沿其中心旋转SKShapeNode [英] Rotating an SKShapeNode along its center
问题描述
我有一个SKShapeNode(在这种情况下是矩形),我试图沿着它的中心旋转。然而,它沿着屏幕的左下角旋转。由于我无法为SKShapeNode设置锚点,我如何实现我的要求(沿着中心旋转形状)。这是我正在尝试的代码。
I have an SKShapeNode (rectangle in this case) which I am trying to rotate along its center. However it is rotating along the screen's bottom left point. Since I cannot set an anchor point for SKShapeNode, how can I achieve my requirement (to rotate the shape along its centre). This is the code I'm trying.
let rectangle = SKShapeNode()
rectangle.path = UIBezierPath(rect: CGRectMake(view.frame.width/4, view.frame.height/2, view.frame.width/2, view.frame.width/2)).CGPath
rectangle.fillColor = UIColor.yellowColor()
rectangle.strokeColor = UIColor.yellowColor()
let oneRevolution = SKAction.rotateByAngle(360, duration: 100.0)
let repeat = SKAction.repeatActionForever(oneRevolution)
rectangle.runAction(repeat)
推荐答案
您是否看过SKShapeNode文档: https://developer.apple.com/library/IOs /documentation/SpriteKit/Reference/SKShapeNode_Ref/index.html
Did you look at the SKShapeNode documentation : https://developer.apple.com/library/IOs/documentation/SpriteKit/Reference/SKShapeNode_Ref/index.html
尝试使用:
shapeNodeWithPath:centered:
为居中选择YES。
如果是,则转换路径以使路径的中心位于
边界框位于节点的原点;否则路径相对于节点的原点是
。
If YES, the path is translated so that the center of the path’s bounding box is at the node’s origin; otherwise the path is relative to the node’s origin.
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