直播音频流java [英] Live audio stream java

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问题描述

我正在实现从MIC到另一台PC上的java服务器的实时流媒体。但我只是听到白噪声。

I am implementing live streaming from MIC to java server at another PC. But I am only hearing a white noise.

我已经附加了客户端和服务器程序

I have attached both client and server program

Client:

import java.io.IOException;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.InetAddress;
import java.net.SocketException;
import java.net.UnknownHostException;

import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.TargetDataLine;

public class Mic 
{
    public byte[] buffer;
    private int port;
    static AudioInputStream ais;

    public static void main(String[] args)
    {
        TargetDataLine line;
        DatagramPacket dgp; 

        AudioFormat.Encoding encoding = AudioFormat.Encoding.PCM_SIGNED;
        float rate = 44100.0f;
        int channels = 2;
        int sampleSize = 16;
        boolean bigEndian = true;
        InetAddress addr;


        AudioFormat format = new AudioFormat(encoding, rate, sampleSize, channels, (sampleSize / 8) * channels, rate, bigEndian);

        DataLine.Info info = new DataLine.Info(TargetDataLine.class, format);
        if (!AudioSystem.isLineSupported(info)) {
            System.out.println("Line matching " + info + " not supported.");
            return;
        }

        try
        {
            line = (TargetDataLine) AudioSystem.getLine(info);

            int buffsize = line.getBufferSize()/5;
            buffsize += 512; 

            line.open(format);

            line.start();   

            int numBytesRead;
            byte[] data = new byte[buffsize];

            addr = InetAddress.getByName("127.0.0.1");
            DatagramSocket socket = new DatagramSocket();
            while (true) {
                   // Read the next chunk of data from the TargetDataLine.
                   numBytesRead =  line.read(data, 0, data.length);
                   // Save this chunk of data.
                   dgp = new DatagramPacket (data,data.length,addr,50005);

                   socket.send(dgp);
                }

        }catch (LineUnavailableException e) {
            e.printStackTrace();
        }catch (UnknownHostException e) {
            // TODO: handle exception
        } catch (SocketException e) {
            // TODO: handle exception
        } catch (IOException e2) {
            // TODO: handle exception
        }
    }
}

并且服务器端没有问题。它与Android客户端AudioRecord完美运行。

and the server side is no issue. It is running perfectly with android client AudioRecord.

Server:

import java.io.ByteArrayInputStream;
import java.net.DatagramPacket;
import java.net.DatagramSocket;

import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.SourceDataLine;

public class Server {

    AudioInputStream audioInputStream;
    static AudioInputStream ais;
    static AudioFormat format;
    static boolean status = true;
    static int port = 50005;
    static int sampleRate = 44100;

    static DataLine.Info dataLineInfo;
    static SourceDataLine sourceDataLine;

    public static void main(String args[]) throws Exception 
    {
        System.out.println("Server started at port:"+port);

        DatagramSocket serverSocket = new DatagramSocket(port);

        /**
         * Formula for lag = (byte_size/sample_rate)*2
         * Byte size 9728 will produce ~ 0.45 seconds of lag. Voice slightly broken.
         * Byte size 1400 will produce ~ 0.06 seconds of lag. Voice extremely broken.
         * Byte size 4000 will produce ~ 0.18 seconds of lag. Voice slightly more broken then 9728.
         */

        byte[] receiveData = new byte[4096];

        format = new AudioFormat(sampleRate, 16, 1, true, false);
        dataLineInfo = new DataLine.Info(SourceDataLine.class, format);
        sourceDataLine = (SourceDataLine) AudioSystem.getLine(dataLineInfo);
        sourceDataLine.open(format);
        sourceDataLine.start();

        //FloatControl volumeControl = (FloatControl) sourceDataLine.getControl(FloatControl.Type.MASTER_GAIN);
        //volumeControl.setValue(1.00f);

        DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);

        ByteArrayInputStream baiss = new ByteArrayInputStream(receivePacket.getData());

        while (status == true) 
        {
            serverSocket.receive(receivePacket);
            ais = new AudioInputStream(baiss, format, receivePacket.getLength());
            toSpeaker(receivePacket.getData());
        }

        sourceDataLine.drain();
        sourceDataLine.close();
    }

    public static void toSpeaker(byte soundbytes[]) {
        try 
        {
            System.out.println("At the speaker");
            sourceDataLine.write(soundbytes, 0, soundbytes.length);
        } catch (Exception e) {
            System.out.println("Not working in speakers...");
            e.printStackTrace();
        }
    }
}


推荐答案

所以,我用正弦波填充麦克风(或某些模糊的东西,类似于正弦波),你的程序工作正常。

So, I filled the microphone with a sine wave (or something which, in some vague sense, resembles a sine wave), and your program works fine.

我的具体变化是:

package audioclient;

import java.io.*;
import java.net.*;
import java.nio.ByteBuffer;

import javax.sound.sampled.*;

public class Mic {
    public byte[] buffer;
    private int port;
    static AudioInputStream ais;

        public static void main(String[] args) {
        TargetDataLine line;
        DatagramPacket dgp;

        AudioFormat.Encoding encoding = AudioFormat.Encoding.PCM_SIGNED;
        float rate = 44100.0f;
        int channels = 2;
        int sampleSize = 16;
        boolean bigEndian = true;
        InetAddress addr;

        AudioFormat format = new AudioFormat(encoding, rate, sampleSize, channels, (sampleSize / 8) * channels, rate, bigEndian);

        DataLine.Info info = new DataLine.Info(TargetDataLine.class, format);
        if (!AudioSystem.isLineSupported(info)) {
            System.out.println("Line matching " + info + " not supported.");
            return;
        }

        try {
            line = (TargetDataLine) AudioSystem.getLine(info);

            //TOTALLY missed this.
            int buffsize = line.getBufferSize() / 5;
            buffsize += 512;

            line.open(format);

            line.start();

            int numBytesRead;
            byte[] data = new byte[buffsize];

            /*
             * MICK's injection: We have a buffsize of 512; it is best if the frequency
             * evenly fits into this (avoid skips, bumps, and pops). Additionally, 44100 Hz,
             * with two channels and two bytes per sample. That's four bytes; divide
             * 512 by it, you have 128.
             * 
             * 128 samples, 44100 per second; that's a minimum of 344 samples, or 172 Hz.
             * Well within hearing range; slight skip from the uneven division. Maybe
             * bump it up to 689 Hz.
             * 
             * That's a sine wave of shorts, repeated twice for two channels, with a
             * wavelength of 32 samples.
             * 
             * Note: Changed my mind, ignore specific numbers above.
             * 
             */
            {
                final int λ = 16;
                ByteBuffer buffer = ByteBuffer.allocate(λ * 2 * 8);
                for(int j = 0; j < 2; j++) {
                    for(double i = 0.0; i < λ; i++) {
                        System.out.println(j + " " + i);
                        //once for each sample
                        buffer.putShort((short)(Math.sin(Math.PI * (λ/i)) * Short.MAX_VALUE));
                        buffer.putShort((short)(Math.sin(Math.PI * (λ/i)) * Short.MAX_VALUE));
                    }
                }

                data = buffer.array();
            }

            addr = InetAddress.getByName("127.0.0.1");
            try(DatagramSocket socket = new DatagramSocket()) {
                while (true) {
                    for(byte b : data) System.out.print(b + " ");

                    // Read the next chunk of data from the TargetDataLine.
//                  numBytesRead = line.read(data, 0, data.length);

                    for(int i = 0; i < 64; i++) {
                        byte b = data[i];
                        System.out.print(b + " ");
                    }
                    System.out.println();

                    // Save this chunk of data.
                    dgp = new DatagramPacket(data, data.length, addr, 50005);    

                    for(int i = 0; i < 64; i++) {
                        byte b = dgp.getData()[i];
                        System.out.print(b + " ");
                    }
                    System.out.println();

                    socket.send(dgp);
                }
            }

        } catch (LineUnavailableException e) {
            e.printStackTrace();
        } catch (UnknownHostException e) {
            // TODO: handle exception
        } catch (SocketException e) {
            // TODO: handle exception
        } catch (IOException e2) {
            // TODO: handle exception
        }
    }
}

显然我误解了它是一个512字节长的部分并且使正弦波拙劣,但问题是,它产生的声音恰好是它的意思 - 一个特定的麻木嘎嘎声推特。

Obviously I misinterpreted it as a 512-byte-long piece and botched the sine wave, but the thing is, it produced exactly the sound that it was meant to--a mind-numbing rattle at a specific pitch.

考虑到这一点,我并不怀疑你的代码中明确存在问题。我要检查的第一件事是你的系统正在为音频点击哪一行。你有多个麦克风连接?可能是网络摄像头麦克风?您可以使用PulseAudio Volume Control等实用程序来检查。如果您尚未检查麦克风的功能,也可以这样做;它们确实有它们的生命周期。

This in mind, I don't suspect that the problem is explicitly in your code. The first thing I would check is which line your system is tapping for audio. Do you have multiple microphones hooked up? A webcam mic, maybe? You might grab a utility like PulseAudio Volume Control to check. If you haven't already checked on the functionality of your microphone, you might do that too; they do have a lifespan on them.

在音频流中加扰比特并不罕见,也不困难;但是我没有看到你可以做到的任何地方。

It isn't uncommon at all to scramble the bits in an audio stream, nor is it difficult; but I don't see anywhere where you could be doing that.

一个想法可能是修改你的程序以尝试在本地播放声音,然后再发送到服务器。这样,您至少可以确定问题是在麦克风之前还是之后。

One thought might be to modify your program to attempt to play the sound locally, before sending it over to the server. That way, you can at least determine if the problem is pre- or post-Mic.

这篇关于直播音频流java的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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