Gluon移动iOS音频播放器 [英] Gluon Mobile iOS Audio Player
问题描述
由于JavaFx Media尚未移植到移动平台,任何人都可以帮我使用原生iOS APi播放声音mp3文件,该文件将存储在我的胶子项目的main / resources文件夹中。
Since the JavaFx Media has not been ported to the Mobile Platforms yet, can anyone help me with using the native iOS APi's to play a sound mp3 file that would be stored in my main/resources folder in my gluon project.
推荐答案
在Android上,我们可以轻松地将原生API添加到Gluon项目的Android文件夹中(请检查解决方案,在Android上使用本机媒体),使用本机代码(Objetive- C)iOS文件夹上的Media API是不够的,因为它必须被编译,并且编译的文件必须包含在ipa中。
While on Android we can easily add native API to the Android folders of a Gluon project (check this solution for using native Media on Android), the use of native code (Objetive-C) with the Media API on iOS folders is not enough, since it has to be compiled, and the compiled files have to be included into the ipa.
目前,< a href =https://bitbucket.org/gluon-oss/charm-down =nofollow noreferrer> Charm Down 正在为一堆服务做这件事。如果你看一下 build.gradle 脚本ios / build.gradle?at = default& fileviewer = file-view-defaultrel =nofollow noreferrer> iOS ,它包含 xcodebuild
任务编译并构建本机库 libCharm.a
,以后应该包含在使用任何这些服务的任何iOS项目中。
Currently, Charm Down is doing this for a bunch of services. If you have a look at the build.gradle
script for iOS, it includes the xcodebuild
task to compile and build the native library libCharm.a
, that later should be included in any iOS project using any of those services.
我的建议是克隆Charm Down,并提供一项新服务: AudioService
,其中包括一些基本方法:
My suggestion will be cloning Charm Down, and providing a new service: AudioService
, with some basic methods like:
public interface AudioService {
void play(String audioName);
void pause();
void resume();
void stop();
}
此服务将添加到平台
class:
This service will be added to the Platform
class:
public abstract class Platform {
...
public abstract AudioService getAudioService();
}
你应该提供桌面(空),Android的实现(就像一个此处)和iOS。
and you should provide implementations for Desktop (empty), Android (like the one here) and iOS.
IOS实施 - Java
您必须将此添加到 IOSPlatform
class:
You will have to add this to the IOSPlatform
class:
public class IOSPlatform extends Platform {
...
@Override
public AudioService getAudioService() {
if (audioService == null) {
audioService = new IOSAudioService();
}
return audioService;
}
}
并创建 IOSAudioService
class:
public class IOSAudioService implements AudioService {
@Override
public void play(String audioName) {
CharmApplication.play(audioName);
}
@Override
public void pause() {
CharmApplication.pause();
}
@Override
public void resume() {
CharmApplication.resume();
}
@Override
public void stop() {
CharmApplication.stop();
}
}
最后,您必须添加原生调用 CharmApplication
:
Finally, you will have to add the native calls in CharmApplication
:
public class CharmApplication {
static {
System.loadLibrary("Charm");
_initIDs();
}
...
public static native void play(String audioName);
public static native void pause();
public static native void resume();
public static native void stop();
}
IOS实施 - 目标-C
现在,在本机文件夹的 CharmApplication.m
上,添加这些调用的实现:
Now, on the native folder, on CharmApplication.m
, add the implementation of those calls:
#include "CharmApplication.h"
...
#include "Audio.h"
// Audio
Audio *_audio;
JNIEXPORT void JNICALL Java_com_gluonhq_charm_down_ios_CharmApplication_play
(JNIEnv *env, jclass jClass, jstring jTitle)
{
NSLog(@"Play audio");
const jchar *charsTitle = (*env)->GetStringChars(env, jTitle, NULL);
NSString *name = [NSString stringWithCharacters:(UniChar *)charsTitle length:(*env)->GetStringLength(env, jTitle)];
(*env)->ReleaseStringChars(env, jTitle, charsTitle);
_audio = [[Audio alloc] init];
[_audio playAudio:name];
return;
}
JNIEXPORT void JNICALL Java_com_gluonhq_charm_down_ios_CharmApplication_pause
(JNIEnv *env, jclass jClass)
{
if (_audio)
{
[_audio pauseAudio];
}
return;
}
JNIEXPORT void JNICALL Java_com_gluonhq_charm_down_ios_CharmApplication_resume
(JNIEnv *env, jclass jClass)
{
if (_audio)
{
[_audio resumeAudio];
}
return;
}
JNIEXPORT void JNICALL Java_com_gluonhq_charm_down_ios_CharmApplication_stop
(JNIEnv *env, jclass jClass)
{
if (_audio)
{
[_audio stopAudio];
}
return;
}
并创建头文件 Audio.h
:
#import <AVFoundation/AVFoundation.h>
#import <UIKit/UIKit.h>
@interface Audio :UIViewController <AVAudioPlayerDelegate>
{
}
- (void) playAudio: (NSString *) audioName;
- (void) pauseAudio;
- (void) resumeAudio;
- (void) stopAudio;
@end
和实施 Audio.m
。这个是基于这个教程:
and the implementation Audio.m
. This one is based on this tutorial:
#include "Audio.h"
#include "CharmApplication.h"
@implementation Audio
AVAudioPlayer* player;
- (void)playAudio:(NSString *) audioName
{
NSString* fileName = [audioName stringByDeletingPathExtension];
NSString* extension = [audioName pathExtension];
NSURL* url = [[NSBundle mainBundle] URLForResource:[NSString stringWithFormat:@"%@",fileName] withExtension:[NSString stringWithFormat:@"%@",extension]];
NSError* error = nil;
if(player)
{
[player stop];
player = nil;
}
player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
if(!player)
{
NSLog(@"Error creating player: %@", error);
return;
}
player.delegate = self;
[player prepareToPlay];
[player play];
}
- (void)pauseAudio
{
if(!player)
{
return;
}
[player pause];
}
- (void)resumeAudio
{
if(!player)
{
return;
}
[player play];
}
- (void)stopAudio
{
if(!player)
{
return;
}
[player stop];
player = nil;
}
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
NSLog(@"%s successfully=%@", __PRETTY_FUNCTION__, flag ? @"YES" : @"NO");
}
- (void)audioPlayerDecodeErrorDidOccur:(AVAudioPlayer *)player error:(NSError *)error
{
NSLog(@"%s error=%@", __PRETTY_FUNCTION__, error);
}
@end
构建原生库
编辑iOS模块的 build.gradle
,并将音频服务添加到 xcodebuild
任务:
Edit the build.gradle
for the iOS module, and add the Audio service to the xcodebuild
task:
def nativeSources = ["$project.projectDir/src/main/native/CharmApplication.m",
...,
"$project.projectDir/src/main/native/Audio.m"]
...
def compileOutputs = [
"$project.buildDir/native/$arch/CharmApplication.o",
"$project.buildDir/native/$arch/Charm.o",
...,
"$project.buildDir/native/$arch/Audio.o"]
构建项目
保存项目,并从Charm Down项目的根目录运行命令:
Save the project, and from the root of the Charm Down project, on command line run:
./gradlew clean build
如果一切都很好,你就开始了ld有:
If everything is fine, you should have:
- Common / build / libs / charm-down-common-2.1.0-SNAPSHOT.jar
- Desktop / build / libs / charm-down-desktop-2.1.0-SNAPSHOT.jar
- Android / build / libs / charm-down-android-2.1.0 -SNAPSHOT.jar
- IOS / build / libs / charm-down-ios-2.1.0-SNAPSHOT.jar
- IOS / build / native /libCharm.a
- Common/build/libs/charm-down-common-2.1.0-SNAPSHOT.jar
- Desktop/build/libs/charm-down-desktop-2.1.0-SNAPSHOT.jar
- Android/build/libs/charm-down-android-2.1.0-SNAPSHOT.jar
- IOS/build/libs/charm-down-ios-2.1.0-SNAPSHOT.jar
- IOS/build/native/libCharm.a
胶子项目
使用这些依赖项和本机库,您将能够创建一个新的Gluon项目,并将jar作为本地依赖项添加到 libs
文件夹中。
With those dependencies and the native library, you will be able to create a new Gluon Project, and add the jars as local dependencies (to the libs
folder).
对于本机库,应将其添加到此路径: src / ios / jniLibs / libCharm.a
。
As for the native library, it should be added to this path: src/ios/jniLibs/libCharm.a
.
更新 build.gradle
脚本:
repositories {
flatDir {
dirs 'libs'
}
jcenter()
...
}
dependencies {
compile 'com.gluonhq:charm-glisten:3.0.0'
compile 'com.gluonhq:charm-down-common:2.1.0-SNAPSHOT'
compile 'com.gluonhq:charm-glisten-connect-view:3.0.0'
iosRuntime 'com.gluonhq:charm-glisten-ios:3.0.0'
iosRuntime 'com.gluonhq:charm-down-ios:2.1.0-SNAPSHOT'
}
在您的View上,检索服务并提供一些基本UI来调用 play(audio.mp3)
, pause()
, resume()
和 stop()
方法:
On your View, retrieve the service and provide some basic UI to call the play("audio.mp3")
, pause()
, resume()
and stop()
methods:
private boolean pause;
public BasicView(String name) {
super(name);
AudioService audioService = PlatformFactory.getPlatform().getAudioService();
final HBox hBox = new HBox(10,
MaterialDesignIcon.PLAY_ARROW.button(e -> audioService.play("audio.mp3")),
MaterialDesignIcon.PAUSE.button(e -> {
if (!pause) {
audioService.pause();
pause = true;
} else {
audioService.resume();
pause = false;
}
}),
MaterialDesignIcon.STOP.button(e -> audioService.stop()));
hBox.setAlignment(Pos.CENTER);
setCenter(new StackPane(hBox));
}
最后,放置一个音频文件,如 audio.mp3
,在 src / ios / assets / audio.mp3
下,构建并部署到iOS。
Finally, place an audio file like audio.mp3
, under src/ios/assets/audio.mp3
, build and deploy to iOS.
希望这个API将很快由Charm Down提供。此外,如果您想出一个很好的实现,请随时分享它并创建一个拉取请求。
Hopefully, this API will be provided by Charm Down any time soon. Also if you come up with a nice implementation, feel free to share it and create a Pull Request.
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