libgdx的Android失败的发射 [英] libgdx android failed on launch
问题描述
这是使用libgdx我的第一次,我想尝试安装 GDX-设置 - 用户界面
之后提供的默认应用程序。它运行正常,当我打在Eclipse中运行按钮,因为它已经显示出
This is my first time using libgdx and I would like to try the default application provided after the setup gdx-setup-ui
. It runs fine when I hit the run button on eclipse as it has shown
[2014-05-01 21:40:14 - my-gdx-game-android] Uploading my-gdx-game-android.apk onto device 'emulator-5554'
[2014-05-01 21:40:15 - my-gdx-game-android] Installing my-gdx-game-android.apk...
[2014-05-01 21:40:16 - my-gdx-game-android] Success!
[2014-05-01 21:40:16 - my-gdx-game-android] Starting activity com.me.mygdxgame.MainActivity on device emulator-5554
[2014-05-01 21:40:16 - my-gdx-game-android] ActivityManager: WARNING: linker: libdvm.so has text relocations. This is wasting memory and is a security risk. Please fix.
[2014-05-01 21:40:16 - my-gdx-game-android] ActivityManager: Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=com.me.mygdxgame/.MainActivity }
但在模拟器上它说很遗憾,我的 LibGDX
游戏已经停止。
这些示于logcat中:
These are shown in the logCat:
05-01 17:02:04.936: D/dalvikvm(2034): Trying to load lib /data/app-lib/com.me.mygdxgame-1/libgdx.so 0xb103cb78
05-01 17:02:04.936: D/dalvikvm(2034): Added shared lib /data/app-lib/com.me.mygdxgame-1/libgdx.so 0xb103cb78
05-01 17:02:04.936: D/dalvikvm(2034): No JNI_OnLoad found in /data/app-lib/com.me.mygdxgame-1/libgdx.so 0xb103cb78, skipping init
05-01 17:02:04.936: D/AndroidRuntime(2034): Shutting down VM
05-01 17:02:04.936: W/dalvikvm(2034): threadid=1: thread exiting with uncaught exception (group=0xb0d34b20)
05-01 17:02:04.996: E/AndroidRuntime(2034): FATAL EXCEPTION: main
05-01 17:02:04.996: E/AndroidRuntime(2034): Process: com.me.mygdxgame, PID: 2034
05-01 17:02:04.996: E/AndroidRuntime(2034): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.me.mygdxgame/com.me.mygdxgame.MainActivity}: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2195)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2245)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.ActivityThread.access$800(ActivityThread.java:135)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1196)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.os.Handler.dispatchMessage(Handler.java:102)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.os.Looper.loop(Looper.java:136)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.ActivityThread.main(ActivityThread.java:5017)
05-01 17:02:04.996: E/AndroidRuntime(2034): at java.lang.reflect.Method.invokeNative(Native Method)
05-01 17:02:04.996: E/AndroidRuntime(2034): at java.lang.reflect.Method.invoke(Method.java:515)
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:779)
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:595)
05-01 17:02:04.996: E/AndroidRuntime(2034): at dalvik.system.NativeStart.main(Native Method)
05-01 17:02:04.996: E/AndroidRuntime(2034): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.badlogic.gdx.backends.android.AndroidGraphics.createGLSurfaceView(AndroidGraphics.java:121)
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:101)
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:94)
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.badlogic.gdx.backends.android.AndroidApplication.init(AndroidApplication.java:130)
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.badlogic.gdx.backends.android.AndroidApplication.initialize(AndroidApplication.java:96)
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.me.mygdxgame.MainActivity.onCreate(MainActivity.java:15)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.Activity.performCreate(Activity.java:5231)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2159)
05-01 17:02:04.996: E/AndroidRuntime(2034): ... 11 more
另外,我已经删除了该行 cfg.useGL20 = TRUE;在
给我的错误,我想速战速决吧,这是行不通的。我真的需要它被用来在模拟器,因为我没有自己的Android设备。 MainActivity.java
,因为它使
Also, I have deleted the line cfg.useGL20 = true;
in the MainActivity.java
as it keeps giving me error and I tried to quick fix it, it does not work. I really need it to be used in an emulator as I does not own at android device.
推荐答案
我能够做的一台MacBook Air这项工作:
I was able to make this work on a Macbook Air by:
- 打开Android虚拟设备管理器(例如,在Eclipse中,这是在Window菜单的)
- 单击编辑您要使用的设备
- 在出现的对话框中勾选使用主机GPU,如下图
- open the Android Virtual Device Manager (e.g. in Eclipse this is under the Window menu)
- click Edit for the device you want to work with
- in the resulting dialog check the box "Use Host GPU" as shown
保存并再试一次。
我猜这取决于你的计算机的图形卡支持的OpenGL2.0,但我也怀疑这是pretty的时下常见的。
I'm guessing this depends on your computer's graphics card support OpenGL2.0, but I also suspect that this is pretty common nowadays.
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