于IOS UISlider非连续近似值的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆