CGBitmapContextCreateImage错误 [英] CGBitmapContextCreateImage error

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本文介绍了CGBitmapContextCreateImage错误的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我收到这样的错误在我的控制台中:

I am getting error like this In my console:

:CGBitmapContextCreate:无效的数据字节/行:对于8个整数位/组件应该至少为1920,3组件,kCGImageAlphaPremultipliedFirst。
:CGBitmapContextCreateImage:无效的上下文0x0

: CGBitmapContextCreate: invalid data bytes/row: should be at least 1920 for 8 integer bits/component, 3 components, kCGImageAlphaPremultipliedFirst. : CGBitmapContextCreateImage: invalid context 0x0

我使用下面的代码:

- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer 
{
    // Get a CMSampleBuffer's Core Video image buffer for the media data
    CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); 
    // Lock the base address of the pixel buffer
    CVPixelBufferLockBaseAddress(imageBuffer, 0); 

    // Get the number of bytes per row for the pixel buffer
    void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer); 

    // Get the number of bytes per row for the pixel buffer
    size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); 
    // Get the pixel buffer width and height
    size_t width = CVPixelBufferGetWidth(imageBuffer); 
    size_t height = CVPixelBufferGetHeight(imageBuffer); 

    // Create a device-dependent RGB color space
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); 

    // Create a bitmap graphics context with the sample buffer data
    CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8, 
                                                 bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst); 
    // Create a Quartz image from the pixel data in the bitmap graphics context
    CGImageRef quartzImage = CGBitmapContextCreateImage(context); 
    // Unlock the pixel buffer
    CVPixelBufferUnlockBaseAddress(imageBuffer,0);

    // Free up the context and color space
    CGContextRelease(context); 
    CGColorSpaceRelease(colorSpace);

    // Create an image object from the Quartz image
    UIImage *image = [UIImage imageWithCGImage:quartzImage];

    // Release the Quartz image
    CGImageRelease(quartzImage);

    return (image);
}


推荐答案

这就解决了我的问题:
作为Wildaker建议,它是正在调用它的代码,或多或少。

this is what fixed my problem: as "Wildaker" suggested, it is "the code that's calling it", more or less.

在Apple示例中设置输出格式。
也许你跳过这部分来简化?!

in the Apple Example the output format is set. perhaps you skipped this part to simplify ?!


output.videoSettings = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt: kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey];

这篇关于CGBitmapContextCreateImage错误的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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