iPhone iOS以编程方式生成星形,旭日形或多边形UIBezierPath [英] iPhone iOS Generate star, sunburst or polygon UIBezierPath programmatically
问题描述
我正在寻找一种使用UIBezierPath以编程方式创建星星,旭日和其他尖刺效果的方法。
I'm looking for a way to programmatically create stars, sunburst, and other "spiky" effects using UIBezierPath.
UIBezierPath *sunbeamsPath = [UIBezierPath bezierPath];
[sunbeamsPath moveToPoint: CGPointMake(x, y)];
是否有任何算法能够以编程方式为形状为sunburst生成点,而不会重叠路径?
Are there any algorithms that can generate points for sunburst like shapes programmatically, without paths overlapping?
我也对下面的不规则形状的旭日感兴趣:
I'm also interested in an irregular shape sunburst like the one below:
我会想象这样的算法需要一定数量的光线,然后粗略地将圆圈分成若干段,并以顺时针方向为这样的段生成点。我所描述的算法是否已经存在,或者我必须自己编写一个算法?
I would imagine that such algorithm would take a certain number of rays, then roughly divide the circle in a number of segments and generate points for such segment in a clockwise direction. Does an algorithm like the one I'm describing already exists or will I have to write one by myself?
谢谢!
推荐答案
我知道这个老了,但是我我自己对这个问题的第一部分感到好奇,并且从jrturton的帖子开始,我创建了一个自定义的UIView,它从视图的中心生成一个UIBezierPath。甚至动画它旋转奖励积分。结果如下:
I know this old, but I was curious about the first part of this question myself, and going off jrturton's post, I created a custom UIView that generates a UIBezierPath from center of the view. Even animated it spinning for bonus points. Here is the result:
我使用的代码在这里:
- (void)drawRect:(CGRect)rect {
CGFloat radius = rect.size.width/2.0f;
[self.fillColor setFill];
[self.strokeColor setStroke];
UIBezierPath *bezierPath = [UIBezierPath bezierPath];
CGPoint centerPoint = CGPointMake(rect.origin.x + radius, rect.origin.y + radius);
CGPoint thisPoint = CGPointMake(centerPoint.x + radius, centerPoint.y);
[bezierPath moveToPoint:centerPoint];
CGFloat thisAngle = 0.0f;
CGFloat sliceDegrees = 360.0f / self.beams / 2.0f;
for (int i = 0; i < self.beams; i++) {
CGFloat x = radius * cosf(DEGREES_TO_RADIANS(thisAngle + sliceDegrees)) + centerPoint.x;
CGFloat y = radius * sinf(DEGREES_TO_RADIANS(thisAngle + sliceDegrees)) + centerPoint.y;
thisPoint = CGPointMake(x, y);
[bezierPath addLineToPoint:thisPoint];
thisAngle += sliceDegrees;
CGFloat x2 = radius * cosf(DEGREES_TO_RADIANS(thisAngle + sliceDegrees)) + centerPoint.x;
CGFloat y2 = radius * sinf(DEGREES_TO_RADIANS(thisAngle + sliceDegrees)) + centerPoint.y;
thisPoint = CGPointMake(x2, y2);
[bezierPath addLineToPoint:thisPoint];
[bezierPath addLineToPoint:centerPoint];
thisAngle += sliceDegrees;
}
[bezierPath closePath];
bezierPath.lineWidth = 1;
[bezierPath fill];
[bezierPath stroke];
}
你可以下载一个示例项目:
And you can download a sample project here:
https://github.com / meekapps / Sunburst
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