有条件的停止计时器只能第一次使用? [英] Stop timer with conditional only works first time?
问题描述
我正在写一个谁想成为一个百万人的游戏,我已经设置了一切,这只是计时器的一个问题。
I'm writing a "Who Wants to Be a Millionare" game and I have everything set up, it's just a problem with the timer.
游戏有效像这样:如果用户得到正确的问题他/她继续前进。如果没有,游戏结束,他们可以选择再次玩。
The game works like this: if the user gets the question right he/she moves on. If not, the game is over and they can opt to play again.
当游戏第一次运行时,它很好并且计时器完成应有的操作 - 从30秒开始并倒计时,显示秒数。
When the game first runs it's fine and the timer does what it should -- start at 30 seconds and count down, displaying the seconds.
然而,当用户点击再次播放按钮时,前一个计时器继续使用新计时器。像这样:
However, when the user clicks the "play again" button, the previous timer continues with the new timer. Like this:
-timerA在用户输掉前20秒(由a表示)。
-timerA had 20 seconds left before the user lost (indicated by a).
- timerB在下次比赛开始时开始(由b表示)。
-timerB begins the next time the game is played (indicated by b).
输出:20a 29b 19a 28b 18a 27b 17a 26b ....... 2a 11b 1a 10b 9b 8b 7b 6b 5b 4b 3b 2b 1b
output: 20a 29b 19a 28b 18a 27b 17a 26b ....... 2a 11b 1a 10b 9b 8b 7b 6b 5b 4b 3b 2b 1b
所以这是我的计时器类CountDown:
So here is my timer class called CountDown:
import java.util.Timer;
import java.util.TimerTask;
public class CountDown {
static Timer timer;
public static int seconds = 30;
public CountDown() {
timer = new Timer();
timer.schedule(new DisplayCountdown(), 0, 1000);
}
class DisplayCountdown extends TimerTask {
int seconds = 30;
public void run() {
if (seconds == 0) {
timer.cancel();
timer.purge();
return;
}
if (seconds > 0) {
PlayFrame.timer.setText("" + seconds); //jLabel used to display seconds
seconds--;
if (seconds < 30) {
if (PlayFrame.right == true) { //check if question was answered correctly
System.out.print("true"); //testing purposes
PlayFrame.right = false;
PlayFrame.showQuestion();
PlayFrame.startTimer();
seconds = 0;
//break;
}
else if (PlayFrame.right == false) {
//break;
}
}
else if (seconds == 0) { //if time runs out its automatic wrong answer
PlayFrame.wrong();
//break;
}
else {
PlayFrame.wrong();
PlayFrame.timer.setText(null);
timer = new Timer();
//break;
}
}
System.out.println(seconds); // for testing purposes only
}
}
}
这是我的一些PlayFrame:
and here is some of my PlayFrame:
import java.awt.Color;
import java.util.Timer;
public class PlayFrame extends javax.swing.JFrame {
public static void wrong() {
//determines which losing frame to show
if (count <= 2){
LossLevel0 L0 = new LossLevel0();
L0.setVisible(true);
}
else if (count > 2 && count <= 6 && count != 6){
LossLevel1 L1 = new LossLevel1();
L1.setVisible(true);
}
else {
LossLevel1 L1 = new LossLevel1();
L1.setVisible(true);
}
//"supposed" to stop the timer
CountDown.timer.cancel();
CountDown.timer.purge();
}
public static void startTimer() {
//creates new CountDown object and timer, also resets seconds
CountDown countdown = new CountDown();
CountDown.timer = new Timer();
CountDown.seconds = 30;
}
我认为当我重新开始游戏时可能会遇到麻烦。唯一的代码是我在游戏开始之前将所有变量重置回原始状态。像这样:
I think the trouble may be in when I restart the game. The only code that is in there is I reset all of my variables back to its original state before the game started. Like so:
// Reset Everything
PlayFrame.count = 0;
PlayFrame.answer = new String();
PlayFrame.count = 0;
PlayFrame.right = false;
PlayFrame.winnings = 0;
CountDown.seconds = 30;
CountDown.timer = new Timer();
CountDown.timer.cancel();
CountDown.timer.purge();
请帮助,如果您需要更多信息,请询问!
Please help, and if you need further information just ask!
推荐答案
解决了,谢谢链接sage88! http://albertattard.blogspot.com/2008/09 /practical-example-of-swing-timer.html
Solved, thanks for the link sage88! http://albertattard.blogspot.com/2008/09/practical-example-of-swing-timer.html
有关摆动计时器的更多帮助(对于此主题的未来搜索) http://www.asjava.com/swing/java-timer-tutorial/
And for more help on swing timers (for future searches of this topic) http://www.asjava.com/swing/java-timer-tutorial/
public static void startTimer() {
listener = new ActionListener() {
@Override
public void actionPerformed(ActionEvent event) {
System.out.print("action");
timerLabel.setText("" + seconds);
seconds--;
System.out.println(seconds);
if (seconds < 0){
System.out.print("zero");
wrong();
}
}
};
displayTimer = new Timer(1000, listener);
displayTimer.setInitialDelay(1);
displayTimer.start();
if (right == true){
System.out.print("true");
displayTimer.stop();
right = false;
seconds = 30;
displayTimer = new Timer(10000, listener);
displayTimer.setDelay(10000);
displayTimer.setInitialDelay(1);
displayTimer.start();
}
else if (right == null){
System.out.print("null");
displayTimer.stop();
seconds = 30;
displayTimer = new Timer(10000, listener);
displayTimer.setInitialDelay(1);
displayTimer.setDelay(10000);
displayTimer.start();
}
}
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