[UWP] [Xbox One]我正在使用Monogame / Visual Studio / C#如何正确地将Xbox Live集成到其中? [英] [UWP] [Xbox One] I am using Monogame/Visual Studio/C# How do I integrate Xbox Live into it properly?

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本文介绍了[UWP] [Xbox One]我正在使用Monogame / Visual Studio / C#如何正确地将Xbox Live集成到其中?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我知道微软已经宣布支持(部分)使用Monogame的人,但我有一个问题。

I know Microsoft has announced support (some) for people using Monogame, but I have an issue.

我的游戏没有通过以下条件:

My game isn't passing under the condition that:

因为您的游戏使用Xbox Live,它必须:·创建至少一个活动用户并将用户签名到Xbox。 ·将用户的Xbox gamertag显示为主
显示和配置文件名称。请添加此行为并重新提交您的游戏。

问题是我找不到任何正确的文档,让我重复一下,正确的文档,如何实现Xbox Live服务并执行上述操作。

The issue is I can't find any proper documentation and let me repeat, proper documentation, in how to implement Xbox Live services and do the above.

我不可能通过monogame在c#中找到答案,而且我对任何解决此问题的论坛都没有什么了解。游戏很好,它很实用,但它必须显示用户的游戏标签/创建一个活跃的用户/签到xbox
的政策是我的其他功能应用程序失败。

It's impossible for me to figure out in c# through monogame, and I've received little insight on any forum to fix this issue. The game is fine, it's functional, but the policy that it has to display the user's gametag/create an active user/sign into xbox is failing my otherwise functional application.

在C#和XBLIG期间,我们没有这个政策。它是可选的,因为游戏是功能性的。由于不允许创作者使用网络功能,因此这个政策似乎是多余的。

During the days of C# and XBLIG, we did not have this policy. It was optional, as the games were functional. Since Creators are not allowed to even use network features, this policy seemed redundant.

我能否获得一些关于下一步该做什么的正确指示,或者至少对这个政策有一些解释?

Can I get some proper instruction on what to do next, or some explanation of this policy at the very least?

到目前为止,我的大多数经验都是积极的,但我在这方面没有得到任何支持,而且这似乎是唯一让我退缩的事情。

Most of my experience has been positive thus far, but I'm not getting any support on this front, and it seems to be the only thing holding me back.

谢谢。

推荐答案

嘿,我写了一个教程这里:

Hey, I wrote a tutorial here:

http://www.nonostante.io/devblog/2017-08-30-how-to-integrate-xbox-live-api-in-uwp-games.html

希望它可以帮到你


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