UIView在使用CGAffineTransformMakeScale进行缩放时旋转 [英] UIView rotates while scaling using CGAffineTransformMakeScale
问题描述
我使用CGAffineTransformMakeScale将UIView从0.1缩放到1.0。
Im using CGAffineTransformMakeScale to scale a UIView from 0.1 to 1.0.
问题是视图在缩放动画时也在旋转。所以它以1.0和90º的旋转结束。
The problem is that the view is also rotating while the scaling is being animated. So it ends with a scale of 1.0 AND 90º of rotation.
[self presentModalViewController:slideTwoViewController animated: NO];
[slideTwoViewController.view setTransform:CGAffineTransformMakeScale(0.1,0.1)];
[UIView beginAnimations: nil context: nil];
[UIView setAnimationDuration:2.0];
[slideTwoViewController.view setTransform:CGAffineTransformMakeScale(1.0,1.0)];
[UIView commitAnimations];
初始应用程序方向是横向左侧。因此,当动画结束时,UIView看起来像是肖像。
The initial application orientation is landscape left. So when the animation ends the UIView looks like in portrait.
这应该发生吗?我错过了什么吗?
Is this supposed to happen? am I missing something?
谢谢
推荐答案
我打赌,视图已经有了变换集,你用新的变换覆盖它,它是动画的差异。
My bet, is the view already have a transform set and you are overwriting it with the new transform and it is animating the difference.
尝试使用以下函数:
CGAffineTransformScale(<#CGAffineTransform t#>, <#CGFloat sx#>, <#CGFloat sy#>)
使用此函数,您传递原始转换 slideTwoViewController.view.transform
并且您的比例因子。
With this function, you pass the original transform slideTwoViewController.view.transform
and your scale factor.
slideTwoViewController.view.transform = CGAffineTransformScale(slideTwoViewController.view.transform, 0.1, 0.1);
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