不同的StoryBoard为每个屏幕尺寸迅速 [英] Different StoryBoard for each screen size swift
本文介绍了不同的StoryBoard为每个屏幕尺寸迅速的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
如何在Swift中为每个可能的屏幕尺寸设置不同的故事板?
How do I set Different Storyboards for each possible screen size in Swift?
我已经有了Objective-C代码。
I already have the Objective-C code.
请不要自动布局,我不需要它。
Please, no Auto Layout, I don't need it.
但是如何将其转换为Swift?我是Swift的新手。
But how do I convert it to Swift? I am new to Swift.
这是Objective-C的代码:
Here is code for Objective-C:
AppDelgate.m 文件
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
// int screenHeight = [UIScreen mainScreen].bounds.size.height;
// NSLog(@"Screen Height is %i", screenHeight);
// grab correct storyboard depending on screen height
UIStoryboard *storyboard = [self grabStoryboard];
// display storyboard
self.window.rootViewController = [storyboard instantiateInitialViewController];
[self.window makeKeyAndVisible];
return YES;
}
- (UIStoryboard *)grabStoryboard {
// determine screen size
int screenHeight = [UIScreen mainScreen].bounds.size.height;
UIStoryboard *storyboard;
switch (screenHeight) {
// iPhone 4s
case 480:
storyboard = [UIStoryboard storyboardWithName:@"Main-4s" bundle:nil];
break;
// iPhone 5s
case 568:
storyboard = [UIStoryboard storyboardWithName:@"Main-5s" bundle:nil];
break;
// iPhone 6
case 667:
storyboard = [UIStoryboard storyboardWithName:@"Main-6" bundle:nil];
break;
// iPhone 6 Plus
case 736:
storyboard = [UIStoryboard storyboardWithName:@"Main-6-Plus" bundle:nil];
break;
default:
// it's an iPad
storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
break;
}
return storyboard;
}
推荐答案
如果你只想转换Swift的代码你可以参考Apple的swift教程。您可以在iBook Store或网上查看该书。为了您的参考,我将代码转换为Swift。
If you just want to convert the code to the Swift you could reference the swift tutorial from Apple. You can check the book in the iBook Store or on the web. For your reference I converted the code into the Swift.
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
let splitViewController = self.window!.rootViewController as! UISplitViewController
let navigationController = splitViewController.viewControllers[splitViewController.viewControllers.count-1] as! UINavigationController
navigationController.topViewController!.navigationItem.leftBarButtonItem = splitViewController.displayModeButtonItem()
splitViewController.delegate = self
return true
// int screenHeight = [UIScreen mainScreen].bounds.size.height;
// NSLog(@"Screen Height is %i", screenHeight);
// grab correct storyboard depending on screen height
let storyboard = grabStoryboard()
// display storyboard
self.window?.rootViewController = storyboard.instantiateInitialViewController()
self.window?.makeKeyAndVisible()
return true
}
func grabStoryboard() -> UIStoryboard
{
// determine screen size
let screenHeight = UIScreen.mainScreen().bounds.size.height
var storyboard: UIStoryboard! = nil
switch (screenHeight)
{
// iPhone 4s
case 480:
storyboard = UIStoryboard(name: "Main-4s", bundle: nil)
// iPhone 5s
case 568:
storyboard = UIStoryboard(name: "Main-5s", bundle: nil)
// iPhone 6
case 667:
storyboard = UIStoryboard(name: "Main-6", bundle: nil)
// iPhone 6 Plus
case 736:
storyboard = UIStoryboard(name: "Main-6-Plus", bundle: nil)
default:
// it's an iPad
storyboard = UIStoryboard(name: "Main", bundle: nil)
}
return storyboard
}
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